Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 241–300 (page 5 of 17) · 2 ms
5 banned cards hidden — show them
Enchantment
{3 generic}{blue}, Sacrifice a permanent: Return target permanent to its owner's hand.
Onslaught · Uncommon$0.22
Enchantment
Tap two untapped creatures you control: Tap target creature.
Apocalypse · Uncommon$0.08
Enchantment
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Invasion · Rare$1.52
Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as there are seven or more cards in your graveyard.
Odyssey · Rare$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Fourth Edition · Uncommon$0.21
Enchantment — Aura
Enchant creature you control
{red}: Enchanted creature deals 1 damage to target creature with flying.
Exodus · Common$0.19
Enchantment
{1 generic}{blue}: Counter target red spell.
Urza's Saga · Uncommon$0.33
Enchantment
{green}: Target creature loses flying until end of turn.
Sacrifice this enchantment: It deals 2 damage to each creature with flying.
Weatherlight · Uncommon$0.26
Enchantment — Aura
Enchant creature
Enchanted creature has haste.
{red}: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.26
Enchantment
{5 generic}{red}{red}: Create a 5/5 red Dragon creature token with flying. (It can't be blocked except by creatures with flying or reach.)
Onslaught · Rare$0.53
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.30
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.16
Enchantment
All Goblins get +1/+1.
All Goblins are black and are Zombies in addition to their other creature types.
Planeshift · Rare$0.20
Enchantment
White creatures get -1/-1.
Tempest · Uncommon$0.41
Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Stronghold · Rare$32.52
Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Visions · Uncommon$0.41
Enchantment
{1 generic}{blue}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2 generic}." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Ice Age · Uncommon$0.33
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
Ice Age · Uncommon$0.32
Enchantment
{black}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{black}: Regenerate this token."
When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Homelands · Uncommon$0.34
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Odyssey · Uncommon$3.92
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Prophecy · Rare$2.69
Enchantment
No more than one creature can attack each combat.
No more than one creature can block each combat.
Invasion · Rare$9.60
Enchantment
When this enchantment enters, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this enchantment into your hand.
At the beginning of your end step, discard a card.
When you lose control of this enchantment, put all cards exiled with this enchantment into their owner's graveyard.
Tempest · Rare$0.37
Enchantment
{2 generic}, Sacrifice a land: Put a +2/+2 counter on target creature. Activate only during any upkeep step.
Ice Age · Rare$0.58
Enchantment
Whenever a player casts a spell, this enchantment deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.40
Enchantment — Aura
Enchant creature
When enchanted creature dies, target player discards two cards.
Urza's Destiny · Common$0.08
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Alliances · Rare$45.59
Enchantment
Each creature has protection from each of its colors.
Odyssey · Rare$1.53
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {2 generic}.
Whenever a creature dies, that creature's controller sacrifices a land of their choice.
Ice Age · Rare$0.96
Enchantment — Aura
Enchant land you control
Tap enchanted land: Target blocking creature gets +1/+2 until end of turn. Activate only if enchanted land is untapped.
Ice Age · Common$0.11
Enchantment
At the beginning of each player's first main phase, that player adds {green}{green}.
Tempest · Rare$2.24
Enchantment
{3 generic}: Look at the top three cards of target player's library, then put them back in any order.
Ice Age · Rare$0.50
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Visions · Uncommon$2.70
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Judgment · Uncommon$0.12
Enchantment
At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.
Invasion · Uncommon$0.77
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Visions · Rare$1.28
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Exodus · Uncommon$0.17
Enchantment — Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {green} for each Elf on the battlefield.
Onslaught · Common$0.99
Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
Mercadian Masques · Rare$1.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Weatherlight · Common$0.31
Enchantment
Whenever you cast an enchantment spell, draw a card.
Onslaught · Rare$1.05
Enchantment
{4 generic}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
Prophecy · Uncommon$0.23
Enchantment — Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
Tempest · Common$0.12
Enchantment
Play with your hand revealed.
If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Ice Age · Rare$1.62
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Urza's Saga · Rare$1.73
Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2 generic}."
Fourth Edition · Uncommon$0.27
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controllers' untap steps.
Ice Age · Rare$1.41
Enchantment
As this enchantment enters, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from this enchantment.
At the beginning of the chosen player's upkeep, this enchantment deals 3 damage to that player unless they pay {1 generic} for each vortex counter on this enchantment.
{X}: Put X vortex counters on this enchantment. Activate only during your upkeep.
Mirage · Rare$0.84
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets -2/-2.
Mirage · Common$0.08
Enchantment
As this enchantment enters, choose a creature type.
All creatures of the chosen type get -1/-1.
Urza's Legacy · Uncommon$6.12
Enchantment — Aura
Enchant creature
Enchanted creature can block any number of creatures.
Prophecy · Uncommon$12.85
Enchantment
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Judgment · Rare$9.66
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, return target creature to its owner's hand.
Exodus · Rare$0.42
Enchantment
At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)
Visions · Rare$5.08
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1 generic} or 1 life.
Fourth Edition · Common$0.09
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. This Aura deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Ice Age · Common$0.16
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Ice Age · Common$0.11
Enchantment
{2 generic}{blue}: Return target white or black creature you control to its owner's hand.
Planeshift · Common$0.09