Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,541 cards · showing 241–300 (page 5 of 26) · 1 ms
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Legendary Creature — Human Minion
All Nightmares get +1/+1.
{black}{black}{black}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
3/3 Torment · Rare$0.26
Creature — Nautilus Beast
Whenever this creature becomes blocked, you may draw a card.
2/2 Mercadian Masques · Uncommon$0.16
Creature — Illusion Spirit
As this creature enters, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.
*/* Mercadian Masques · Uncommon$0.22
Creature — Human Knight
Whenever this creature attacks, it gets +0/+3 until end of turn.
2/2 Exodus · Common$0.06
Creature — Human Spellshaper
{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.
1/1 Mercadian Masques · Common$0.19
Creature — Griffin
Flying
When this creature enters, each other player may put an artifact or enchantment card onto the battlefield from their hand.
3/3 Mercadian Masques · Uncommon$0.32
Creature — Human Knight
Whenever this creature attacks, attacking creatures gain first strike until end of turn.
2/2 Nemesis · Uncommon$0.23
Creature — Horror
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
2/2 Odyssey · Uncommon$0.19
Creature — Spirit
{black}: Regenerate this creature.
Whenever this creature deals combat damage to a player, that player discards a card.
1/1 Prophecy · Uncommon$0.31
Creature — Human Spellshaper
{1 generic}{white}{white}, {tap}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
1/1 Mercadian Masques · Rare$0.52
Creature — Ogre Rebel
Whenever this creature attacks, you may tap up to two target creatures.
3/4 Mercadian Masques · Rare$0.46
Creature — Human Soldier
If an opponent controls a Swamp and you control a Plains, you may cast this spell without paying its mana cost.
Protection from black
1/2 Mercadian Masques · Uncommon$0.18
Legendary Creature — Human Rebel
Prevent all damage that would be dealt to Cho-Manno.
2/2 Mercadian Masques · Rare$0.46
Creature — Crab Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may exchange control of target creature you control and target creature an opponent controls.
3/3 Legions · Rare$0.29
Legendary Creature — Elder Dragon
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay {white}{blue}{black}.
7/7 Chronicles · Rare$3.41
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Creature — Bird
Flying
You may discard this card any time you could cast an instant.
At the beginning of your upkeep, sacrifice this creature unless you exile the top creature card of your graveyard.
3/2 Weatherlight · Uncommon$0.32
Creature — Human Wizard
{green}, {tap}: Target creature gets +0/+1 until end of turn.
{blue}, {tap}: Put target creature you control on top of its owner's library.
1/1 Mirage · Common$0.10
Artifact Creature — Golem
{2 generic}: Regenerate this creature.
3/1 Fourth Edition · Common$0.10
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Tempest · Common$0.18
Artifact Creature — Bird
Flying
This creature enters with four +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/4 Fourth Edition · Rare$0.35
Artifact Creature — Beast
This creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
0/4 Fourth Edition · Rare$0.36
Artifact Creature — Gnome
{3 generic}, {tap}: Regenerate target artifact creature.
2/2 Homelands · Common$0.18
Artifact Creature — Horse
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by artifact creatures.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3 Homelands · Common$0.16
Artifact Creature — Insect
This creature enters with four +1/+0 counters on it.
This creature can't be blocked by Walls.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {tap}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.
0/3 Homelands · Common$0.20
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
0/0 Onslaught · Rare$0.30
Creature — Sliver
All Slivers have "{2 generic}: Regenerate this permanent."
1/1 Tempest · Common$0.30
Creature — Djinn
Flying
This creature can block only creatures with flying.
5/4 Weatherlight · Uncommon$0.06
Creature — Elemental
Flying
This creature can block only creatures with flying.
2/3 Visions · Common$0.03
Creature — Faerie
Flying
When this creature enters, untap up to two lands.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/1 Urza's Legacy · Common$0.29
Creature — Spirit
Flying
This creature can block only creatures with flying.
3/1 Stronghold · Common$0.08
Creature — Faerie
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can block only creatures with flying.
1/1 Mercadian Masques · Common$0.14
Creature — Bird
Flying
When this creature enters, destroy target enchantment.
2/2 Tempest · Common$0.14
Creature — Human Soldier
As long as you control a Bird, this creature gets +2/+2 and has flying.
1/1 Legions · Uncommon$0.08
Creature — Illusion
Flying
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/2 Nemesis · Common$0.18
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
2/4 Apocalypse · Common$0.15
Creature — Bird Soldier
Flying, protection from green
1/1 Scourge · Common$0.08
Creature — Drake
Flying
{1 generic}{blue}, {tap}: Return target Kavu to its owner's hand.
2/1 Apocalypse · Common$0.07
Creature — Bird
Sacrifice a land: This creature gains flying until end of turn.
3/3 Prophecy · Common$0.05
Creature — Zombie
Sacrifice two lands: Return this card from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3/3 Prophecy · Rare$0.19
Creature — Zombie Wizard
You may choose not to untap this creature during your untap step.
{2 generic}{black}, {tap}: Put target creature card from a graveyard onto the battlefield under your control. When this creature becomes untapped or you lose control of this creature, exile that creature.
1/1 Tempest · Rare$0.73
Creature — Lhurgoyf
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
*/* Odyssey · Rare$0.47
Artifact Creature — Snake
First strike
2/1 Tempest · Common$0.12
Artifact Creature — Golem
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature doesn't untap during your untap step.
{9 generic}: Untap this creature. Activate only during your upkeep.
9/9 Fourth Edition · Rare$0.24
Legendary Creature — Bird Soldier
Flying, protection from creatures
2/4 Judgment · Rare$2.68
Legendary Creature — Phyrexian Human Warrior
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Commander Greven il-Vec enters, sacrifice a creature.
7/5 Tempest · Rare$2.89
Artifact Creature — Golem
At the beginning of your upkeep, if you control seven or more permanents, return this creature to its owner's hand.
4/4 Nemesis · Rare$0.29
Creature — Human Cleric
Whenever a player discards a card, you may gain 1 life.
1/1 Odyssey · Common$0.22
Creature — Ooze
{2 generic}{black}{black}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on this creature.
1/1 Scourge · Rare$0.54
Artifact Creature — Gnome
{4 generic}, Sacrifice this creature: You may put an artifact card from your hand onto the battlefield.
1/1 Urza's Saga · Rare$2.63
Artifact Creature — Angel
Flying
{tap}, Sacrifice X lands: Put X +1/+1 counters on this creature.
2/2 Prophecy · Rare$1.46
Creature — Merfolk Soldier
Whenever this creature attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.
1/1 Mirage · Uncommon$0.13
Creature — Merfolk
2/1 Urza's Saga · Common$0.07
Creature — Zombie Wizard
{1 generic}{black}, {tap}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3 Legions · Uncommon$0.27
Creature — Human Minion
{2 generic}{black}: Regenerate this creature.
Whenever this creature becomes blocked, defending player discards a card at random.
3/1 Mercadian Masques · Rare$0.48
Creature — Licid
{black}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {black} to end this effect.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
2/2 Stronghold · Uncommon$0.17
Creature — Horror
First strike
At the beginning of your upkeep, destroy this creature unless you pay {3 generic}{black}{black}{black}. If this creature is destroyed this way, it deals 7 damage to you.
7/7 Fourth Edition · Rare$0.39
Creature — Human Wizard
This creature can't be blocked.
3/2 Legions · Common$0.19
Creature — Human Wizard
{tap}: Target creature with power 2 or less can't be blocked this turn.
1/1 Onslaught · Common$0.04
Creature — Phyrexian Imp
Flying, haste
2/2 Urza's Saga · Uncommon$0.29