Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 241–300 (page 5 of 6) · 2 ms
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Enchantment
{2 generic}{white}: Prevent all combat damage that would be dealt by target creature this turn.
Tempest · Rare$0.37
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {white} or {black}. This land deals 1 damage to you.
Tempest · Rare$1.62
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
{red}: This creature gets +1/+0 until end of turn.
1/3 Tempest · Common$0.07
Artifact
Blue spells you cast cost {1 generic} less to cast.
Tempest · Rare$8.23
Enchantment
When this enchantment enters, create a 2/2 black Zombie creature token.
At the beginning of your upkeep, if there are no Zombies on the battlefield, this enchantment deals 1 damage to you.
Tempest · Rare$16.12
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {red} or {white}. This land deals 1 damage to you.
Tempest · Rare$1.51
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, this artifact deals 1 damage to target opponent or planeswalker.
Tempest · Rare$0.48
Sorcery
As an additional cost to cast this spell, discard X land cards.
Destroy X target lands.
Tempest · Rare$0.35
Creature — Beast
This spell can't be countered.
Protection from blue
3/4 Tempest · Uncommon$0.12
Creature — Harpy Beast
Flying
{1 generic}{black}: Regenerate this creature.
2/2 Tempest · Uncommon$0.15
Artifact
{1 generic}, {tap}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Tempest · Rare$31.64
Creature — Serpent
This creature can't attack unless defending player controls an Island.
6/6 Tempest · Common$0.05
Instant
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Searing Touch deals 1 damage to any target.
Tempest · Uncommon$2.24
Creature — Elf
{tap}: Untap target creature.
2/1 Tempest · Common$2.54
Creature — Wurm
Whenever this creature becomes the target of a spell or ability, put a -1/-1 counter on it.
5/5 Tempest · Uncommon$0.21
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia to its owner's hand.
3/3 Tempest · Rare$5.07
Instant
Destroy target enchantment. You gain life equal to its mana value.
Tempest · Uncommon$0.20
Creature — Minion
When this creature leaves the battlefield, sacrifice a creature.
3/3 Tempest · Common$0.06
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Tempest · Common$1.41
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
Tempest · Uncommon$0.17
Instant
Destroy target artifact.
Fourth Edition · Common$0.03
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{blue}: Return this Aura to its owner's hand.
Tempest · Common$0.25
Creature — Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1 Tempest · Rare$1.03
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Creature — Bird
Cast this spell only if you've cast another spell this turn.
Flying
2/2 Tempest · Uncommon$0.22
Creature — Elf Druid
{tap}: Add {green}.
{1 generic}: Add {red} or {white}.
1/1 Tempest · Common$0.23
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Tempest · Rare$2.25
Creature — Elf Ranger
{tap}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.
1/1 Tempest · Common$0.45
Creature — Troll Giant
{1 generic}{green}: Regenerate this creature.
3/3 Tempest · Common$0.18
Creature — Vampire
Flying
Discard a creature card: This creature gets +2/+2 until end of turn.
3/3 Tempest · Uncommon$0.18
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.25
Creature — Soltari Soldier
{white}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2/1 Tempest · Rare$0.60
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
1/1 Tempest · Common$0.32
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0 generic}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2 Tempest · Rare$1.06
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
2/2 Tempest · Common$0.21
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.22
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.40
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
1/1 Tempest · Common$0.12
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
2/2 Tempest · Uncommon$0.12
Instant
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Fourth Edition · Common$0.04
Creature — Spike Drone
This creature enters with a +1/+1 counter on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Tempest · Common$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature becomes the target of a spell or ability, destroy that creature. It can't be regenerated.
Tempest · Common$0.11
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Tempest · Uncommon$0.08
Artifact
{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.
Tempest · Common$0.16
Land
{tap}: Add {colorless}.
{6 generic}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Tempest · Uncommon$0.17
Legendary Creature — Human Rogue
{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
2/2 Tempest · Rare$0.55
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Tempest · Rare$2.75
Creature — Human Soldier
When this creature enters, you gain 4 life.
3/4 Tempest · Uncommon$0.08
Enchantment — Aura
Enchant enchantment
You control enchanted enchantment.
Tempest · Uncommon$8.70
Creature — Licid
{1 generic}{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.
1/1 Tempest · Uncommon$0.14
Sorcery
Destroy target land.
Fourth Edition · Common$0.16
Enchantment
{green}{green}: Tap target creature with flying.
Tempest · Uncommon$0.20
Instant
Target creature can't block this turn.
Draw a card.
Tempest · Common$0.19
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Tempest · Uncommon$0.17
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.
Tempest · Uncommon$0.18
Creature — Sliver
All Sliver creatures have first strike.
1/1 Tempest · Common$0.33
Artifact Creature — Thopter
Tap an untapped creature you control: This creature gains flying until end of turn.
3/1 Tempest · Uncommon$0.18
Creature — Thalakos Wizard
Shadow (This creature can block or be blocked by only creatures with shadow.)
You may choose not to untap this creature during your untap step.
Whenever this creature deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Tempest · Uncommon$0.25