Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,048 cards · showing 241–300 (page 5 of 18) · 1 ms
7 banned cards hidden — show them
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Urza's Saga · Uncommon$0.14
Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Odyssey · Uncommon$1.19
Creature — Human Druid
{1 generic}{green}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
1/1 Odyssey · Common$0.18
Artifact
Whenever a creature dies, this artifact deals 2 damage to that creature's controller.
Weatherlight · Uncommon$0.34
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: Counter target spell or ability that targets a creature.
1/1 Mercadian Masques · Uncommon$0.12
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Cycling {1 generic}{black} ({1}{B}, Discard this card: Draw a card.)
When you cycle this card, you may have target creature gain fear until end of turn.
Onslaught · Common$0.14
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+0 until end of turn.
1/3 Mirage · Common$0.10
Instant
Destroy target artifact or enchantment.
Fourth Edition · Common$0.08
Instant
Kicker {2 generic}{blue} (You may pay an additional {2}{U} as you cast this spell.)
Destroy target artifact or enchantment. If this spell was kicked, draw two cards.
Invasion · Common$0.05
Instant
Counter target instant or sorcery spell unless its controller pays {1 generic}.
Draw a card.
Weatherlight · Common$0.22
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Mirage · Uncommon$0.11
Sorcery
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
Tempest · Common$0.14
Enchantment
Tap two untapped creatures you control: Tap target creature.
Apocalypse · Uncommon$0.08
Creature — Human Spellshaper
{1 generic}{black}, {tap}, Discard a card: Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
1/1 Nemesis · Rare$0.84
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
Planeshift · Rare$0.21
Artifact
As this artifact enters, choose a creature type.
{3 generic}, {tap}, Sacrifice a creature of the chosen type: This artifact deals 3 damage to any target.
Onslaught · Rare$0.35
Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Weatherlight · Rare$1.46
Creature — Specter
Flying
When this creature enters, return a blue or black creature you control to its owner's hand.
Whenever this creature deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.
2/3 Planeshift · Rare$0.36
Artifact Creature — Dragon
Domain — This spell costs {2 generic} less to cast for each basic land type among lands you control.
Flying
Domain — At the beginning of your upkeep, sacrifice this creature unless you pay {10 generic}. This cost is reduced by {2 generic} for each basic land type among lands you control.
9/9 Planeshift · Rare$3.63
Enchantment — Aura
Enchant creature
Enchanted creature has haste.
{red}: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Scourge · Common$0.15
Creature — Dragon Wizard
Flying
Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
5/5 Scourge · Rare$0.19
Artifact
{3 generic}, {tap}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
Visions · Uncommon$0.19
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
2/3 Fourth Edition · Uncommon$0.11
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Mirage · Common$0.14
Creature — Bird
Flying
{tap}: Target land becomes the basic land type of your choice until end of turn.
1/1 Invasion · Common$0.13
Creature — Spirit
At the beginning of each player's upkeep, that player mills X cards, where X is the number of cards in their hand.
2/2 Legions · Rare$3.20
Creature — Horror
This creature can't block.
Whenever this creature deals combat damage, sacrifice a permanent.
5/3 Legions · Rare$2.57
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {white}, {blue}, or {black}.
Planeshift · Uncommon$0.20
Legendary Creature — Dragon
Flying
Whenever Dromar deals combat damage to a player, you may pay {2 generic}{blue}. If you do, choose a color, then return all creatures of that color to their owners' hands.
6/6 Invasion · Rare$3.14
Enchantment — Aura
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Odyssey · Uncommon$3.92
Creature — Shade Spirit
Flying
{black}: This creature gets +1/+1 until end of turn.
1/1 Stronghold · Common$0.09
Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Urza's Saga · Common$0.08
Creature — Dwarf
{2 generic}{red}, {tap}: Destroy target nonbasic land.
Morph {red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Uncommon$0.31
Creature — Dwarf
Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
2/2 Judgment · Rare$9.70
Creature — Dwarf
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1 Odyssey · Common$0.24
Creature — Dwarf
{2 generic}{red}, {tap}: Destroy target nonbasic land.
1/2 Mirage · Uncommon$0.37
Creature — Dwarf
When this creature enters, search your library for any number of Dwarf cards, reveal them, then shuffle and put those cards on top in any order.
2/2 Odyssey · Uncommon$6.43
Instant
Target player untaps all basic lands they control.
Mirage · Rare$1.22
Enchantment
Each creature has protection from each of its colors.
Odyssey · Rare$1.53
Creature — Elemental
4/5 Fourth Edition · Uncommon$0.03
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Fourth Edition · Rare$0.53
Creature — Human Wizard
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return target creature to its owner's hand.
2/2 Legions · Common$0.07
Creature — Human Cleric
Cleric spells you cast cost {white}{black} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost {1}{W}, it costs {1} to cast.)
2/2 Scourge · Uncommon$0.27
Instant
Create a 3/3 green Elephant creature token.
Flashback {6 generic}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$0.08
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Visions · Uncommon$2.70
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.
Judgment · Uncommon$0.12
Land
This land enters tapped.
{tap}: Add {green} or {white}.
Invasion · Uncommon$0.14
Enchantment
Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.
Exodus · Uncommon$0.17
Creature — Elf
This creature can't be blocked except by Walls and/or creatures with flying.
3/3 Fourth Edition · Uncommon$0.11
Creature — Dog
Whenever this creature becomes blocked by a creature, put that creature on top of its owner's library.
2/2 Tempest · Rare$0.41
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
2/2 Invasion · Rare$13.29
Instant
Buyback {4 generic} (You may pay an additional {4} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature gets +2/+2 until end of turn.
Tempest · Common$0.11
Creature — Elf Ranger
4/1 Alliances · Common$0.10
Creature — Elf Warrior
2/3 Onslaught · Common$0.07
Artifact — Book
{5 generic}, {tap}: Draw two cards, then discard a card.
Tempest · Rare$0.20
Legendary Creature — Merfolk Noble
{blue}{blue}, {tap}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
1/3 Invasion · Rare$14.04
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
Weatherlight · Common$0.31
Enchantment — Aura
Enchant creature
This Aura enters with X scream counters on it.
Enchanted creature gets +1/+0 for each scream counter on this Aura.
Tempest · Common$0.12
Creature — Wurm
Trample
At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
9/9 Urza's Saga · Rare$0.29
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}: Target creature gets +0/+3 for as long as this artifact remains tapped.
Urza's Saga · Uncommon$0.11