Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 241–300 (page 5 of 6) · 2 ms
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Creature — Human Spellshaper
{green}, {tap}, Discard a card: Regenerate target creature.
2/2 Mercadian Masques · Common$0.13
Creature — Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1 Mercadian Masques · Uncommon$0.23
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
2/3 Mercadian Masques · Uncommon$0.32
Creature — Horse
Whenever this creature becomes blocked, you gain 1 life.
1/1 Mercadian Masques · Common$0.20
Creature — Human Monger
{2 generic}: Target creature gains flying until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.27
Creature — Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
2/2 Mercadian Masques · Rare$0.55
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {red}{red}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$11.32
Creature — Merfolk
When this creature enters, exile all artifact and enchantment cards from all graveyards.
When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2 Mercadian Masques · Rare$0.51
Creature — Beast
{blue}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
3/3 Mercadian Masques · Uncommon$0.17
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {blue} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.81
Creature — Merfolk
Whenever this creature becomes blocked, you may draw three cards.
1/1 Mercadian Masques · Rare$1.98
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3 Mercadian Masques · Uncommon$0.35
Creature — Merfolk
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
5/5 Mercadian Masques · Common$0.19
Creature — Merfolk
When this creature becomes blocked, return it to its owner's hand.
1/2 Mercadian Masques · Common$0.20
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {blue}{blue}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$2.91
Creature — Boar Monger
{2 generic}: Target player discards a card. Any player may activate this ability but only as a sorcery.
3/3 Mercadian Masques · Uncommon$0.28
Enchantment
{white}{white}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn.
Mercadian Masques · Rare$0.34
Creature — Human Spellshaper
{2 generic}{red}, {tap}, Discard a card: Destroy target land.
1/1 Mercadian Masques · Rare$0.60
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Mercadian Masques · Common$0.07
Creature — Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
2/2 Mercadian Masques · Common$0.02
Instant
Until end of turn, all creatures gain "{tap}: Tap target creature."
Mercadian Masques · Uncommon$0.30
Creature — Human Mercenary Assassin
{3 generic}{black}: Destroy target blocking creature at end of combat.
2/1 Mercadian Masques · Rare$0.53
Creature — Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4/4 Mercadian Masques · Common$0.14
Creature — Dryad Spellshaper
{1 generic}{green}, {tap}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1 Mercadian Masques · Uncommon$0.18
Sorcery
Sizzle deals 3 damage to each opponent.
Mercadian Masques · Common$0.21
Creature — Horror Mercenary
When this creature becomes the target of a spell or ability, sacrifice it.
3/4 Mercadian Masques · Common$0.11
Artifact
{tap}: Add {black}.
Sacrifice this artifact: Add {black}.
Mercadian Masques · Rare$2.30
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Mercadian Masques · Uncommon$0.28
Creature — Rhino Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
3/3 Mercadian Masques · Common$0.14
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.
Destroy target nonblack creature. It can't be regenerated.
Mercadian Masques · Common$5.42
Instant
Target player gains 5 life.
Mercadian Masques · Common$0.27
Enchantment
{3 generic}{blue}{blue}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Mercadian Masques · Uncommon$0.56
Enchantment — Aura
Enchant creature
Pay 2 life: Regenerate enchanted creature.
Mercadian Masques · Common$0.26
Sorcery
Target player discards a card at random.
Mercadian Masques · Common$0.20
Enchantment
Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Mercadian Masques · Common$0.88
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Mercadian Masques · Rare$3.88
Sorcery
Squall deals 2 damage to each creature with flying.
Mercadian Masques · Common$0.07
Creature — Monger
{2 generic}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.15
Legendary Creature — Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
1/1 Mercadian Masques · Rare$0.28
Enchantment
Sorcery spells cost {3 generic} more to cast.
Mercadian Masques · Rare$0.41
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice this Aura: Regenerate enchanted creature.
Mercadian Masques · Uncommon$0.27
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Mercadian Masques · Rare$5.29
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2/2 Mercadian Masques · Common$0.10
Creature — Wall
Defender (This creature can't attack.)
{blue}, {tap}: This creature deals 1 damage to any target.
0/4 Mercadian Masques · Common$0.13
Sorcery
Destroy target land.
Fourth Edition · Common$0.16
Enchantment
As this enchantment enters, choose a color.
{white}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Mercadian Masques · Uncommon$0.37
Creature — Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.18
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {black} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.42
Enchantment
{1 generic}, Sacrifice a land: Target creature gets +1/+1 until end of turn.
Mercadian Masques · Uncommon$0.28
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1/3 Mercadian Masques · Common$0.20
Sorcery
Each player sacrifices X lands of their choice.
Mercadian Masques · Rare$9.59
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a land.
Players can't play lands.
Mercadian Masques · Rare$0.43
Creature — Human Rebel
Flying, protection from red
2/1 Mercadian Masques · Common$0.13
Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Mercadian Masques · Rare$4.20
Creature — Beast
{black}: This creature deals 1 damage to each creature and each player.
3/3 Mercadian Masques · Rare$0.98
Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Mercadian Masques · Common$0.18
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Mercadian Masques · Uncommon$0.79
Instant
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.
Mercadian Masques · Common$0.40