Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
335 cards · showing 241–300 (page 5 of 6) · 2 ms
Creature — Metathran Wizard
{2 generic}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2/1 Invasion · Uncommon$0.08
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Invasion · Uncommon$0.52
Creature — Kavu
{tap}: Target land becomes a Swamp until end of turn.
2/2 Invasion · Common$0.12
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3 Invasion · Uncommon$0.17
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Invasion · Uncommon$0.22
Sorcery
Spend only black and/or red mana on X.
Soul Burn deals X damage to any target. You gain life equal to the damage dealt, but not more than the amount of {black} spent on X, the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Ice Age · Common$0.14
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
2/2 Invasion · Uncommon$0.18
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Invasion · Rare$0.14
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Creature — Human Wizard
{2 generic}: Target green or blue creature gets +0/+1 until end of turn.
2/1 Invasion · Uncommon$0.13
Instant // Instant
Counter target noncreature spell.
Destroy target nonblack creature. It can't be regenerated.
Invasion · Uncommon$0.06
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Invasion · Rare$12.00
Creature — Human Assassin
{3 generic}{blue}, {tap}: Tap target creature.
{3 generic}{black}, {tap}: Destroy target tapped creature.
1/1 Invasion · Rare$0.32
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
Invasion · Uncommon$0.15
Enchantment
At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.
Invasion · Rare$0.42
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.)
{1 generic}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Invasion · Uncommon$4.40
Creature — Human Wizard
{white}, {tap}: Tap target creature.
{black}, {tap}: Target player loses 1 life.
1/1 Invasion · Common$0.18
Creature — Human Wizard
{white}{white}, {tap}: Target creature gains protection from the color of your choice until end of turn.
{black}{black}, {tap}: Target player loses 2 life and you gain 2 life.
2/2 Invasion · Rare$0.41
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Invasion · Common$0.13
Instant
Target creature can't block this turn.
Draw a card.
Tempest · Common$0.19
Creature — Djinn
Trample
This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6 Invasion · Uncommon$0.23
Land
This land enters tapped.
{tap}: Add {black}.
{tap}, Sacrifice this land: Add {blue}{red}.
Invasion · Common$0.28
Creature — Human Wizard
{green}, {tap}: Target creature gets +1/+1 until end of turn.
{blue}, {tap}: Put target creature you control on top of its owner's library.
1/1 Invasion · Common$0.10
Creature — Human Wizard
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
{blue}{blue}, {tap}: Return target creature to its owner's hand.
2/2 Invasion · Rare$0.40
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Invasion · Uncommon$0.52
Enchantment — Aura
Enchant land
When this Aura enters, draw a card.
Enchanted land is a Swamp.
Invasion · Common$0.12
Instant
Prevent all combat damage that would be dealt this turn.
Each attacking creature doesn't untap during its controller's next untap step.
Invasion · Uncommon$4.20
Enchantment
Whenever a land enters, tap all lands its controller controls.
Invasion · Rare$3.69
Enchantment
{white}, Sacrifice an enchantment: Destroy target enchantment.
{3 generic}{blue}{blue}: Counter target enchantment spell.
Invasion · Uncommon$0.27
Enchantment
As this enchantment enters, choose a color.
Creatures of the chosen color without flying can't attack you.
Invasion · Rare$0.93
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Invasion · Rare$10.25
Artifact Creature — Dragon
This creature gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
2/2 Invasion · Rare$0.39
Enchantment
Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.
Invasion · Rare$0.38
Creature — Elemental
Kicker {1 generic}{green} (You may pay an additional {1}{G} as you cast this spell.)
When this creature enters, if it was kicked, you may reveal cards from the top of your library until you reveal a creature card. If you do, put that card onto the battlefield and shuffle all other cards revealed this way into your library.
4/4 Invasion · Rare$0.19
Creature — Human Wizard
{red}, {tap}: Target creature gains first strike until end of turn.
{white}, {tap}: Tap target creature.
1/1 Invasion · Common$0.16
Creature — Human Wizard
{red}{red}, {tap}: This creature deals 2 damage to target creature.
{white}{white}, {tap}: Target creature gains protection from the color of your choice until end of turn.
2/2 Invasion · Rare$0.32
Creature — Human Wizard
{black}, {tap}: Target player loses 1 life.
{green}, {tap}: Target creature gets +1/+1 until end of turn.
1/1 Invasion · Common$0.09
Creature — Human Wizard
{black}{black}, {tap}: Target player loses 2 life and you gain 2 life.
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
2/2 Invasion · Rare$0.35
Creature — Merfolk Wizard
{tap}: Target creature becomes the color of your choice until end of turn.
1/1 Invasion · Common$0.17
Artifact
{tap}: Add {green} or {white}.
Invasion · Uncommon$0.23
Land
This land enters tapped.
{tap}: Add {green}.
{tap}, Sacrifice this land: Add {red}{white}.
Invasion · Common$0.18
Creature — Human Wizard
Kicker {1 generic}{white} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When this creature enters, if it was kicked, destroy target enchantment.
1/2 Invasion · Uncommon$0.22
Creature — Drake
Flying
{white}: This creature gets +0/+1 until end of turn.
2/1 Invasion · Common$0.03
Sorcery
Destroy all enchantments.
Fourth Edition · Common$0.07
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Creature — Treefolk Cleric
{2 generic}{white}, {tap}: Prevent the next 2 damage that would be dealt to any target this turn.
2/3 Invasion · Uncommon$0.22
Creature — Wurm
{2 generic}{red}, {tap}: Destroy target nonbasic land.
3/3 Invasion · Uncommon$0.22
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {green}{white}{blue}.
3/3 Invasion · Uncommon$0.24
Legendary Creature — Dragon
Flying
Whenever Treva deals combat damage to a player, you may pay {2 generic}{white}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6 Invasion · Rare$0.56
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Invasion · Common$0.22
Artifact
{tap}: Add {red} or {green}.
Invasion · Uncommon$0.28
Legendary Creature — Phyrexian Horror
First strike, protection from legendary creatures
{black}{black}, {tap}: Destroy target legendary creature. It can't be regenerated.
7/4 Invasion · Rare$0.56
Creature — Phyrexian Zombie Assassin
{tap}: Destroy target creature if it shares a color with the most common color among all permanents or a color tied for most common. A creature destroyed this way can't be regenerated.
1/1 Invasion · Rare$0.68
Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Invasion · Rare$1.80
Artifact
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Invasion · Rare$3.24
Instant
Target player can't play lands this turn.
Draw a card.
Invasion · Common$0.21
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Each player returns all creature cards from their graveyard to the battlefield.
Invasion · Rare$0.69
Instant
Counter target spell. Its controller loses 3 life.
Invasion · Rare$1.69
Creature — Drake
Flying
This creature attacks each combat if able.
2/3 Invasion · Uncommon$0.04