Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
369 cards · showing 241–300 (page 5 of 7) · 2 ms
4 banned cards hidden — show them
Creature — Orc
{tap}: Target land becomes a Swamp until its controller's next untap step.
2/2 Ice Age · Common$0.19
Creature — Orc Cleric
{red}{red}, {tap}: Target creature can't be regenerated this turn.
{black}{black}{red}, {tap}: Regenerate target black or green creature.
{red}{green}{green}, {tap}: Regenerate target black or green creature.
1/1 Ice Age · Uncommon$0.23
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Creature — Orc
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
1/1 Ice Age · Common$0.86
Creature — Orc
Whenever this creature attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control this creature. If you do, this creature assigns no combat damage this turn.
2/3 Ice Age · Rare$0.35
Creature — Human Knight
{tap}, Pay 1 life: Counter target black spell.
2/2 Ice Age · Rare$0.81
Creature — Human Knight
Protection from black
{white}: This creature gains first strike until end of turn.
{white}{white}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.40
Creature — Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Ice Age · Rare$4.58
Instant
Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.17
Artifact
{4 generic}, {tap}: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Ice Age · Rare$0.42
Creature — Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
*/3 Ice Age · Common$0.30
Creature — Illusion Horse
Flying
{tap}: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When this creature leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice this creature.
1/1 Ice Age · Uncommon$0.29
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.
Ice Age · Uncommon$0.19
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Creature — Kraken
Trample
This creature enters tapped.
Cumulative upkeep—Sacrifice a land. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
11/11 Ice Age · Rare$3.66
Sorcery
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.35
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Fourth Edition · Common$0.15
Sorcery
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Ice Age · Rare$1.32
Enchantment — Aura
Enchant creature
As this Aura enters, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Ice Age · Common$0.12
Creature — Dinosaur
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
2/2 Ice Age · Rare$1.19
Creature — Ouphe
When this creature enters, draw a card at the beginning of the next turn's upkeep.
1/1 Ice Age · Common$0.15
Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Ice Age · Common$8.72
Sorcery
Pyroclasm deals 2 damage to each creature.
Ice Age · Uncommon$0.17
Instant
Blocking creatures get +1/+1 until end of turn.
Ice Age · Common$0.17
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Ice Age · Common$0.20
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.20
Enchantment
Cumulative upkeep {1 generic}{blue}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {red}, Swamps produce {green}, Mountains produce {white}, and Forests produce {black} instead of any other type.
Ice Age · Rare$2.51
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.62
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by red creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Ice Age · Uncommon$0.33
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
{green}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Fourth Edition · Common$0.07
Creature — Dryad
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
1/2 Ice Age · Common$0.12
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces colorless mana instead of any other type.
Ice Age · Rare$1.41
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {blue} or {black}. Put a depletion counter on this land.
Ice Age · Rare$0.89
Artifact
This artifact enters tapped.
{X}, {tap}, Sacrifice this artifact: X target creatures with power 2 or less can't be blocked this turn.
Ice Age · Rare$0.45
Creature — Cat
First strike
2/1 Ice Age · Common$0.08
Instant
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
Ice Age · Uncommon$0.23
Creature — Wurm
7/6 Ice Age · Common$0.19
Creature — Elemental Spirit
{blue}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.23
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 3 damage to that creature's controller unless that player pays {3 generic}.
Ice Age · Common$0.22
Creature — Angel
Flying
Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
4/4 Ice Age · Rare$0.88
Creature — Yeti
{red}{green}: This creature gets +1/-1 until end of turn.
5/5 Ice Age · Common$0.11
Instant
Destroy target artifact.
Fourth Edition · Common$0.03
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/3 Ice Age · Common$0.18
Artifact
{2 generic}: Prevent the next 1 damage that would be dealt to you this turn.
Ice Age · Uncommon$0.28
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
4/2 Ice Age · Rare$0.43
Creature — Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
5/6 Ice Age · Rare$0.33
Creature — Bird
Flying, trample
2/2 Ice Age · Uncommon$0.25
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
{tap}: Put a -1/-1 counter on target creature.
0/3 Ice Age · Rare$6.31
Artifact
{1 generic}, {tap}, Sacrifice a creature: This artifact deals 2 damage to any target.
Ice Age · Uncommon$0.21
Instant
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Fourth Edition · Rare$0.31
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Enchanted creature has first strike as long as it's blocking and you control a snow land.
Ice Age · Common$0.19
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Creature — Dog
{1 generic}, {tap}: Return this creature and target green or blue creature you control to their owner's hand.
1/1 Ice Age · Uncommon$0.24
Basic Snow Land — Forest
({T}: Add {G}.)
Ice Age · Common$1.03
Basic Snow Land — Island
({T}: Add {U}.)
Ice Age · Common$1.07
Basic Snow Land — Mountain
({T}: Add {R}.)
Ice Age · Common$0.48
Basic Snow Land — Plains
({T}: Add {W}.)
Ice Age · Common$0.37
Basic Snow Land — Swamp
({T}: Add {B}.)
Ice Age · Common$0.62
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Ice Age · Rare$0.91
Enchantment
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an Island is tapped for mana, its controller may add an additional {blue}. If that Island is snow, its controller may add an additional {blue}{blue} instead. Spend this mana only to pay cumulative upkeep costs.
Ice Age · Common$0.22