Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
301 cards · showing 241–300 (page 5 of 6) · 10 ms
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Seventh Edition · Common$0.22
Sorcery
Target player loses 4 life and you gain 4 life.
Urza's Destiny · Uncommon$0.12
Creature — Human Cleric
Whenever another creature enters, you gain 1 life.
1/1 Exodus · Common$3.02
Artifact — Book
You have no maximum hand size.
Exodus · Uncommon$2.76
Creature — Wurm
5/4 Stronghold · Common$0.08
Creature — Phyrexian Zombie Mercenary
This creature can't block.
2/2 Nemesis · Common$0.02
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Sorcery
Destroy target land.
Fourth Edition · Common$0.16
Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Urza's Destiny · Rare$2.63
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/2 Alliances · Common$0.12
Enchantment
As this enchantment enters, choose a color.
{white}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Mercadian Masques · Uncommon$0.37
Sorcery
Target player gains X life.
Fourth Edition · Common$0.09
Instant
Sudden Impact deals damage to target player equal to the number of cards in that player's hand.
Tempest · Uncommon$0.17
Land
{tap}: Add {colorless}.
{tap}: Add {black} or {red}. This land deals 1 damage to you.
Ice Age · Rare$0.57
Sorcery
You may play up to three additional lands this turn.
Visions · Uncommon$1.50
Creature — Bird
Flying
1/1 Judgment · Common$0.03
Basic Land — Swamp
({T}: Add {B}.)
Fourth Edition · Common$0.11
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Visions · Rare$15.96
Enchantment
Your opponents play with their hands revealed.
Urza's Saga · Uncommon$0.52
Creature — Human Wizard
{blue}{blue}{blue}, {tap}: Return target permanent to its owner's hand.
1/1 Urza's Destiny · Rare$0.25
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals damage to an opponent, draw a card.
1/3 Urza's Destiny · Uncommon$0.10
Artifact Creature — Golem
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
3/3 Urza's Destiny · Rare$0.09
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Onslaught · Uncommon$0.25
Creature — Elemental Horse
Haste (This creature can attack and {T} as soon as it comes under your control.)
When this creature enters, tap all other creatures.
5/5 Weatherlight · Rare$0.91
Creature — Kraken
This creature can't be blocked.
6/6 Mercadian Masques · Rare$0.72
Sorcery
Put target creature on top of its owner's library.
Tempest · Common$0.07
Enchantment
{1 generic}: Return target land you control to its owner's hand.
{1 generic}, Discard a land card: Draw a card.
Mercadian Masques · Rare$3.48
Creature — Elephant
3/3 Tempest · Common$0.07
Sorcery
Target player mills half their library, rounded down.
Odyssey · Rare$3.18
Enchantment
{2 generic}{blue}{blue}: Draw a card.
Exodus · Uncommon$0.13
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Nemesis · Common$0.11
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. This land deals 1 damage to you.
Ice Age · Rare$0.58
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1.
Fourth Edition · Common$0.07
Land — Urza's Mine
{tap}: Add {colorless}. If you control an Urza's Power-Plant and an Urza's Tower, add {colorless}{colorless} instead.
Chronicles · Uncommon$0.66
Land — Urza's Power-Plant
{tap}: Add {colorless}. If you control an Urza's Mine and an Urza's Tower, add {colorless}{colorless} instead.
Chronicles · Uncommon$0.63
Land — Urza's Tower
{tap}: Add {colorless}. If you control an Urza's Mine and an Urza's Power-Plant, add {colorless}{colorless}{colorless} instead.
Chronicles · Uncommon$0.87
Creature — Plant
{tap}: Add one mana of any color.
0/2 Invasion · Rare$1.78
Creature — Human Monk Cleric
When this creature enters, you gain 2 life.
2/2 Stronghold · Common$0.04
Sorcery
Destroy target tapped creature.
Seventh Edition · Uncommon$0.11
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
7/7 Tempest · Rare$0.24
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
0/2 Fourth Edition · Rare$2.02
Creature — Lizard Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
4/2 Visions · Uncommon$0.12
Creature — Rabbit Beast
6/6 Seventh Edition · Rare$0.05
Sorcery
Volcanic Hammer deals 3 damage to any target.
Seventh Edition · Common$0.12
Instant
Creatures you control get +1/+1 until end of turn.
Visions · Common$0.04
Creature — Human Nomad Cleric
{white}, {tap}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1 Onslaught · Rare$1.55
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +0/+2 and has reach. (It can block creatures with flying.)
Fourth Edition · Rare$0.32
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Onslaught · Rare$1.00
Creature — Human Soldier
{red}: Target creature gains haste until end of turn. (It can attack this turn.)
2/1 Prophecy · Uncommon$0.15
Sorcery
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
Urza's Saga · Rare$0.85
Creature — Spirit
Flying (This creature can't be blocked except by creatures with flying or reach.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
0/1 Fourth Edition · Rare$0.26
Creature — Drake
Flying
2/2 Tempest · Common$0.03
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1 Exodus · Common$0.26
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Urza's Saga · Rare$0.47
Sorcery
Destroy all creatures. They can't be regenerated.
Fourth Edition · Rare$3.49
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Apocalypse · Rare$0.35
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
2/2 Urza's Destiny · Uncommon$0.12
Creature — Phyrexian Demon
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap this creature and it deals 2 damage to you.
6/6 Chronicles · Rare$0.36
Creature — Human Cleric
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
2/2 Scourge · Common$0.10
Sorcery
Return target creature card from your graveyard to the battlefield.
Odyssey · Uncommon$0.24