Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 241–300 (page 5 of 30) · 3 ms
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Instant
Kicker {white} (You may pay an additional {W} as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
Planeshift · Rare$6.35
Artifact
{2 generic}: Draw a card. Any player may activate this ability but only during their draw step.
Weatherlight · Rare$6.34
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
{tap}: Put a -1/-1 counter on target creature.
0/3 Ice Age · Rare$6.31
Enchantment
Whenever a player casts a creature spell, that player sacrifices a permanent of their choice unless they pay {1 generic}.
Nemesis · Rare$6.30
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Torment · Rare$6.28
Land
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{red}.
{1 generic}, {tap}: This land deals 1 damage to target attacking creature.
Alliances · Rare$6.27
Enchantment
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Tempest · Rare$6.21
Instant
For each artifact or creature card in target opponent's graveyard, add {colorless} and you gain 1 life.
Ice Age · Rare$6.18
Legendary Creature — Bird Wizard
Kicker {X}{2 generic} (You may pay an additional {X}{2} as you cast this spell.)
Flying
When Kangee enters, if it was kicked, put X feather counters on it.
Other Bird creatures get +1/+1 for each feather counter on Kangee.
2/2 Invasion · Rare$6.11
Enchantment
At the beginning of your upkeep, if you have 5 or less life, sacrifice this enchantment and take an extra turn after this one.
Urza's Legacy · Rare$6.08
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
Weatherlight · Rare$6.07
Creature — Human Cleric
Whenever this creature attacks, you lose half your life, rounded up.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Rare$6.03
Creature — Kor Cleric Shaman
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{1 generic}{white}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2 Stronghold · Rare$6.00
Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
Mirage · Rare$5.97
Artifact Creature — Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
5/5 Mirage · Rare$5.91
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Onslaught · Rare$5.85
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
Urza's Legacy · Rare$5.84
Creature — Demon
At the beginning of your upkeep, you lose 2 life.
Morph {2 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6 Onslaught · Rare$5.81
Creature — Human Wizard
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1 generic}.
2/2 Odyssey · Rare$5.80
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3/3 Legions · Rare$5.68
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Prophecy · Rare$5.67
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Invasion · Rare$5.67
Sorcery
For each creature token on the battlefield, its controller creates a token that's a copy of that creature.
Flashback {4 generic}{green}{green}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Rare$5.65
Creature — Wall
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0/7 Exodus · Rare$5.64
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Ice Age · Rare$5.62
Creature — Dragon
Flying
Echo {2 generic}{red}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{red}: This creature gets +1/+0 until end of turn.
4/4 Urza's Saga · Rare$5.61
Legendary Creature — Serpent
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
7/7 Mirage · Rare$5.58
Sorcery
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Urza's Saga · Rare$5.56
Enchantment
{1 generic}: The next time you would draw a card this turn, each opponent discards a card instead.
Onslaught · Rare$5.54
Creature — Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
1/1 Judgment · Rare$5.52
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Mercadian Masques · Rare$5.50
Instant
Counter target activated ability. (Mana abilities can't be targeted.)
Draw a card.
Invasion · Rare$5.48
Legendary Creature — Illusion
{white}{black}: Destroy target creature blocking or blocked by Cromat.
{blue}{red}: Cromat gains flying until end of turn.
{black}{green}: Regenerate Cromat.
{red}{white}: Cromat gets +1/+1 until end of turn.
{green}{blue}: Put Cromat on top of its owner's library.
5/5 Apocalypse · Rare$5.45
Artifact
Creatures with power greater than the number of cards in your hand can't attack.
Stronghold · Rare$5.44
Creature — Human Warrior
Cumulative upkeep—Have an opponent create a 1/1 red Survivor creature token. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Trample; rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3/4 Alliances · Rare$5.43
Creature — Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.42
Enchantment
All lands are 2/2 creatures that are still lands.
Tempest · Rare$5.40
Sorcery
Exchange your graveyard and library. Then shuffle your library.
Judgment · Rare$5.38
Legendary Creature — Human Soldier
{tap}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
2/2 Invasion · Rare$5.37
Creature — Squirrel Beast
Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.37
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
Tempest · Rare$5.36
Enchantment — Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Urza's Destiny · Rare$5.35
Sorcery
You win the game if you control a land of each basic land type and a creature of each color.
Invasion · Rare$5.34
Sorcery
Target player sacrifices a land of their choice.
Threshold — Each player sacrifices all lands they control instead if there are seven or more cards in your graveyard.
Odyssey · Rare$5.34
Legendary Creature — Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{tap}: Regenerate another target Vampire.
5/5 Homelands · Rare$5.33
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Mercadian Masques · Rare$5.29
Legendary Creature — Elf Druid
Green creatures you control get +1/+1.
2/3 Alliances · Rare$5.27
Enchantment
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Judgment · Rare$5.27
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Fourth Edition · Rare$5.26
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.
Fourth Edition · Rare$5.26
Instant
Return all lands to their owners' hands.
Urza's Saga · Rare$5.24
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Mirage · Rare$5.19
Instant
Creatures you control get +7/+7 until end of turn.
Prophecy · Rare$5.18
Sorcery
Each player may search their library for up to X basic land cards and put them onto the battlefield tapped. Then each player who searched their library this way shuffles.
Odyssey · Rare$5.17
Artifact
Green spells you cast cost {1 generic} less to cast.
Tempest · Rare$5.16
Land
{tap}: Add one mana of any type that a land you control could produce.
Tempest · Rare$5.13
Sorcery
Exchange control of target land you control and target land an opponent controls. (This effect lasts indefinitely.)
Mirage · Rare$5.11
Land
{tap}: Add {colorless}.
{tap}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Visions · Rare$5.09
Artifact
{5 generic}, {tap}: Shuffle your library, then reveal the top card. Until end of turn, for as long as that card remains on top of your library, play with the top card of your library revealed and you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)
Urza's Saga · Rare$5.09