Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
379 cards · showing 241–300 (page 5 of 7) · 2 ms
2 banned cards hidden — show them
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Apocalypse · Common$0.11
Instant
Destroy target creature with power 4 or greater.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.06
Instant
Exile up to three target cards from a single graveyard.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Destiny · Rare$0.45
Instant
Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.20
Legendary Creature — Human Wizard
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. You may draw an additional card if Rayne is enchanted.
1/1 Urza's Destiny · Rare$0.50
Instant
Target creature loses shadow until end of turn.
Draw a card.
Tempest · Common$0.15
Instant
Return all artifacts to their owners' hands.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Uncommon$0.29
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Invasion · Common$0.07
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Tempest · Rare$4.82
Instant
Regenerate target creature.
Draw a card.
Odyssey · Common$0.07
Sorcery
You gain 6 life.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.18
Land
This land enters tapped.
{tap}: Add {blue}.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.24
Sorcery
As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.
Homelands · Common$0.21
Instant
You gain 6 life.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may gain 2 life.
Onslaught · Common$0.15
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Mirage · Rare$4.79
Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.18
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Urza's Saga · Rare$4.71
Instant
Return target creature to its owner's hand.
Draw a card.
Invasion · Common$0.10
Instant
Return target permanent to its owner's hand.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.12
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Invasion · Common$0.23
Instant
You gain 3 life.
Draw a card.
Invasion · Common$0.06
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1 generic}.
Prophecy · Common$68.05
Creature — Crab
Vigilance
When this creature dies, draw a card.
1/3 Invasion · Uncommon$0.07
Creature — Human Wizard
{2 generic}{blue}{blue}, {tap}: Draw a card for each Wizard you control.
2/3 Legions · Rare$0.81
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
Mirage · Common$0.07
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Visions · Rare$0.51
Enchantment
{white}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Uncommon$0.31
Enchantment
{white}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.26
Enchantment
{white}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.18
Enchantment
{white}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.16
Enchantment
{white}: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Rare$0.42
Enchantment
{white}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.24
Enchantment
{white}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.20
Creature — Merfolk
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/1 Urza's Saga · Common$0.24
Creature — Serpent
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
3/4 Urza's Saga · Uncommon$0.26
Creature — Ape
{blue}{black}, {tap}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3 Apocalypse · Common$0.07
Artifact
{tap}, Sacrifice this artifact: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
Alliances · Uncommon$0.26
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+1.
Invasion · Common$0.10
Creature — Avatar
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
6/6 Legions · Rare$0.31
Instant
Destroy target artifact.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.23
Artifact
{3 generic}, {tap}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
Urza's Destiny · Rare$0.42
Land
{tap}: Add {colorless}.
{white}{blue}, {tap}, Sacrifice a Bird: Draw a card.
Onslaught · Uncommon$0.79
Land
This land enters tapped.
{tap}: Add {white}.
Cycling {white} ({W}, Discard this card: Draw a card.)
Onslaught · Common$0.11
Instant
Exile target attacking creature.
Draw a card.
Odyssey · Common$0.09
Instant
Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Draw a card.
Tempest · Common$1.41
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {black}{red}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.25
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
1/3 Odyssey · Rare$0.27
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Odyssey · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
First strike
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/3 Urza's Saga · Uncommon$0.28
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Apocalypse · Common$0.22
Creature — Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
5/6 Ice Age · Rare$0.33
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Saga · Common$0.15
Creature — Human
{tap}: Draw a card and reveal it. If it isn't a land card, discard it.
1/1 Fourth Edition · Uncommon$0.22
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{2 generic}{blue}: Target creature becomes the color of your choice until end of turn."
Planeshift · Common$0.16
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {white}{blue}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.33
Instant
All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.)
Draw a card.
Planeshift · Uncommon$0.21
Artifact
{4 generic}, {tap}, Discard your hand: Draw a card for each creature you control.
Onslaught · Rare$0.31
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
Planeshift · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Invasion · Uncommon$0.52
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2 generic}{red} ({2}{R}, Discard this card: Draw a card.)
When you cycle this card, you may have it deal 1 damage to each creature.
Onslaught · Uncommon$0.13