Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 241–300 (page 5 of 87) · 2 ms
31 banned cards hidden — show them
Legendary Creature — Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira for each creature put into your graveyard from the battlefield this turn.
2/3 Mirage · Rare$1.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.
Fourth Edition · Rare$0.57
Sorcery // Sorcery
Assault deals 2 damage to any target.
Create a 3/3 green Elephant creature token.
Invasion · Uncommon$0.15
Artifact
{4 generic}, {tap}: Reveal a creature card in your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Mercadian Masques · Rare$0.50
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Onslaught · Uncommon$0.73
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Common$0.10
Artifact
{1 generic}, {tap}, Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
Alliances · Common$0.13
Legendary Creature — Human Cleric
{X}, {tap}: Choose one —
• Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X.
• You gain X life. Spend only white mana on X.
2/3 Invasion · Rare$1.36
Creature — Atog
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
1/2 Fifth Edition · Uncommon$0.21
Legendary Creature — Atog
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
5/5 Odyssey · Rare$1.65
Enchantment
{black}, Sacrifice a creature: Destroy target nonblack creature.
Urza's Destiny · Rare$18.60
Enchantment
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Urza's Saga · Rare$21.29
Instant
Destroy target enchantment.
Draw a card.
Planeshift · Common$0.20
Instant
Put target enchantment on top of its owner's library.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.27
Enchantment
Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2 generic}."
Urza's Legacy · Common$0.24
Enchantment
Sacrifice a land: Destroy target enchantment.
Prophecy · Common$0.27
Instant
Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.
Odyssey · Uncommon$0.21
Instant
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Invasion · Rare$0.81
Enchantment
Artifact and enchantment spells your opponents cast cost {2 generic} more to cast.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Weatherlight · Uncommon$6.95
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Invasion · Uncommon$18.94
Creature — Illusion
Flying
When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
2/2 Urza's Destiny · Rare$8.25
Creature — Human Wizard
When this creature enters, you may return target enchantment card from your graveyard to your hand.
2/2 Odyssey · Common$0.05
Creature — Atog
Sacrifice an enchantment: This creature gets +2/+2 until end of turn.
1/2 Tempest · Rare$0.76
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When this enchantment leaves the battlefield, remove all gold counters from all creatures.
Onslaught · Rare$5.85
Creature — Aurochs
Trample
Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
2/3 Ice Age · Common$0.10
Creature — Griffin
Flying
{white}: Target permanent becomes white until end of turn.
2/2 Planeshift · Common$0.12
Creature — Human Cleric
When this creature dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
2/3 Mirage · Rare$0.72
Legendary Creature — Avatar
Shroud (This creature can't be the target of spells or abilities.)
{green}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4/4 Homelands · Rare$1.71
Sorcery
Destroy X target snow lands.
Ice Age · Uncommon$0.22
Creature — Human Nomad
Haste
Echo {3 generic}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, destroy target land.
2/2 Urza's Legacy · Uncommon$0.31
Creature — Beast
Haste
When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle.
{1 generic}{red}: This creature gets +1/+0 until end of turn.
3/3 Onslaught · Uncommon$0.09
Creature — Avatar
If an opponent controls seven or more lands, this spell costs {6 generic} less to cast.
Flying
{red}: This creature gets +1/+0 until end of turn.
6/6 Prophecy · Rare$0.32
Creature — Avatar
If you have 3 or less life, this spell costs {6 generic} less to cast.
Flying
This creature can block any number of creatures.
4/9 Prophecy · Rare$0.40
Creature — Avatar
If an opponent controls at least four more creatures than you, this spell costs {6 generic} less to cast.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8/8 Prophecy · Rare$0.68
Creature — Avatar
If an opponent has no cards in hand, this spell costs {6 generic} less to cast.
Flying
5/6 Prophecy · Rare$1.32
Creature — Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6 generic} less to cast.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
{tap}: Destroy target creature. It can't be regenerated.
6/5 Prophecy · Rare$4.03
Creature — Bird Soldier Archer
Flying
{2 generic}{white}, {tap}: This creature deals 2 damage to target attacking or blocking creature.
2/2 Odyssey · Uncommon$0.17
Creature — Bird Soldier
Flying
Other Bird creatures get +1/+1.
Other Soldier creatures get +1/+1.
3/5 Onslaught · Rare$2.23
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, destroy target enchantment.
2/2 Odyssey · Common$0.14
Creature — Bird Soldier
Flying
0/2 Legions · Common$0.09
Creature — Bird Soldier
Flying
Whenever a permanent is turned face up, put a +1/+1 counter on this creature.
1/1 Scourge · Common$0.08
Creature — Bird Wizard
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
{4 generic}{blue}: Look at the top four cards of your library, then put them back in any order.
4/5 Onslaught · Uncommon$0.09
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature dies, you may draw a card.
2/2 Odyssey · Common$0.04
Creature — Bird Soldier
Flying (This creature can't be blocked except by creatures with flying or reach.)
{white}: This creature gets +0/+1 until end of turn.
2/3 Odyssey · Common$0.06
Creature — Bird Wizard
Flying
When this creature enters, return target land to its owner's hand.
2/1 Judgment · Common$0.18
Creature — Bird Soldier
Flying
Morph {3 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.
2/3 Scourge · Common$0.04
Creature — Bird Cleric
Flying
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
2/2 Legions · Common$0.08
Enchantment
Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$0.42
Creature — Bird Soldier
Flying, protection from red
2/3 Odyssey · Uncommon$0.21
Creature — Bird Cleric
Flying
{2 generic}{white}: Look at target face-down creature.
3/3 Onslaught · Uncommon$0.17
Creature — Bird Soldier
Flying
{2 generic}{white}, Discard a card: This creature gets +1/+2 until end of turn.
1/1 Torment · Common$0.15
Instant
Creatures you control get +0/+2 until end of turn.
Threshold — If there are seven or more cards in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until end of turn.
Judgment · Uncommon$0.31
Creature — Bird Soldier
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying
2/2 Legions · Uncommon$0.22
Creature — Bird Soldier Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{blue}: Target player reveals the top card of their library.
3/3 Odyssey · Common$0.05
Creature — Human Spellshaper
{2 generic}{white}, {tap}, Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
1/1 Nemesis · Rare$0.30
Creature — Angel
Flying
When this creature dies, you may put it on top of its owner's library.
3/3 Tempest · Rare$1.66
Creature — Human Druid
Whenever this creature deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
1/3 Exodus · Common$0.13
Creature — Jellyfish
Flying
{0 generic}: This creature gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
2/2 Weatherlight · Rare$0.49
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Stronghold · Rare$6.72
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked unless defending player pays {3 generic} for each creature they control that's blocking it.
Alliances · Common$0.17