Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 2,881–2,940 (page 49 of 87) · 3 ms
31 banned cards hidden — show them
Creature — Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1 Mirage · Common$0.12
Creature — Cat
Whenever this creature attacks, defending player may pay {blue}. If that player does, prevent all combat damage that would be dealt by this creature this turn.
2/1 Mirage · Common$0.16
Instant
Target player exiles all land cards from their graveyard.
Odyssey · Rare$0.40
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Ice Age · Rare$6.73
Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Stronghold · Common$0.17
Creature — Elf
Echo {green}{green} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, draw a card.
2/1 Urza's Legacy · Common$0.24
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.
Urza's Destiny · Common$0.17
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: Add one mana of any color."
Planeshift · Uncommon$0.27
Enchantment
Whenever a spell you've cast is countered, draw a card.
Urza's Legacy · Uncommon$0.31
Legendary Creature — Elemental Sorcerer
Shroud (This creature can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
*/* Urza's Legacy · Rare$15.97
Creature — Human Wizard
{tap}: Counter target spell unless its controller pays {1 generic} and 1 life.
1/1 Visions · Uncommon$0.32
Creature — Wurm
You can't untap more than one land during your untap step.
6/5 Prophecy · Rare$0.38
Enchantment
{black}{black}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Rare$0.36
Creature — Zombie
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
2/2 Fourth Edition · Common$0.05
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Odyssey · Common$0.08
Creature — Sliver
All Sliver creatures get +1/+1.
1/1 Tempest · Common$0.89
Creature — Human Wizard
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1 generic} for each music counter on it," it gains that ability.
1/3 Ice Age · Rare$1.13
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Torment · Rare$0.28
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Mercadian Masques · Common$0.13
Creature — Ooze
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
1+*/1+* Weatherlight · Rare$0.82
Artifact
{1 generic}, {tap}: Target land becomes the basic land type of your choice until end of turn.
Alliances · Uncommon$0.26
Creature — Human Nomad Mystic
Protection from black and from red
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/1 Odyssey · Rare$0.42
World Enchantment
All creatures lose flying and islandwalk.
Homelands · Rare$0.97
Creature — Human Nomad Mystic
Protection from black
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3 and has flying.
3/3 Odyssey · Rare$0.12
Creature — Bird
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
1/2 Torment · Common$0.08
Enchantment — Aura
Enchant land you control
Cumulative upkeep {1 generic}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."
Ice Age · Rare$0.53
Creature — Human Nomad Mystic
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
1/1 Odyssey · Uncommon$0.16
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4 generic}.
Ice Age · Common$10.58
Creature — Snake
Flash
When this creature enters, counter target spell.
2/2 Apocalypse · Rare$0.62
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Visions · Common$0.11
Creature — Human Nomad Mystic
Threshold — This creature has flying as long as there are seven or more cards in your graveyard.
2/1 Odyssey · Common$0.08
Creature — Human Nomad Mystic
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
2/4 Odyssey · Common$0.02
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Onslaught · Rare$0.57
Artifact
Whenever a player casts a white spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Creature — Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1 generic} before that draw step.
1/1 Fourth Edition · Common$0.10
Creature — Shade
{black}: This creature gets +1/+1 until end of turn unless any player pays {2 generic}.
1/1 Prophecy · Uncommon$0.15
Artifact
Cumulative upkeep {3 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {red}, Islands produce {green}, Swamps produce {white}, Mountains produce {blue}, and Forests produce {black} instead of any other type.
Ice Age · Rare$3.54
Creature — Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
*/* Onslaught · Uncommon$0.15
Creature — Insect Druid
Protection from black
Threshold — This creature gets +1/+1 for each black permanent your opponents control as long as there are seven or more cards in your graveyard.
2/2 Torment · Rare$0.35
Creature — Insect Druid
{green}, {tap}, Sacrifice this creature: Destroy target enchantment.
Threshold — This creature gets +1/+1 as long as there are seven or more cards in your graveyard.
2/3 Torment · Common$0.12
Creature — Insect Druid
When this creature enters, you may discard any number of land cards. Put that many +1/+1 counters on this creature and draw that many cards.
2/2 Torment · Rare$0.21
Creature — Insect Druid
{green}, {tap}: Target creature gets +2/+2 until end of turn.
2/2 Odyssey · Common$0.10
Creature — Insect Druid
{tap}: Add {colorless}{green}.
1/2 Odyssey · Uncommon$0.20
Creature — Zombie Insect
Sacrifice a creature: This creature gets +2/+2 until end of turn.
2/2 Onslaught · Common$0.21
Creature — Insect Druid
{2 generic}{green}, {tap}: Target creature gets +X/+X until end of turn, where X is that creature's power.
1/1 Odyssey · Rare$0.34
Creature — Insect Shade
{black}: This creature gets +1/+1 until end of turn.
2/1 Torment · Rare$0.13
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$2.14
Creature — Insect Druid
When this creature enters, you may put target card from a graveyard on the bottom of its owner's library.
2/1 Judgment · Common$0.10
Creature — Insect Druid Mutant
Morph {1 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target artifact or enchantment.
3/2 Legions · Common$0.18
Enchantment
{green}, Discard a card: Target creature gets +2/+2 until end of turn.
{green}, Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Torment · Uncommon$0.14
Creature — Whale
First strike, protection from red
2/2 Homelands · Rare$1.31
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
Mercadian Masques · Rare$4.94
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles.
Mirage · Rare$2.97
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Planeshift · Rare$0.53
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Visions · Rare$14.42
Sorcery
Target player gains 8 life.
Tempest · Common$0.08
Instant
Destroy target artifact or enchantment.
Onslaught · Common$0.06
Enchantment
{green}{white}, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Alliances · Uncommon$0.33
Enchantment — Aura
Enchant creature you control
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
Alliances · Uncommon$2.69
Enchantment — Aura
Enchant creature
{1 generic}, Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
Weatherlight · Common$0.19