Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 2,881–2,940 (page 49 of 90) · 3 ms
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mercadian Masques · Rare$12.31
Artifact
At the beginning of each opponent's upkeep, if that player has five or more cards in hand, this artifact deals 2 damage to that player.
Mirage · Rare$1.51
Instant
Choose one —
• Destroy target Cleric.
• Return target Cleric card from your graveyard to your hand.
• Target player loses 2 life.
Onslaught · Common$0.25
Sorcery
An opponent chooses one —
• You put a +1/+1 counter on each creature you control and gain 4 life.
• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
Alliances · Rare$1.35
Sorcery
Target player sacrifices a permanent of their choice.
Scourge · Common$0.15
Land
{tap}: Add {colorless}.
{1 generic}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
{tap}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Fourth Edition · Uncommon$0.19
Artifact
{tap}, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. (This effect lasts indefinitely.)
Alliances · Uncommon$0.20
Artifact
{X}, {tap}: Tap X target lands.
Urza's Saga · Rare$0.42
Artifact Creature — Juggernaut
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
At the beginning of your upkeep, this creature deals 3 damage to you unless you discard a card. If it deals damage to you this way, tap it.
5/5 Fourth Edition · Rare$0.42
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
Alliances · Uncommon$0.80
Creature — Horror Mercenary
Flying
1/1 Mercadian Masques · Common$0.11
Sorcery
Creatures target player controls don't untap during that player's next untap step.
Mercadian Masques · Common$0.20
Creature — Dragon
{0 generic}: This creature gains flying. (This effect lasts indefinitely.)
{0 generic}: This creature loses flying. (This effect lasts indefinitely.)
{3 generic}{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
4/4 Mirage · Rare$3.50
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Judgment · Rare$0.51
Creature — Illusion
{blue}: Counter target spell that targets this creature.
1/2 Ice Age · Common$0.10
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
2/1 Onslaught · Common$0.07
Enchantment — Aura
Enchant creature
{1 generic}: Enchanted creature becomes the creature type of your choice until end of turn.
Onslaught · Common$0.19
Creature — Illusion Mutant
{1 generic}{blue}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
3/4 Onslaught · Uncommon$0.16
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
Morph {1 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1 Legions · Common$0.12
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
Morph {3 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3 Onslaught · Uncommon$0.17
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
6/6 Onslaught · Rare$0.27
Creature — Illusion Sliver
All Slivers have "{1 generic}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1/1 Legions · Common$0.22
Creature — Illusion
{1 generic}: This creature becomes the creature type of your choice until end of turn.
{2 generic}{blue}{blue}: This creature gets +2/+2 and gains flying until end of turn.
1/1 Onslaught · Uncommon$0.12
Legendary Creature — Illusion
Mistform Ultimus is every creature type (even if this card isn't on the battlefield).
3/3 Legions · Rare$0.34
Creature — Illusion
Flying
{1 generic}: This creature becomes the creature type of your choice until end of turn.
{2 generic}{blue}{blue}, {tap}: Choose a creature type. Each creature you control becomes that type until end of turn.
2/3 Legions · Uncommon$0.10
Creature — Illusion Wall
This creature has defender as long as it's a Wall.
{1 generic}: This creature becomes the creature type of your choice until end of turn.
1/4 Onslaught · Common$0.06
Creature — Illusion
Creature spells you cast that share a creature type with this creature cost {1 generic} less to cast.
{tap}: This creature becomes the creature type of your choice until end of turn.
1/3 Scourge · Uncommon$0.22
Creature — Griffin
Flying
When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.
2/2 Weatherlight · Uncommon$0.25
Creature — Sliver
All Slivers have "{2 generic}, Sacrifice this permanent: Draw a card."
2/2 Tempest · Uncommon$0.36
Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Stronghold · Common$1.09
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Visions · Uncommon$0.30
Artifact Creature — Wall
Defender (This creature can't attack.)
{3 generic}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6 Urza's Saga · Uncommon$0.33
Enchantment
Soldier creatures have vigilance.
{2 generic}{white}: Create a 1/1 white Soldier creature token.
Onslaught · Rare$0.75
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Create two 1/1 red Goblin creature tokens.
Nemesis · Uncommon$0.23
Creature — Goblin Assassin
{tap}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1 Exodus · Uncommon$1.12
Creature — Goblin
When another creature enters, sacrifice this creature and it deals 3 damage to target player or planeswalker.
3/4 Stronghold · Common$0.17
Artifact
{tap}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Tempest · Uncommon$0.16
Creature — Goblin
This creature can't attack unless you've cast a creature spell this turn.
2/2 Tempest · Common$0.09
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
1/1 Tempest · Common$0.25
Creature — Goblin
This creature can't attack or block alone.
3/3 Stronghold · Common$0.05
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {green}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.25
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
Stronghold · Rare$0.66
Creature — Goblin
This creature can't attack if defending player controls an untapped creature with power 2 or less.
2/2 Planeshift · Uncommon$0.13
Creature — Goblin
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
1/1 Stronghold · Uncommon$0.34
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.20
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Nemesis · Uncommon$0.28
Creature — Goblin Warrior
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
1/1 Planeshift · Rare$0.32
Creature — Goblin
This creature gets -1/-1 for each other creature on the battlefield.
3/3 Tempest · Uncommon$0.16
Creature — Goblin
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
2/2 Nemesis · Common$0.10
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$12.75
Creature — Worm
You may choose not to untap this creature during your untap step.
{tap}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Ice Age · Uncommon$0.21
Legendary Creature — Elemental Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
*/* Invasion · Rare$0.23
Creature — Hydra
{1 generic}{red}{red}: Put a +1/+1 counter on this creature.
{tap}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1/1 Urza's Legacy · Rare$0.43
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Odyssey · Rare$8.69
Creature — Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {2 generic}.
2/1 Mercadian Masques · Uncommon$0.14
Instant
Target player skips their next combat phase this turn.
Mercadian Masques · Common$0.30
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Odyssey · Common$4.63
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a growth counter on this Aura.
Enchanted creature gets +1/+1 for each growth counter on this Aura.
Urza's Destiny · Uncommon$0.22
Creature — Dog
When this creature dies during combat, create four 1/1 green Dog creature tokens.
4/1 Tempest · Rare$0.57
Creature — Human Monk Cleric
When this creature enters, return target enchantment card from your graveyard to your hand.
2/2 Urza's Saga · Uncommon$0.17