Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 2,821–2,880 (page 48 of 59) · 5 ms
32 banned cards hidden — show them
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.19
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.66
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.24
Artifact
Spells cost {1 generic} more to cast.
Exodus · Rare$14.09
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Creature — Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0 Exodus · Uncommon$1.35
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0 Stronghold · Uncommon$1.52
Creature — Spike
This creature enters with six +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Regenerate this creature.
0/0 Exodus · Rare$0.49
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
0/0 Exodus · Uncommon$0.24
Creature — Spike Soldier
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0 Stronghold · Uncommon$0.18
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
0/0 Exodus · Rare$0.77
Creature — Drake
Flying
Sacrifice this creature: Counter target spell unless its controller pays {3 generic}.
3/3 Prophecy · Uncommon$0.11
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Invasion · Rare$0.14
Creature — Worm Horror
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
5/1 Urza's Saga · Uncommon$0.21
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2/2 Stronghold · Uncommon$0.40
Creature — Starfish
{blue}: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1 Alliances · Uncommon$0.27
Enchantment
Whenever a player discards a card, you may pay {white}. If you do, create a 1/1 white Spirit creature token with flying.
Judgment · Uncommon$0.14
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5 Mirage · Rare$7.92
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
Fourth Edition · Uncommon$0.24
Creature — Human Wizard
{2 generic}: Target green or blue creature gets +0/+1 until end of turn.
2/1 Invasion · Uncommon$0.13
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
{black}: Regenerate this creature.
{green}: This creature becomes the color of your choice until end of turn.
6/6 Apocalypse · Rare$0.13
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Nemesis · Rare$0.71
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Odyssey · Uncommon$0.33
Instant // Instant
Counter target noncreature spell.
Destroy target nonblack creature. It can't be regenerated.
Invasion · Uncommon$0.06
Creature — Goblin
This creature can't block creatures with power greater than this creature's power.
{red}: This creature gets +1/+0 until end of turn.
1/1 Onslaught · Uncommon$0.19
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
2/2 Visions · Uncommon$0.10
Creature — Hydra
This creature enters with four +1/+1 counters on it.
{1 generic}{red}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
0/0 Stronghold · Rare$0.40
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
3/5 Prophecy · Uncommon$0.29
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.39
Enchantment
{2 generic}{green}: This enchantment deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep {green}." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
Alliances · Rare$0.63
Instant
For each artifact or creature card in target opponent's graveyard, add {colorless} and you gain 1 life.
Ice Age · Rare$6.18
Sorcery
X is the number of artifact and/or creature cards in an opponent's graveyard as you cast this spell.
Distribute X +1/+1 counters among any number of target creatures.
Ice Age · Rare$2.14
Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Tempest · Uncommon$0.08
Sorcery
Create a 1/1 green Saproling creature token for each card in your hand.
Mercadian Masques · Rare$3.88
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature with a fungus counter on it dies, create a 1/1 green Saproling creature token for each fungus counter on that creature.
When this enchantment leaves the battlefield, remove all fungus counters from all creatures.
Urza's Saga · Rare$3.74
Enchantment — Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Uncommon$0.22
Enchantment
Whenever a creature enters, destroy all other creatures that share a color with it. They can't be regenerated.
Invasion · Rare$12.00
Creature — Human Nomad
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1/1 Judgment · Uncommon$0.29
Creature — Monger
{2 generic}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.15
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Visions · Rare$84.28
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Apocalypse · Uncommon$0.79
Legendary Creature — Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
1/1 Mercadian Masques · Rare$0.28
Enchantment
Sorcery spells cost {3 generic} more to cast.
Mercadian Masques · Rare$0.41
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
2/2 Odyssey · Rare$1.60
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Create a 1/1 green Squirrel creature token."
Odyssey · Uncommon$0.25
Creature — Human Druid
{1 generic}{green}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1 generic}{green}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2 Prophecy · Rare$1.90
Artifact
Players can't cycle cards.
Scourge · Rare$0.39
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Ice Age · Rare$0.57
Creature — Insect
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
0/0 Onslaught · Rare$0.69
Creature — Human Assassin
{3 generic}{blue}, {tap}: Tap target creature.
{3 generic}{black}, {tap}: Destroy target tapped creature.
1/1 Invasion · Rare$0.32
Creature — Vampire
Flying
{1 generic}{black}, Discard a card: This creature gets +2/+2 until end of turn.
4/4 Odyssey · Rare$0.30
Land
{tap}: Add {colorless}.
{6 generic}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Tempest · Uncommon$0.17
Enchantment — Aura
Enchant creature
Enchanted creature has vigilance.
Sacrifice this Aura: Regenerate enchanted creature.
Mercadian Masques · Uncommon$0.27
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
Ice Age · Rare$0.50