Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 2,761–2,820 (page 47 of 59) · 16 ms
32 banned cards hidden — show them
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Invasion · Uncommon$0.22
Instant
Destroy target creature with mana value 3 or less. It can't be regenerated.
Onslaught · Uncommon$0.20
Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.
Prophecy · Uncommon$0.28
Artifact
{X}, Sacrifice this artifact: Create X 1/1 green Snake creature tokens. Activate only as a sorcery.
Visions · Rare$1.48
Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Mercadian Masques · Uncommon$0.28
Creature — Beast
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3 Onslaught · Uncommon$0.10
Enchantment
{red}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Urza's Saga · Rare$9.91
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Creature — Dog
{1 generic}, {tap}: Return this creature and target green or blue creature you control to their owner's hand.
1/1 Ice Age · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller.
Ice Age · Rare$0.91
Artifact
As this artifact enters, choose a color.
{tap}: Add one mana of the chosen color.
Alliances · Uncommon$0.28
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5/5 Chronicles · Rare$0.24
Artifact
{2 generic}: Put the top card of your graveyard on the bottom of your library.
Alliances · Rare$2.44
Land
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{blue}.
{1 generic}, {tap}: Scry 1.
Alliances · Rare$7.64
Artifact Creature — Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
5/3 Ice Age · Rare$0.79
Creature — Human Wizard Artificer
{tap}: Add {colorless}{colorless}. Spend this mana only to activate abilities of artifacts.
1/1 Ice Age · Uncommon$0.25
Creature — Human Wizard
{tap}, Sacrifice two lands: Draw three cards, then discard one of them.
1/1 Alliances · Common$0.11
Artifact Creature — Soldier
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: This creature gets +1/+0 until end of turn.
2/4 Ice Age · Uncommon$0.24
Creature — Human Mercenary
{red}, {tap}: Target player shuffles their library.
1/1 Alliances · Uncommon$0.78
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card.
Skip your draw step.
You have shroud. (You can't be the target of spells or abilities.)
Prevent all damage that would be dealt to you.
Judgment · Rare$0.55
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
2/2 Stronghold · Rare$2.83
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.25
Creature — Soltari Soldier
{white}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2/1 Tempest · Rare$0.60
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0 generic}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2 Tempest · Rare$1.06
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.22
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.40
Creature — Illusion
Flying
Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
2/2 Urza's Saga · Rare$0.44
Enchantment
Creatures that are enchanted can't attack or block.
Exodus · Uncommon$0.27
Creature — Human Cleric
{1 generic}{white}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1/1 Urza's Saga · Uncommon$0.18
Enchantment
{3 generic}{blue}{blue}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
Mercadian Masques · Uncommon$0.56
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Enchantment
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2 generic}.
Ice Age · Uncommon$0.27
Creature — Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.
Morph {black}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Rare$0.49
Enchantment
This enchantment enters with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.
Mirage · Rare$1.39
Sorcery
Target player loses 4 life and you gain 4 life.
Urza's Destiny · Uncommon$0.12
Artifact
Whenever a creature dies, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.12
Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
Mirage · Uncommon$0.31
Creature — Human
{1 generic}{white}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1/1 Urza's Saga · Rare$0.81
Creature — Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on this creature.
1/1 Odyssey · Uncommon$0.28
Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment.
Bird creatures get +1/+1 for each feather counter on this enchantment.
Judgment · Uncommon$4.43
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
2/2 Tempest · Uncommon$0.12
Creature — Nightmare Orgg
Trample
When this creature enters, you lose all but 1 life.
When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
6/6 Judgment · Uncommon$0.39
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/* Onslaught · Uncommon$0.25
Creature — Human Knight
{white}{white}, {tap}: Destroy target red permanent.
3/3 Weatherlight · Rare$0.52
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
Urza's Destiny · Uncommon$0.11
Creature — Dwarf Wizard
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
1/1 Odyssey · Uncommon$2.55
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
When this creature enters, it deals 1 damage to target player or planeswalker.
5/3 Planeshift · Uncommon$0.26
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
2/2 Invasion · Uncommon$0.18
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Mirage · Uncommon$0.29
Land
This land enters tapped.
{tap}: Add {black}.
{1 generic}{black}: This land becomes a 1/1 black Skeleton creature with "{black}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Urza's Legacy · Uncommon$0.36
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3/3 Homelands · Uncommon$0.37
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
2/3 Mirage · Rare$0.80
Creature — Cat Spirit
Protection from green
{black}: Regenerate this creature.
2/1 Apocalypse · Rare$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Creature — Sliver Spirit
All Sliver creatures have "{2 generic}: This creature gets +1/+1 until end of turn."
2/2 Legions · Uncommon$0.27
Creature — Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3/2 Odyssey · Rare$0.37
Artifact — Book
You have no maximum hand size.
Exodus · Uncommon$2.76
Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled. (If it has X in its mana cost, X is 0.)
Judgment · Rare$1.60
Enchantment
Whenever a player casts a spell, this enchantment deals 2 damage to that player.
Exodus · Uncommon$2.99