Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 2,641–2,700 (page 45 of 59) · 4 ms
32 banned cards hidden — show them
Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {green}.
2/2 Odyssey · Rare$3.12
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{black}: This creature gets +1/+1 until end of turn."
Onslaught · Uncommon$0.18
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Mirage · Uncommon$0.21
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {black}{red}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.25
Land
{1 generic}, {tap}: Add {black}{red}.
Odyssey · Rare$0.28
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
1/3 Odyssey · Rare$0.27
Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
Tempest · Uncommon$0.17
Creature — Beast
Trample
Whenever this creature attacks, it gets +3/+0 until end of turn for each other attacking Beast.
4/4 Onslaught · Uncommon$0.17
Instant
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Mirage · Rare$110.84
Creature — Kor Cleric Shaman
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
{1 generic}{white}: The next time a source of your choice would deal damage to target creature this turn, that damage is dealt to this creature instead.
1/2 Stronghold · Rare$6.00
Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Judgment · Rare$0.65
Creature — Horror
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
3/3 Torment · Rare$0.47
Artifact Creature — Shapeshifter
As this creature enters, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-* Fourth Edition · Uncommon$0.22
Creature — Phoenix
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: It deals 2 damage to each creature without flying.
{red}{red}{red}: Return this card from your graveyard to your hand. Activate only during your upkeep.
2/2 Stronghold · Rare$0.54
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Onslaught · Rare$3.98
Sorcery
Destroy all artifacts. They can't be regenerated.
Fifth Edition · Uncommon$0.29
Creature — Human Minion
{black}{red}, {tap}: This creature deals 2 damage to target white creature.
2/2 Mirage · Uncommon$0.10
Legendary Creature — Vampire
Flying
Shauku can't attack if there's another creature on the battlefield.
At the beginning of your upkeep, you lose 3 life.
{tap}: Exile target creature and put a +1/+1 counter on Shauku.
5/5 Mirage · Rare$2.38
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield.
At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life.
{tap}: Add {colorless}.
Alliances · Rare$0.80
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Creature — Human Rebel
{2 generic}{white}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3 Prophecy · Uncommon$0.13
Artifact
{2 generic}: Prevent the next 1 damage that would be dealt to you this turn.
Ice Age · Uncommon$0.28
Artifact Creature — Wall
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
0/6 Alliances · Uncommon$8.61
Instant
Creatures you control get +0/+2 until end of turn.
Chronicles · Uncommon$0.23
Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2/3 Onslaught · Uncommon$0.23
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Planeshift · Uncommon$0.25
Creature — Sliver
Slivers can't be blocked except by Slivers.
2/2 Legions · Uncommon$1.39
Artifact Creature — Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0 Stronghold · Uncommon$0.37
Creature — Shapeshifter
{3 generic}{blue}, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
1/1 Odyssey · Rare$0.57
Creature — Nightstalker
{black}, {tap}: All damage that would be dealt to you this turn by target attacking creature is dealt to this creature instead.
4/4 Chronicles · Uncommon$0.15
Enchantment
As this enchantment enters, choose a land type.
Each land of the chosen type has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Rare$11.83
Creature — Wall
Defender (This creature can't attack.)
First strike
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/3 Urza's Saga · Uncommon$0.28
Creature — Efreet
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases in, target creature phases out. (It phases in before its controller untaps during their next untap step.)
2/2 Visions · Uncommon$0.21
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
{red}: Enchanted creature gets +1/+0 until end of turn.
Urza's Saga · Uncommon$0.09
Creature — Dragon
Flying
{red}: This creature gets +1/+0 until end of turn.
5/5 Fourth Edition · Rare$0.11
Creature — Human Wizard
Kicker {1 generic}{black} (You may pay an additional {1}{B} as you cast this spell.)
When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
1/1 Invasion · Uncommon$0.21
Legendary Land
{tap}: Add {colorless}.
{2 generic}{red}, {tap}: Shivan Gorge deals 1 damage to each opponent.
Urza's Saga · Rare$1.06
Enchantment
{1 generic}{red}, Sacrifice a creature: Destroy target nonbasic land.
Invasion · Uncommon$0.29
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
{1 generic}{red}: This creature deals 1 damage to any target.
5/5 Urza's Saga · Rare$0.28
Land
This land enters tapped.
{tap}: Add {red} or {green}.
Invasion · Uncommon$0.16
Creature — Phoenix
Flying
When this creature dies, return it to its owner's hand.
3/4 Urza's Legacy · Rare$0.45
Creature — Dinosaur
First strike, haste
Echo {2 generic}{red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/1 Urza's Saga · Uncommon$0.08
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {red}. This land deals 1 damage to you.
Apocalypse · Rare$0.22
Creature — Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7 Planeshift · Rare$1.97
Creature — Insect
Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1 Tempest · Rare$1.03
Instant
Until end of turn, all creatures gain "{tap}: Tap target creature."
Mercadian Masques · Uncommon$0.30
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Urza's Saga · Rare$3.60
Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.13
Creature — Goblin
Haste
When this creature enters, tap all other creatures.
1/1 Nemesis · Rare$0.54
Creature — Serpent
Whenever this creature attacks, defending player may pay {4 generic}. If that player doesn't, this creature can't be blocked this turn.
4/4 Prophecy · Rare$0.30
Creature — Shapeshifter
At the beginning of your upkeep, you may have this creature become the color or colors of your choice. (This effect lasts indefinitely.)
4/2 Ice Age · Rare$0.43
Creature — Spirit
Flying
Whenever this creature attacks, defending player may draw a card.
5/6 Ice Age · Rare$0.33
Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Torment · Uncommon$2.72
Legendary Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Whenever Sidar Jabari attacks, tap target creature defending player controls.
2/2 Mirage · Rare$0.75
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens.
{1 generic}{red}, Sacrifice a Goblin: This creature deals 2 damage to any target.
2/2 Scourge · Rare$0.26
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1 generic}{white}. If you do, return that card to your hand.
Onslaught · Rare$0.18
Creature — Human Mercenary Assassin
{3 generic}{black}: Destroy target blocking creature at end of combat.
2/1 Mercadian Masques · Rare$0.53
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, that player discards two cards.
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4 Onslaught · Rare$0.51
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
3/5 Nemesis · Uncommon$0.09
Creature — Spider
Reach
{X}{green}{green}: This creature deals X damage to each creature with flying.
2/7 Onslaught · Rare$0.47