Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,521–2,580 (page 43 of 44) · 2 ms
4 banned cards hidden — show them
Artifact Creature — Construct
{tap}, Mill a card: Add {colorless}. (Activate only as an instant. To mill a card, put the top card of your library into your graveyard.)
0/1 Odyssey · Uncommon$0.21
Creature — Fungus Wall
Defender (This creature can't attack.)
Flying
Whenever this creature blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
0/1 Mirage · Rare$1.42
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it.
{1 generic}, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
0/0 Exodus · Rare$0.17
Creature — Spirit
This creature enters with three +1/+1 counters on it.
{2 generic}{black}, Remove a +1/+1 counter from this creature: Target player discards a card. Activate only as a sorcery.
0/0 Stronghold · Rare$0.26
Creature — Minion
Trample
As this creature enters, pay any amount of life.
Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
*/* Tempest · Rare$0.81
Artifact Creature — Wall
Defender (This creature can't attack.)
{3 generic}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6 Urza's Saga · Uncommon$0.33
Legendary Creature — Elemental Sorcerer
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Molimo's power and toughness are each equal to the number of lands you control.
*/* Invasion · Rare$0.23
Creature — Lhurgoyf
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
*/* Odyssey · Rare$0.32
Legendary Creature — Elemental Sorcerer
Shroud (This creature can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.
*/* Urza's Legacy · Rare$15.97
Creature — Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield.
Morph {2 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
*/* Onslaught · Uncommon$0.15
Creature — Nightmare Horse
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
*/* Fourth Edition · Rare$0.15
Artifact Creature — Thopter
Flying
0/2 Fourth Edition · Uncommon$0.28
Creature — Human Wizard
When this creature enters, sacrifice it unless you return three basic lands you control to their owner's hand.
{tap}, Return this creature to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1 Visions · Uncommon$0.09
Creature — Beast
As this creature enters, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
*/3 Tempest · Rare$0.39
Creature — Rat
Pestilence Rats's power is equal to the number of other Rats on the battlefield. (For example, as long as there are two other Rats on the battlefield, Pestilence Rats's power and toughness are 2/3.)
*/3 Ice Age · Common$0.30
Creature — Illusion
Flying
At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay {1 generic} for each +1/+1 counter on it.
When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
0/1 Alliances · Rare$0.55
Creature — Bird Soldier Spirit
Flying
This creature enters with three +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Uncommon$0.05
Creature — Insect Spirit
Trample
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
{tap}: Put a +1/+1 counter on this creature.
0/0 Judgment · Rare$0.21
Creature — Cat Beast Spirit
Trample
This creature enters with seven +1/+1 counters on it.
Whenever this creature deals damage, you gain that much life.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Rare$0.27
Creature — Spirit Nomad
This creature enters with two +1/+1 counters on it.
If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
0/0 Judgment · Common$0.24
Creature — Phyrexian Insect
Flying
{black}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1 Invasion · Common$0.12
Artifact Creature — Phyrexian Construct
This creature enters with X +1/+1 counters on it.
This creature can't block.
This creature can't attack unless you pay {1 generic} for each +1/+1 counter on it.
0/0 Visions · Rare$3.97
Artifact Creature — Phyrexian Construct
0/3 Visions · Common$2.30
Creature — Imp
Flying
{black}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1 Tempest · Common$0.24
Creature — Rat
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
*/* Fourth Edition · Common$0.17
Artifact Creature — Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
*/* Fourth Edition · Rare$0.18
Creature — Illusion
Flying
Discard a card: This creature gets +4/+4 until end of turn. Activate only once each turn.
0/1 Odyssey · Uncommon$0.14
Creature — Wombat
Vigilance
This creature gets +2/+2 for each Aura attached to it.
0/1 Chronicles · Uncommon$0.28
Creature — Goblin Avatar
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
*/* Onslaught · Uncommon$1.02
Creature — Merfolk Shaman
{tap}: Target land becomes the basic land type of your choice until end of turn.
0/2 Apocalypse · Common$0.24
Legendary Creature — Dwarf Wizard
{tap}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
0/1 Homelands · Rare$0.83
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
*/* Stronghold · Rare$0.06
Creature — Beast
{1 generic}{blue}: This creature's base power becomes equal to target creature's power. (This effect lasts indefinitely.)
0/3 Legions · Rare$0.35
Creature — Bird
This creature enters with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from this creature.
As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
0/1 Weatherlight · Uncommon$0.31
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Artifact Creature — Golem
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/* Nemesis · Uncommon$0.24
Creature — Human Cleric
{white}{white}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0/2 Homelands · Common$0.08
Creature — Elemental Cat
Trample
This creature enters with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
0/0 Odyssey · Rare$0.25
Creature — Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
{tap}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0/1 Fifth Edition · Uncommon$0.27
Creature — Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
*/* Urza's Saga · Rare$0.45
Artifact Creature — Shapeshifter
As this creature enters, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-* Fourth Edition · Uncommon$0.22
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
0/3 Ice Age · Common$0.18
Artifact Creature — Wall
Defender
Whenever this creature blocks, put a -0/-1 counter on it.
0/6 Alliances · Uncommon$8.61
Artifact Creature — Wall
Defender (This creature can't attack.)
This creature enters with X +1/+1 counters on it.
0/0 Stronghold · Uncommon$0.37
Creature — Human Cleric
{tap}: You gain 1 life.
0/2 Urza's Saga · Common$0.23
Creature — Skeleton
This creature enters with a +1/+1 counter on it.
Pay {1 generic} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.
0/0 Stronghold · Rare$0.50
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
{tap}: Put a -1/-1 counter on target creature.
0/3 Ice Age · Rare$6.31
Creature — Beast
Trample
As this creature enters, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
*/* Exodus · Rare$0.49
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/* Onslaught · Uncommon$0.25
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Creature — Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0 Exodus · Uncommon$1.35
Creature — Spike
This creature enters with four +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.05
Creature — Spike Drone
This creature enters with a +1/+1 counter on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Tempest · Common$0.18
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0 Stronghold · Uncommon$1.52
Creature — Spike
This creature enters with six +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Regenerate this creature.
0/0 Exodus · Rare$0.49
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
0/0 Exodus · Uncommon$0.24
Creature — Spike Soldier
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0 Stronghold · Uncommon$0.18
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
0/0 Exodus · Rare$0.77
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.11