Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 2,521–2,563 (page 43 of 43) · 16 ms
6 banned cards hidden — show them
Enchantment — Aura
Enchant creature
Whenever a player cycles a card, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
Onslaught · Uncommon$0.21
Creature — Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2/2 Judgment · Uncommon$2.13
Creature — Elf
Morph {2 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains trample until end of turn.
3/3 Scourge · Common$0.09
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Onslaught · Rare$18.06
Creature — Human Druid
1/2 Odyssey · Common$0.15
Creature — Beast
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1 generic}, Remove a fade counter from this creature: Destroy target artifact.
4/6 Nemesis · Uncommon$0.27
Enchantment
{1 generic}: The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.
Onslaught · Rare$0.37
Enchantment
{1 generic}: The next time you would draw a card this turn, each opponent discards a card instead.
Onslaught · Rare$5.54
Enchantment
{1 generic}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Onslaught · Rare$11.38
Enchantment
{1 generic}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Onslaught · Rare$3.65
Instant
You draw two cards, then each other player draws a card.
Odyssey · Common$0.77
Enchantment
{1 generic}: The next time you would draw a card this turn, you gain 5 life instead.
Onslaught · Rare$23.90
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Invasion · Common$0.06
Creature — Nightmare Fish Beast
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5 Judgment · Rare$0.22
Creature — Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6 Judgment · Uncommon$0.27
Creature — Nightmare Drake
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4 Judgment · Common$0.15
Creature — Nightmare Fish Beast
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
6/1 Judgment · Rare$0.48
Creature — Nightmare Salamander Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/2 Judgment · Common$0.16
Creature — Nightmare Turtle Beast
When this creature enters, exile a land you control.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
2/4 Judgment · Uncommon$0.18
Artifact
At the beginning of each player's upkeep, that player mills a card.
Mercadian Masques · Rare$0.58
Creature — Zombie Frog Beast
Whenever another creature enters, you lose 1 life.
3/3 Onslaught · Common$0.15
Creature — Insect
Flying
Whenever this creature attacks, defending player can't cast spells this turn.
0/1 Scourge · Rare$4.06
Creature — Elf Barbarian
Protection from blue
2/2 Invasion · Common$0.11
Land
{tap}: Add {colorless}.
{tap}: Add {green} or {blue}. This land deals 1 damage to you.
Apocalypse · Rare$0.35
Creature — Human Druid
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
{2 generic}, Sacrifice this creature: Draw a card.
2/1 Urza's Destiny · Common$0.14
Creature — Human Druid
This creature gets +1/+1 for each enchantment on the battlefield.
2/2 Urza's Destiny · Uncommon$0.12
Legendary Land
{tap}: Add {colorless}.
{green}, {tap}: Regenerate target creature.
Urza's Destiny · Rare$82.89
Creature — Kavu
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield.
Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
*/* Invasion · Uncommon$0.20
Enchantment — Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has trample.
Apocalypse · Rare$0.11
Enchantment
You can't cast more than one spell each turn.
You may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere, exile it instead.
Invasion · Rare$0.35
Creature — Djinn
Flying
This creature gets -2/-2 as long as blue is the most common color among all permanents or is tied for most common.
5/6 Invasion · Uncommon$0.13
Instant
Zap deals 1 damage to any target.
Draw a card.
Invasion · Common$0.25
Creature — Human Cleric
{1 generic}{white}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature instead.
2/2 Scourge · Common$0.10
Creature — Minotaur
First strike
{2 generic}: This creature loses first strike until end of turn. Any player may activate this ability.
3/3 Prophecy · Common$0.08
Creature — Zombie Assassin
{tap}, Exile two cards from your graveyard and this creature: Destroy target nonblack creature. It can't be regenerated.
3/2 Odyssey · Common$0.13
Creature — Zombie Snake
{1 generic}{black}: Choose a color. Whenever this creature becomes blocked by a creature of that color this turn, destroy that creature. Activate only as a sorcery.
3/3 Apocalypse · Common$0.12
Creature — Zombie
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)
Trample
5/4 Legions · Uncommon$0.14
Creature — Zombie
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
1/1 Odyssey · Common$0.16
Creature — Zombie
Morph—Pay 5 life. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Common$0.05
Enchantment
Discard two cards: Create a 2/2 black Zombie creature token.
Odyssey · Uncommon$0.17
Creature — Zombie Scout
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
2/2 Torment · Uncommon$0.91
Sorcery
Return target creature card from your graveyard to the battlefield.
Odyssey · Uncommon$0.24
Creature — Human Druid
{3 generic}{green}, {tap}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
1/2 Odyssey · Rare$0.50