Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,461–2,520 (page 42 of 44) · 2 ms
4 banned cards hidden — show them
Creature — Illusion
This creature can't be blocked.
This creature doesn't untap during your untap step if an opponent controls two or more creatures.
3/3 Stronghold · Uncommon$0.21
Creature — Sponge
{tap}: Target creature loses your choice of flying, first strike, or trample until end of turn.
1/1 Urza's Legacy · Uncommon$0.17
Artifact Creature — Wall
Defender
{3 generic}: This creature gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
0/6 Ice Age · Uncommon$0.20
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Plant Wall
Defender
When this creature enters, draw a card.
0/4 Stronghold · Uncommon$0.20
Creature — Skeleton Wall
Defender (This creature can't attack.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4 Fourth Edition · Uncommon$0.16
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
2/3 Fourth Edition · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{black}, Sacrifice this creature: Destroy target creature this creature is blocking.
0/2 Mirage · Common$0.14
Creature — Wall
Defender (This creature can't attack.)
{3 generic}: Turn this creature face down.
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
0/5 Legions · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
This creature can block creatures with shadow as though it had shadow.
0/5 Tempest · Common$0.12
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
1/3 Mercadian Masques · Common$0.20
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4 Fourth Edition · Uncommon$0.23
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, you gain that much life.
0/4 Stronghold · Uncommon$0.21
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.04
Creature — Wall
Defender (This creature can't attack.)
This creature can block any number of creatures.
0/5 Urza's Destiny · Common$0.30
Creature — Wall
Defender (This creature can't attack.)
2/6 Chronicles · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt damage, you gain that much life.
0/3 Legions · Common$0.33
Creature — Wall
Defender (This creature can't attack.)
0/7 Fourth Edition · Uncommon$0.31
Artifact Creature — Wall
Defender (This creature can't attack.)
When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
0/7 Urza's Saga · Uncommon$0.25
Creature — Plant Wall
Defender (This creature can't attack.)
{blue}{blue}, {tap}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.
0/3 Homelands · Rare$2.37
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+1 until end of turn.
1/3 Ice Age · Uncommon$0.29
Creature — Wall
Defender (This creature can't attack.)
{green}, Sacrifice a Wall: Draw a card.
0/4 Onslaught · Uncommon$0.13
Creature — Wall
Defender (This creature can't attack.)
At end of combat, exile all creatures blocked by this creature.
When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
0/7 Exodus · Rare$5.64
Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
0/6 Chronicles · Uncommon$0.22
Creature — Plant Wall
Defender (This creature can't attack.)
{green}: Regenerate this creature.
3/3 Ice Age · Uncommon$0.20
Creature — Wall
Defender (This creature can't attack.)
First strike
4/1 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Flying
At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
0/3 Mirage · Common$0.24
Creature — Plant Wall
Defender
Put a -0/-1 counter on this creature: Add {green}. Activate only once each turn.
0/5 Mirage · Common$0.19
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
This creature can't be the target of spells that can target only Walls or of abilities that can target only Walls.
0/1 Chronicles · Common$0.11
Artifact Creature — Wall
Defender (This creature can't attack.)
Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
0/4 Ice Age · Uncommon$0.35
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature is dealt combat damage, it deals that much damage to target opponent or planeswalker.
0/4 Stronghold · Uncommon$1.69
Artifact Creature — Wall
Defender (This creature can't attack.)
First strike
2/3 Fourth Edition · Common$0.13
Creature — Wall
Defender (This creature can't attack.)
0/8 Fourth Edition · Uncommon$0.22
Creature — Wall
Defender (This creature can't attack.)
Flying
3/5 Fourth Edition · Uncommon$0.18
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
0/4 Stronghold · Uncommon$0.31
Creature — Wall
Defender (This creature can't attack.)
Prevent all damage that would be dealt to this creature by creatures it's blocking.
0/1 Chronicles · Common$0.13
Creature — Snake Wall
Defender (This creature can't attack.)
{3 generic}: Destroy this creature and target creature it's blocking. Any player may activate this ability.
2/4 Prophecy · Uncommon$0.17
Creature — Wall
Defender (This creature can't attack.)
{blue}: This creature gets +1/+0 until end of turn.
0/5 Fourth Edition · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{blue}{blue}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5 Chronicles · Uncommon$0.24
Creature — Wall
Defender (This creature can't attack.)
0/3 Fourth Edition · Common$0.10
Creature — Illusion
Flying
Players play with their hands revealed.
1/3 Nemesis · Common$0.15
Creature — Human Cleric Wizard
{white}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
{blue}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.
{black}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.
0/3 Alliances · Rare$1.94
Creature — Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Chronicles · Common$0.23
Creature — Elephant
Trample
3/3 Fourth Edition · Common$0.11
Creature — Goblin
Morph {X}{X}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, create X 1/1 red Goblin creature tokens.
1/1 Legions · Uncommon$0.25
Creature — Sliver
As this creature enters, choose a color.
All Slivers have protection from the chosen color.
2/2 Legions · Uncommon$0.35
Creature — Minotaur Monger
{2 generic}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.26
Creature — Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4 Legions · Uncommon$0.12
Creature — Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, this creature phases out unless you pay {2 generic}{green}{blue}.
Whenever this creature phases in, put a +1/+1 counter on it.
1/1 Mirage · Rare$0.62
Creature — Angel Warrior
Flying
Whenever this creature deals damage, you gain that much life.
3/4 Stronghold · Rare$0.58
Creature — Kor Warrior Knight
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Uncommon$0.23
Creature — Boar
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/2 Visions · Common$0.11
Artifact Creature — Dog
This creature blocks each combat if able.
As long as this creature is untapped, all creatures attacking you get -1/-0.
1/2 Tempest · Uncommon$0.19
Creature — Elemental
5/4 Fourth Edition · Uncommon$0.14
Creature — Merfolk Spellshaper
{blue}, {tap}, Discard a card: Return target creature to its owner's hand.
1/1 Mercadian Masques · Common$0.35
Creature — Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
4/4 Visions · Uncommon$0.10
Creature — Elemental
Kicker {blue} (You may pay an additional {U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4 Planeshift · Rare$0.39
Creature — Elemental
{blue}, {tap}, Sacrifice this creature: Tap up to three target creatures without flying.
2/3 Mirage · Uncommon$0.18
Creature — Giant
Domain — This creature gets +1/+1 for each basic land type among lands you control.
1/3 Invasion · Uncommon$0.13
Creature — Angel Horror
Flying, vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4 Odyssey · Rare$0.56