Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 2,461–2,520 (page 42 of 43) · 3 ms
6 banned cards hidden — show them
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
Planeshift · Uncommon$0.23
Creature — Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
3/4 Legions · Uncommon$0.12
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Invasion · Uncommon$0.40
Instant
As an additional cost to cast this spell, discard a card.
Target creature gets -5/-5 until end of turn.
Torment · Common$0.08
Creature — Merfolk Spellshaper
{blue}, {tap}, Discard a card: Return target creature to its owner's hand.
1/1 Mercadian Masques · Common$0.35
Creature — Elemental
Kicker {blue} (You may pay an additional {U} as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
3/4 Planeshift · Rare$0.39
Sorcery
X target creatures can't block this turn.
Onslaught · Common$0.13
Sorcery
Each creature deals damage to itself equal to its power.
Mercadian Masques · Rare$0.38
Instant // Instant
Target creature gets +2/+2 until end of turn.
Destroy target enchantment.
Invasion · Uncommon$0.11
Creature — Giant
Domain — This creature gets +1/+1 for each basic land type among lands you control.
1/3 Invasion · Uncommon$0.13
Creature — Angel Horror
Flying, vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."
4/4 Odyssey · Rare$0.56
Creature — Human Nomad Cleric
{white}, {tap}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1 Onslaught · Rare$1.55
Creature — Beast
Morph {4 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.
4/4 Legions · Rare$0.33
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Judgment · Uncommon$0.46
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Onslaught · Rare$1.00
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Prophecy · Rare$0.41
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Prophecy · Uncommon$0.24
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Invasion · Rare$0.42
Creature — Elf
{tap}: You gain 1 life for each Elf on the battlefield.
1/1 Onslaught · Common$2.48
Creature — Human Bear Druid
{tap}: Add {green}.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.21
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Onslaught · Rare$15.46
Creature — Human Soldier
{red}: Target creature gains haste until end of turn. (It can attack this turn.)
2/1 Prophecy · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature has reach. (It can block creatures with flying.)
{green}: Return this Aura to its owner's hand.
Invasion · Common$0.21
Creature — Human Soldier Rebel
{white}, {tap}: Tap target creature.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Uncommon$0.18
Creature — Human Cleric
{1 generic}{white}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1 generic} for each Cleric on the battlefield."
1/3 Legions · Common$0.14
Creature — Dwarf
{tap}: This creature deals damage to target creature equal to the damage already dealt to it this turn.
1/1 Odyssey · Uncommon$0.26
Creature — Zombie
At the beginning of your upkeep, sacrifice this creature unless you pay {black}.
2/2 Prophecy · Common$0.11
Creature — Drake
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2 Apocalypse · Uncommon$0.12
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
1/1 Apocalypse · Common$0.28
Creature — Merfolk Warrior
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
{red}, Sacrifice this creature: Each player shuffles the cards from their hand into their library, then draws that many cards.
2/2 Apocalypse · Rare$1.36
Creature — Shade
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+1 until end of turn.
1/1 Odyssey · Common$0.11
Creature — Goat Beast
Haste
2/2 Urza's Destiny · Common$0.07
Creature — Cat
3/3 Mercadian Masques · Common$0.13
Creature — Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of this creature.
3/4 Nemesis · Uncommon$0.20
Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2 generic}.
Prophecy · Common$0.11
Creature — Dog
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
2/2 Odyssey · Common$0.23
Enchantment
{1 generic}{white}: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
{1 generic}{blue}: Search your library for an instant card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle.
Apocalypse · Rare$1.70
Creature — Human Wizard
Morph {1 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, change the target of target spell or ability with a single target.
1/2 Legions · Uncommon$0.10
Creature — Spirit
Flying
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
2/3 Legions · Rare$0.54
Creature — Human Scout
Flying
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/3 Prophecy · Uncommon$0.15
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Onslaught · Rare$12.12
Instant
Target player sacrifices an attacking creature of their choice.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Uncommon$0.13
Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.
Prophecy · Uncommon$0.33
Creature — Bird Soldier Warrior
Flying
Morph {2 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains first strike until end of turn.
2/1 Legions · Common$0.07
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Invasion · Common$0.14
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Invasion · Rare$0.33
Land
This land enters tapped.
{tap}: Add {colorless}.
{2 generic}, {tap}, Sacrifice this land: Tap two target lands.
Prophecy · Rare$0.44
Instant
Exile target enchantment.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Scourge · Common$0.11
Creature — Elf Druid
{tap}: Add X mana of any one color, where X is the number of Elves on the battlefield.
2/2 Legions · Uncommon$1.34
Creature — Elf Druid
{tap}: Add {green}.
1/2 Onslaught · Common$0.26
Creature — Elf Mutant
Forestcycling {2 generic} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
6/6 Scourge · Common$0.07
Creature — Elf
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1/1 Onslaught · Common$0.31
Creature — Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
1/1 Legions · Uncommon$0.27
Land
{tap}: Add {colorless}.
{green}, {tap}: Untap target Elf.
Onslaught · Uncommon$10.58
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Onslaught · Common$0.27
Creature — Elf
Whenever a Beast enters, you may draw a card.
2/2 Onslaught · Common$0.23
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1 Scourge · Uncommon$0.32
Creature — Unicorn Monger
{2 generic}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.28
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1 generic}.
Prophecy · Common$0.15
Creature — Zombie Cleric
{1 generic}: Exile target card from a graveyard.
2/2 Legions · Uncommon$0.34