Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 2,461–2,520 (page 42 of 90) · 7 ms
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Fourth Edition · Uncommon$0.65
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice this Aura: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Weatherlight · Common$0.13
Creature — Skeleton
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
3/1 Ice Age · Common$0.13
Creature — Human Soldier
{tap}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat.
2/2 Ice Age · Uncommon$0.17
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/3 Alliances · Common$0.14
Creature — Elemental Beast
At end of combat, destroy all creatures blocking or blocked by this creature.
2/4 Ice Age · Uncommon$0.25
Creature — Human Soldier
{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
1/1 Ice Age · Common$0.18
Creature — Human Soldier
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
1/6 Alliances · Uncommon$0.11
Creature — Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
{white}{white}: This creature gets +0/+2 until end of turn.
1/1 Ice Age · Rare$1.45
Land
If this land would enter, sacrifice a Plains instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {white}.
{1 generic}{white}, {tap}: Create a 1/1 white Soldier creature token.
Alliances · Rare$10.53
Creature — Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/5 Ice Age · Rare$0.94
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
{2 generic}{blue}: Attach this Aura to target creature other than enchanted creature.
Alliances · Common$0.07
Creature — Human Soldier
{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
2/5 Ice Age · Rare$0.21
Creature — Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Ice Age · Uncommon$0.24
Creature — Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Ice Age · Common$0.20
Creature — Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Ice Age · Common$0.29
Creature — Human Knight
2/2 Seventh Edition · Common$0.07
Creature — Human Knight
First strike
{white}{white}: This creature gains protection from the color of your choice until end of turn.
2/2 Tempest · Uncommon$0.25
Creature — Human Knight
{black}{black}: Destroy target creature blocking this creature.
2/2 Tempest · Uncommon$0.30
Creature — Human Knight
Protection from white
{black}: This creature gains first strike until end of turn.
{black}{black}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.38
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
When this creature enters, you may pay {blue}. If you don't, destroy target Knight and it can't be regenerated.
2/2 Visions · Common$0.07
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{white}: Each creature without flanking blocking this creature gets -1/-1 until end of turn. Activate only once each turn.
2/2 Visions · Common$0.18
Enchantment
Creatures you control have first strike.
Urza's Legacy · Uncommon$0.38
Creature — Djinn
Trample
At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, this creature deals 3 damage to you and attacks this turn if able.
{red}: This creature gets +1/+0 until end of turn.
3/5 Visions · Rare$0.60
Instant
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Exodus · Common$0.19
Legendary Land
{tap}: Add {colorless}.
{1 generic}{white}, {tap}: Prevent all combat damage that would be dealt by target attacking creature this turn.
Nemesis · Rare$17.75
Artifact
All Swamps are 1/1 black creatures that are still lands.
Fourth Edition · Rare$2.42
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Homelands · Rare$16.69
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {red}.
{2 generic}, {tap}: Add {black} or {green}.
Homelands · Uncommon$0.25
Creature — Beast
This creature enters with X +1/+1 counters on it.
{1 generic}{green}: Regenerate this creature.
0/0 Tempest · Uncommon$0.27
Creature — Human Spellshaper
{red}, {tap}, Discard a card: This creature deals 1 damage to any target.
1/1 Mercadian Masques · Common$0.19
Creature — Centaur Archer
Reach (This creature can block creatures with flying.)
{green}, Discard a card: This creature gets +0/+2 until end of turn.
2/3 Odyssey · Common$0.11
Creature — Human Druid
Trample
Threshold — {1 generic}{green}: Regenerate this creature. Activate only if there are seven or more cards in your graveyard.
3/1 Odyssey · Common$0.08
Creature — Squirrel Beast
Threshold — This creature gets +7/+7 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.37
Creature — Beast Mutant
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
Morph {7 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
13/13 Legions · Rare$0.24
Creature — Beast
Morph {6 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
9/9 Onslaught · Rare$0.10
Creature — Snake
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{tap}: Target black creature gets -2/-0 until end of turn.
2/2 Torment · Common$0.14
Creature — Elf
Creature spells you cast with mana value 6 or greater cost {2 generic} less to cast.
2/2 Scourge · Common$0.18
Creature — Beast
{green}: Target Beast creature gains trample until end of turn.
6/6 Onslaught · Uncommon$0.13
Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1 generic}{green} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Judgment · Uncommon$0.56
Creature — Human Druid
{tap}: Untap target land.
Threshold — {tap}: Untap up to three target lands. Activate only if there are seven or more cards in your graveyard.
1/2 Torment · Common$0.22
Creature — Boar Beast
Cycling {2 generic}{green} ({2}{G}, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
6/5 Onslaught · Common$0.07
Land
This land enters tapped.
{tap}: Add {colorless}.
{2 generic}, {tap}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Judgment · Uncommon$0.20
Creature — Cat Beast
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
This creature can't be blocked by more than one creature.
3/2 Legions · Common$0.06
Creature — Beast
Beast spells you cast cost {1 generic} less to cast.
{1 generic}{green}: Regenerate target Beast.
2/2 Scourge · Uncommon$0.32
Creature — Human Druid
Sacrifice this creature: You may put a land card from your hand onto the battlefield.
1/1 Judgment · Common$0.75
Creature — Human Wizard
{2 generic}{red}: Target creature gets +1/+0 until end of turn.
{blue}{blue}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
1/1 Ice Age · Uncommon$0.28
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Ice Age · Common$0.19
Creature — Horror Spirit
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand.
{1 generic}, Sacrifice a creature: This creature deals 1 damage to any target.
2/2 Alliances · Rare$11.10
Enchantment — Aura
Enchant non-Wall creature you control
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
Alliances · Uncommon$0.28
Creature — Human Wizard Sorcerer
{tap}, Discard a nonblack card: Draw a card.
{tap}, Discard a black card: Draw two cards, then discard one of them.
1/1 Ice Age · Common$0.09
Creature — Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
3/3 Ice Age · Uncommon$0.34
Creature — Human Pirate
Whenever this creature attacks and isn't blocked, you may gain control of target artifact defending player controls. If you do, this creature assigns no combat damage this turn.
2/2 Mirage · Rare$2.14
Creature — Serpent
This creature can't attack unless defending player controls an Island.
{blue}, Sacrifice an Island: Target land an opponent controls becomes an Island until end of turn.
When you control no Islands, sacrifice this creature.
4/3 Mirage · Common$0.11
Creature — Beast
Whenever you cast a creature spell with mana value 6 or greater, put three +1/+1 counters on this creature.
3/3 Scourge · Uncommon$0.18
Artifact — Book
At the beginning of your upkeep, you may exile the top card of your library face down.
{5 generic}, Discard your hand, Sacrifice this artifact: Put all cards exiled with this artifact into their owner's hand.
Mercadian Masques · Rare$0.31
Creature — Goblin
Flying
This creature can't block.
1/1 Mercadian Masques · Common$0.23
Creature — Goblin
If an opponent controls a Plains and you control a Mountain, you may cast this spell without paying its mana cost.
Haste
1/1 Mercadian Masques · Uncommon$0.28
Enchantment
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Mercadian Masques · Uncommon$0.22
Creature — Goblin
At the beginning of your upkeep, you may have this creature deal 1 damage to target player or planeswalker.
1/1 Mercadian Masques · Common$0.18