Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,401–2,460 (page 41 of 44) · 3 ms
4 banned cards hidden — show them
Creature — Lizard
{1 generic}{red}, {tap}: Destroy target artifact. This creature deals damage to that artifact's controller equal to the artifact's mana value.
1/3 Urza's Legacy · Uncommon$0.40
Creature — Human Cleric
Sacrifice this creature: Regenerate target creature.
{white}{white}, {tap}, Sacrifice this creature: Counter target spell that targets an enchantment.
1/1 Mirage · Uncommon$0.31
Creature — Human Druid
{green}, {tap}, Sacrifice a Forest: Regenerate target creature.
1/1 Mirage · Common$0.19
Creature — Dryad
You may exile a green card from your hand rather than pay this spell's mana cost.
Flash
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
1/3 Mercadian Masques · Rare$1.22
Creature — Homarid Drone
{tap}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated.
{tap}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.
1/2 Alliances · Uncommon$0.15
Creature — Merfolk Wizard
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
1/1 Invasion · Uncommon$0.10
Creature — Merfolk
When this creature enters, draw a card, then discard a card.
1/2 Invasion · Common$0.22
Creature — Merfolk Wizard
{tap}: Target instant or sorcery spell becomes the color of your choice.
1/1 Apocalypse · Uncommon$0.25
Creature — Merfolk Soldier
1/2 Fifth Edition · Common$0.07
Creature — Human Wizard
Morph {2 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, counter target spell.
1/1 Legions · Common$0.25
Creature — Zombie
{black}, {tap}: Creatures of the creature type of your choice attack this turn if able.
1/1 Onslaught · Uncommon$0.17
Creature — Sponge
{tap}: Target creature loses your choice of flying, first strike, or trample until end of turn.
1/1 Urza's Legacy · Uncommon$0.17
Creature — Wall
Defender, flying (This creature can't attack, and it can block creatures with flying.)
1/5 Fourth Edition · Uncommon$0.13
Creature — Skeleton Wall
Defender (This creature can't attack.)
{black}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
1/4 Fourth Edition · Uncommon$0.16
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{black}, {tap}: Target player discards a card. Activate only as a sorcery.
1/3 Mercadian Masques · Common$0.20
Creature — Wall
Defender (This creature can't attack.)
Whenever this creature blocks a creature, that creature can't attack during its controller's next turn.
1/4 Fourth Edition · Uncommon$0.23
Creature — Wall
Defender (This creature can't attack.)
{red}: This creature gets +1/+1 until end of turn.
1/3 Ice Age · Uncommon$0.29
Creature — Wall
Defender (This creature can't attack.)
{2 generic}{blue}{blue}: This creature gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
1/5 Chronicles · Uncommon$0.24
Creature — Illusion
Flying
Players play with their hands revealed.
1/3 Nemesis · Common$0.15
Creature — Goblin
Morph {X}{X}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, create X 1/1 red Goblin creature tokens.
1/1 Legions · Uncommon$0.25
Creature — Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, this creature phases out unless you pay {2 generic}{green}{blue}.
Whenever this creature phases in, put a +1/+1 counter on it.
1/1 Mirage · Rare$0.62
Artifact Creature — Dog
This creature blocks each combat if able.
As long as this creature is untapped, all creatures attacking you get -1/-0.
1/2 Tempest · Uncommon$0.19
Creature — Merfolk Spellshaper
{blue}, {tap}, Discard a card: Return target creature to its owner's hand.
1/1 Mercadian Masques · Common$0.35
Creature — Giant
Domain — This creature gets +1/+1 for each basic land type among lands you control.
1/3 Invasion · Uncommon$0.13
Creature — Human Nomad Cleric
{white}, {tap}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1 Onslaught · Rare$1.55
Creature — Elf
{tap}: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
1/1 Urza's Legacy · Common$0.18
Creature — Bird
Flying
When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1/1 Exodus · Common$0.18
Creature — Elf
{tap}: You gain 1 life for each Elf on the battlefield.
1/1 Onslaught · Common$2.48
Creature — Human Bear Druid
{tap}: Add {green}.
Threshold — This creature gets +3/+3 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Common$0.21
Creature — Plant Wall
Defender; reach (This creature can block creatures with flying.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature with flying blocked by this creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/4 Alliances · Common$0.10
Creature — Human Cleric
{1 generic}{white}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1 generic} for each Cleric on the battlefield."
1/3 Legions · Common$0.14
Creature — Dwarf
{tap}: This creature deals damage to target creature equal to the damage already dealt to it this turn.
1/1 Odyssey · Uncommon$0.26
Creature — Frog
{blue}: This creature gains flying until end of turn.
1/3 Exodus · Common$0.19
Creature — Human Monk
Protection from black
At the beginning of each end step, if this creature dealt damage to an opponent this turn, put a +1/+1 counter on it.
1/1 Fourth Edition · Uncommon$0.31
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
1/1 Apocalypse · Common$0.28
Creature — Shade
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{black}: This creature gets +1/+1 until end of turn.
1/1 Odyssey · Common$0.11
Creature — Bird
Flying, first strike
{white}{white}: This creature gets +2/+0 until end of turn. Activate only once each turn.
1/1 Alliances · Common$0.07
Creature — Human Wizard
Morph {1 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, change the target of target spell or ability with a single target.
1/2 Legions · Uncommon$0.10
Creature — Faerie
Flying
1/2 Homelands · Common$0.11
Creature — Faerie
Flying
{tap}: Target creature gains flying until end of turn.
1/1 Tempest · Uncommon$0.18
Creature — Bird
Flying, protection from blue
1/1 Mirage · Uncommon$0.21
Creature — Sliver
All Sliver creatures have flying.
1/1 Tempest · Common$0.73
Creature — Elf Druid
{tap}: Add {green}.
1/2 Onslaught · Common$0.26
Creature — Elf
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.
1/1 Onslaught · Common$0.31
Creature — Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
1/1 Legions · Uncommon$0.27
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
1/1 Scourge · Uncommon$0.32
Creature — Human Cleric
{tap}: This creature deals 1 damage to target player or planeswalker.
{1 generic}{white}{white}, {tap}: Return target creature an opponent controls to its owner's hand.
1/1 Chronicles · Uncommon$0.23
Creature — Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1 Exodus · Common$0.26
Creature — Human Druid
{tap}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
1/1 Tempest · Rare$0.17
Creature — Human Druid
1/2 Odyssey · Common$0.15
Creature — Wolf
{tap}: Target creature gets +1/+1 until end of turn.
1/1 Fifth Edition · Rare$0.75
Creature — Spirit
{tap}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
1/1 Fourth Edition · Rare$0.63
Legendary Creature — Insect Wizard
Flying
{black}{red}{green}, {tap}: Target player draws a card.
1/2 Chronicles · Rare$0.20
Artifact Creature — Soldier
Vigilance
1/4 Fourth Edition · Common$0.09
Creature — Bird
Flying, vigilance
1/1 Fourth Edition · Common$0.10
Creature — Zombie
Whenever this creature deals combat damage to a player, you may exile target card from that player's graveyard.
1/1 Odyssey · Common$0.16
Creature — Human Druid
{3 generic}{green}, {tap}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
1/2 Odyssey · Rare$0.50
Creature — Human Wizard
{2 generic}{black}, {tap}: Target player discards a card. Activate only during your turn.
1/1 Ice Age · Common$0.16
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target.
1/1 Ice Age · Common$0.21
Creature — Human
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
0/1 Chronicles · Uncommon$0.22