Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 2,401–2,460 (page 41 of 59) · 3 ms
32 banned cards hidden — show them
Enchantment — Aura
Enchant artifact an opponent controls
Whenever enchanted artifact becomes tapped, choose one —
• This Aura deals 1 damage to target player or planeswalker.
• Target player gains 1 life.
Fourth Edition · Rare$0.40
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant artifact
Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
Visions · Uncommon$0.13
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Urza's Saga · Rare$8.98
Sorcery
Target player shuffles their graveyard into their library.
Onslaught · Uncommon$0.20
Creature — Human Soldier
First strike
Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
3/3 Tempest · Uncommon$0.08
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Mercadian Masques · Uncommon$0.30
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Mirage · Rare$4.79
Sorcery
Target creature deals damage to itself equal to its power.
Tempest · Uncommon$0.43
Creature — Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Threshold — As long as there are seven or more cards in your graveyard, this creature is white and has "{tap}: Destroy target black creature."
3/3 Odyssey · Rare$0.52
Enchantment
Whenever a creature is dealt damage, this enchantment deals that much damage to that creature's controller.
Urza's Destiny · Rare$11.45
Sorcery
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Urza's Destiny · Rare$226.32
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Alliances · Common$0.12
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
Urza's Saga · Rare$4.71
Creature — Human Nomad
First strike
Discard a card: This creature gains protection from the color of your choice until end of turn.
2/3 Odyssey · Uncommon$0.16
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Invasion · Rare$0.15
Instant
Until end of turn, creatures you control gain "{1 generic}: Regenerate this creature."
Exodus · Uncommon$0.30
Enchantment
Creatures you control have "Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn."
Urza's Saga · Uncommon$0.15
Sorcery
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Torment · Rare$9.12
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Homelands · Uncommon$0.19
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
Visions · Rare$8.58
Creature — Human Rebel
Whenever one or more creatures attack you, if this creature is untapped, you may untap all creatures you control.
3/3 Prophecy · Uncommon$0.20
Legendary Creature — Dwarf Wizard
{tap}: Reveka deals 2 damage to any target and doesn't untap during your next untap step.
0/1 Homelands · Rare$0.83
World Enchantment
Players play with their hands revealed.
Chronicles · Rare$0.89
Creature — Spirit
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.
*/* Stronghold · Rare$0.06
Creature — Unicorn
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this creature leaves the battlefield, you gain life equal to the number of age counters on it.
2/3 Weatherlight · Uncommon$0.34
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Mercadian Masques · Rare$14.77
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Fourth Edition · Rare$0.39
Sorcery
Return target green card from your graveyard to your hand.
Mercadian Masques · Uncommon$0.20
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Instant
Any number of target players each gain life equal to the greatest mana value among permanents you control.
Scourge · Uncommon$0.24
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Invasion · Uncommon$0.43
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 Invasion · Rare$0.44
Creature — Rhino Beast
You may have this creature assign its combat damage as though it weren't blocked.
{2 generic}{green}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
5/5 Nemesis · Rare$0.27
Land
{tap}: Choose a color. Add one mana of that color unless any player pays {1 generic}. Activate only as an instant.
Prophecy · Uncommon$0.34
Sorcery
Draw three cards. Then if any player pays {2 generic}, discard three cards.
Prophecy · Uncommon$0.18
Sorcery
Unless target player pays {3 generic}, that player loses 5 life and you gain 5 life.
Prophecy · Uncommon$0.19
Sorcery
Unless any player pays {2 generic}, search your library for a card, put that card into your hand, then shuffle.
Prophecy · Rare$4.64
Creature — Dinosaur Beast
Double strike (This creature deals both first-strike and regular combat damage.)
2/1 Legions · Uncommon$0.12
Land
{tap}: Add {colorless}.
As long as this card is in your graveyard, lands you control have "{tap}: Add {green} or {white}."
Judgment · Uncommon$2.58
Enchantment
{white}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Visions · Common$0.33
Enchantment
Whenever a creature attacks, you gain 1 life.
Onslaught · Uncommon$0.40
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Mercadian Masques · Uncommon$0.13
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
Visions · Rare$3.02
Instant
Target blocking creature gets +7/+7 until end of turn.
Fourth Edition · Rare$0.11
Artifact
Echo {3 generic} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{1 generic}, {tap}: Tap target artifact, creature, or land.
Urza's Legacy · Rare$0.99
Creature — Human Wizard
{blue}, Sacrifice this creature: Untap all creatures of the creature type of your choice.
1/3 Onslaught · Uncommon$0.13
Creature — Crab
Vigilance
When this creature dies, draw a card.
1/3 Invasion · Uncommon$0.07
Creature — Human Wizard
{2 generic}{blue}{blue}, {tap}: Draw a card for each Wizard you control.
2/3 Legions · Rare$0.81
Creature — Human Wizard
Whenever this creature deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect lasts indefinitely.)
Morph {blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Rare$1.44
Land
{tap}: Add {colorless}.
{1 generic}{blue}, {tap}: Return target Wizard you control to its owner's hand.
Onslaught · Rare$0.64
Creature — Beast
{1 generic}{blue}: This creature's base power becomes equal to target creature's power. (This effect lasts indefinitely.)
0/3 Legions · Rare$0.35
Artifact
As this artifact enters, choose a color and a creature type.
This artifact enters with X charge counters on it.
{4 generic}, {tap}: Create an X/X creature token of the chosen color and type, where X is the number of charge counters on this artifact.
Onslaught · Rare$1.90
Creature — Shapeshifter
{2 generic}{blue}{blue}, Sacrifice this creature: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3/3 Onslaught · Uncommon$0.25
Creature — Human Wizard
Morph {1 generic}{blue}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, discard two cards, then draw three cards.
2/1 Scourge · Uncommon$0.25
Creature — Human Pirate
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3 generic}.
This creature can block only creatures with flying.
3/2 Mercadian Masques · Rare$0.47
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2 generic}.
2/2 Mercadian Masques · Uncommon$0.32
Artifact
{2 generic}, {tap}: Shuffle target nontoken permanent you control into its owner's library.
Mercadian Masques · Rare$0.52
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Tap target land.
Mercadian Masques · Rare$7.54
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land they control.
Nemesis · Rare$2.07
Enchantment
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Onslaught · Rare$1.24