Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
995 cards · showing 181–240 (page 4 of 17) · 2 ms
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Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
{white}: Return this Aura to its owner's hand.
Stronghold · Common$0.09
Enchantment — Aura
Enchant creature
Enchanted creature has banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Ice Age · Common$0.13
Enchantment — Aura
Enchant green or white creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."
Torment · Common$0.23
Enchantment
This enchantment enters with four polyp counters on it.
Sacrifice an Island: Put two polyp counters on this enchantment.
{blue}, Tap an untapped blue creature you control, Remove a polyp counter from this enchantment: Put a +0/+1 counter on target creature.
Homelands · Common$0.16
Enchantment
Players can't cast spells with the same name as a nontoken permanent.
Players can't play nonbasic lands with the same name as a nontoken permanent.
Mercadian Masques · Rare$0.65
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.
When this enchantment leaves the battlefield, remove all rust counters from all permanents.
Visions · Rare$1.34
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Onslaught · Rare$9.07
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
Mercadian Masques · Rare$0.49
Enchantment
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
Mercadian Masques · Rare$1.01
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
Sacrifice this Aura: It deals 1 damage to target creature.
Torment · Common$0.09
Enchantment — Aura
Enchant creature
When enchanted creature dies, this Aura deals damage equal to that creature's toughness to the creature's controller.
Fourth Edition · Common$0.07
Enchantment
Creatures with flying get -2/-0.
Urza's Saga · Uncommon$0.23
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.
Onslaught · Common$0.06
Enchantment — Aura
Enchant creature
Enchanted creature has protection from black and from red.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Onslaught · Common$0.14
Enchantment — Aura
Enchant creature
{red}: Enchanted creature gets +1/+0 until end of turn.
{red}: Return this Aura to its owner's hand.
Tempest · Common$0.33
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.
Onslaught · Common$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.
Onslaught · Common$0.10
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.
Onslaught · Common$0.11
Enchantment
White creatures get +1/+1.
Fourth Edition · Rare—
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature attacks or blocks, sacrifice this Aura at the beginning of the next cleanup step.
Exodus · Common$0.07
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Exodus · Uncommon$0.70
Enchantment
When this enchantment enters, tap all Islands.
Islands don't untap during their controllers' untap steps.
Ice Age · Rare$2.66
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Exodus · Common$0.11
Enchantment — Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Fourth Edition · Uncommon$0.21
Enchantment — Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Onslaught · Uncommon$1.12
Enchantment
Whenever you cast a creature spell, you may pay {1 generic}. If you do, draw a card, then discard a card.
Mercadian Masques · Uncommon$0.17
Enchantment
Return this enchantment to its owner's hand: Target creature you cast this turn has base power and toughness 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
Mirage · Rare$0.71
Enchantment
At the beginning of your upkeep, put a wind counter on this enchantment, then sacrifice this enchantment unless you pay {green} for each wind counter on it. If you pay, this enchantment deals damage equal to the number of wind counters on it to each creature and each player.
Chronicles · Rare$0.39
Enchantment
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}{blue}.
Chronicles · Rare$0.48
Enchantment — Aura
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {1 generic}{black}. If the player does, untap that creature.
Ice Age · Uncommon$14.87
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice a creature: Regenerate enchanted creature.
Visions · Common$0.29
Enchantment
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
Planeshift · Rare$0.31
Enchantment
All creatures are black.
Urza's Saga · Rare$4.81
Enchantment
{black}{black}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Tempest · Uncommon$1.31
Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Torment · Rare$2.07
Enchantment
When this enchantment enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When this enchantment leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Scourge · Rare$0.19
Enchantment
{red}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Planeshift · Rare$0.20
Enchantment
Whenever a creature enters, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
Onslaught · Rare$0.62
Enchantment
When this enchantment enters, sacrifice all creatures you control.
Creatures you control get +2/+2.
Nemesis · Rare$0.46
Enchantment
Whenever a creature is dealt damage, destroy it. It can't be regenerated.
Tempest · Rare$0.89
Enchantment — Aura
Enchant creature
When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Visions · Common$0.15
Enchantment
{black}{black}: Counter target green spell.
Fourth Edition · Uncommon$0.35
Enchantment
At the beginning of your upkeep, exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1 generic}. If you do, return that card to your hand."
Odyssey · Rare$0.53
Enchantment — Aura
Enchant black creature
Enchanted creature has "Cumulative upkeep—Pay 1 life." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)
When enchanted creature dies, its controller loses 2 life.
Mirage · Uncommon$0.10
Enchantment
Whenever an opponent casts a spell, counter that spell and put a depletion counter on this enchantment. If there are three or more depletion counters on this enchantment, sacrifice it.
Cycling {4 generic}{blue}{blue} ({4}{U}{U}, Discard this card: Draw a card.)
When you cycle this card, you may counter target spell.
Scourge · Rare$21.71
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy · Rare$8.96
Enchantment
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Urza's Saga · Uncommon$0.68
Enchantment
At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.
Apocalypse · Uncommon$0.24
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature doesn't untap during its controller's untap step.
Mercadian Masques · Common$0.04
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay {1 generic}{white}.
Odyssey · Rare$6.46
Enchantment
When this enchantment enters, you gain 10 life.
When this enchantment leaves the battlefield, you lose 10 life.
Urza's Legacy · Rare$1.69
Enchantment
Creatures can't be the targets of spells.
Weatherlight · Rare$0.95
Enchantment
At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. This enchantment deals 2 damage to each player who sacrificed a Plains this way.
Visions · Uncommon$2.04
Enchantment — Aura
Enchant creature
Enchanted creature gets -2/-0.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Urza's Saga · Common$0.09
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land of their choice.
Planeshift · Rare$1.47
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Urza's Saga · Uncommon$0.76
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield.
When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand.
When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Urza's Saga · Uncommon$0.14
Enchantment — Aura
Enchant creature
Shroud (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creature has shroud.
Mercadian Masques · Common$2.65
Enchantment — Aura
Enchant creature
{blue}: Return enchanted creature and this Aura to their owners' hands.
Urza's Destiny · Uncommon$0.18
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{black}, Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
Urza's Saga · Rare$0.51