Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 181–240 (page 4 of 6) · 2 ms
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Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.20
Creature — Goblin
This creature gets -1/-1 for each other creature on the battlefield.
3/3 Tempest · Uncommon$0.16
Creature — Dog
When this creature dies during combat, create four 1/1 green Dog creature tokens.
4/1 Tempest · Rare$0.57
Basic Land — Mountain
({T}: Add {R}.)
Fourth Edition · Common$0.09
Creature — Human Soldier Archer
Reach (This creature can block creatures with flying.)
{white}: This creature can block an additional creature this turn.
2/3 Tempest · Common$0.10
Creature — Sliver
All Sliver creatures get +1/+1.
1/1 Tempest · Common$0.89
Sorcery
Target player gains 8 life.
Tempest · Common$0.08
Enchantment
All lands are 2/2 creatures that are still lands.
Tempest · Rare$5.40
Sorcery
Needle Storm deals 4 damage to each creature with flying.
Tempest · Uncommon$0.10
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Tempest · Rare$0.53
Creature — Licid
{green}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {green} to end this effect.
{green}: Regenerate enchanted creature.
1/1 Tempest · Uncommon$0.20
Creature — Human Soldier
{tap}: This creature deals 1 damage to target creature that was dealt damage this turn.
2/2 Tempest · Uncommon$0.31
Creature — Human Wizard
{tap}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1 Tempest · Rare$0.57
Enchantment
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Tempest · Uncommon$0.53
Legendary Creature — Human Cleric
{tap}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3 Tempest · Rare$2.07
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Tempest · Uncommon$0.20
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Mirage · Common$0.05
Creature — Beast
As this creature enters, choose an opponent.
Pallimud's power is equal to the number of tapped lands the chosen player controls.
*/3 Tempest · Rare$0.39
Artifact Creature — Gnome
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
2/1 Tempest · Uncommon$0.11
Artifact
White spells you cast cost {1 generic} less to cast.
Tempest · Rare$7.67
Enchantment
{2 generic}, Discard a card: Create a 1/1 white Pegasus creature token with flying.
Tempest · Rare$0.45
Sorcery
Destroy all green creatures. They can't be regenerated.
Tempest · Uncommon$0.41
Artifact — Book
{4 generic}, {tap}: Target opponent chooses one of the top two cards of your graveyard. Exile that card and put the other one into your hand.
Tempest · Rare$0.38
Artifact Creature — Phyrexian Golem
5/4 Tempest · Uncommon$0.05
Artifact
{2 generic}, {tap}, Choose flying, first strike, trample, or shadow: Until end of turn, target creature with the chosen ability loses it and another target creature gains it.
Tempest · Uncommon$0.27
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
3/1 Tempest · Common$0.09
Land
This land enters tapped.
{tap}: Add {colorless}.
{tap}: Add {black} or {green}. This land deals 1 damage to you.
Tempest · Rare$1.97
Creature — Imp
Flying
{black}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1 Tempest · Common$0.24
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Fourth Edition · Common$0.15
Enchantment
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Tempest · Rare$0.38
Enchantment
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Tempest · Uncommon$1.94
Artifact
{2 generic}, {tap}: You may tap or untap target creature.
Tempest · Uncommon$0.42
Creature — Licid
{1 generic}{white}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {white} to end this effect.
Enchanted creature has first strike.
1/1 Tempest · Uncommon$0.14
Sorcery
Destroy target land.
Tempest · Uncommon$0.23
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Mirage · Common$0.39
Creature — Human Soldier Archer Ranger
First strike
{green}: Regenerate this creature.
2/2 Tempest · Uncommon$0.19
Creature — Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, sacrifice it unless you sacrifice two Mountains.
5/5 Tempest · Rare$0.40
Creature — Rat
{black}: Destroy target artifact, creature, or land you control.
2/1 Tempest · Common$0.28
Instant
Target creature loses shadow until end of turn.
Draw a card.
Tempest · Common$0.15
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Tempest · Uncommon$6.37
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Tempest · Uncommon$1.51
Instant
Destroy two target nonblack creatures. You lose 5 life.
Tempest · Uncommon$0.08
Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Tempest · Rare$4.82
Land
{tap}: Add one mana of any type that a land you control could produce.
Tempest · Rare$5.13
Creature — Human Soldier
First strike
Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.
3/3 Tempest · Uncommon$0.08
Sorcery
Target creature deals damage to itself equal to its power.
Tempest · Uncommon$0.43
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Tempest · Common$0.36
Sorcery
Rolling Thunder deals X damage divided as you choose among any number of targets.
Tempest · Common$0.12
Enchantment
Artifacts and lands enter tapped.
Tempest · Rare$2.67
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6 Tempest · Common$0.24
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2 Tempest · Common$0.02
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {black}. This land doesn't untap during your next untap step.
Tempest · Uncommon$0.21
Creature — Merfolk
{tap}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
1/1 Tempest · Uncommon$0.35
Creature — Merfolk
{tap}: This creature deals 1 damage to any target.
1/1 Tempest · Common$0.14
Creature — Merfolk
{tap}: Gain control of target creature for as long as that creature is enchanted.
2/3 Tempest · Rare$0.50
Creature — Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
2/2 Tempest · Rare$0.78
Artifact
Red spells you cast cost {1 generic} less to cast.
Tempest · Rare$14.46
Creature — Human Cleric
{1 generic}{white}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1 Tempest · Rare$0.58
Enchantment — Aura
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Tempest · Common$1.60