Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
334 cards · showing 181–240 (page 4 of 6) · 2 ms
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Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Mercadian Masques · Rare$0.28
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mercadian Masques · Rare$12.31
Creature — Horror Mercenary
Flying
1/1 Mercadian Masques · Common$0.11
Sorcery
Creatures target player controls don't untap during that player's next untap step.
Mercadian Masques · Common$0.20
Creature — Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {2 generic}.
2/1 Mercadian Masques · Uncommon$0.14
Instant
Target player skips their next combat phase this turn.
Mercadian Masques · Common$0.30
Artifact
When a creature enters, sacrifice this artifact and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Mercadian Masques · Rare$3.15
Enchantment
Whenever a creature dies, you gain 1 life.
Mercadian Masques · Uncommon$0.34
Basic Land — Mountain
({T}: Add {R}.)
Fourth Edition · Common$0.09
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Mercadian Masques · Common$0.13
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
Mercadian Masques · Rare$4.94
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
2/2 Mercadian Masques · Rare$0.28
Creature — Human Rebel
Flying, protection from black
2/1 Mercadian Masques · Common$0.07
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
Mercadian Masques · Uncommon$0.20
Creature — Human Spellshaper Assassin
{2 generic}{black}, {tap}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2 Mercadian Masques · Rare$1.13
Creature — Ogre
This creature can't block.
4/3 Mercadian Masques · Uncommon$0.09
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
Mercadian Masques · Common$0.19
Creature — Merfolk Spellshaper
{3 generic}{blue}, {tap}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
1/1 Mercadian Masques · Rare$0.65
Artifact
{X}{X}, {tap}: Prevent the next X damage that would be dealt to any target this turn.
Mercadian Masques · Uncommon$0.18
Creature — Dinosaur
Whenever a player plays a land, return this creature to its owner's hand.
6/6 Mercadian Masques · Rare$0.54
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {black}{black}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$1.29
Creature — Human Rebel Warrior
Whenever this creature is dealt combat damage, you gain that much life.
2/3 Mercadian Masques · Common$0.11
Basic Land — Plains
({T}: Add {W}.)
Fourth Edition · Common$0.06
Creature — Human
Whenever this creature becomes blocked, you may look at defending player's hand.
1/2 Mercadian Masques · Common$0.09
Artifact
{tap}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
Mercadian Masques · Rare$0.42
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes blocked, tap all lands defending player controls.
Mercadian Masques · Uncommon$0.34
Creature — Horror Mercenary
{black}: This creature gets +1/+1 until end of turn.
3/3 Mercadian Masques · Uncommon$0.10
Artifact
{X}, {tap}: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
Mercadian Masques · Uncommon$0.18
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost.
Destroy all artifacts.
Mercadian Masques · Rare$1.37
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
Mercadian Masques · Rare$5.50
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
Mercadian Masques · Uncommon$0.31
Creature — Fish
Whenever this creature becomes blocked by a creature, put a -1/-1 counter on that creature.
1/1 Mercadian Masques · Uncommon$0.16
Sorcery
Destroy target land.
Tempest · Uncommon$0.23
Creature — Human Rebel
First strike
{5 generic}, {tap}: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
2/2 Mercadian Masques · Uncommon$0.33
Creature — Human Rebel
{6 generic}, {tap}: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
2/4 Mercadian Masques · Uncommon$0.27
Creature — Human Rebel
{4 generic}, {tap}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
1/2 Mercadian Masques · Common$0.13
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Creatures you control get +1/+1 until end of turn.
Mercadian Masques · Common$0.29
Creature — Human Rebel
{3 generic}, {tap}: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1 Mercadian Masques · Common$0.34
Creature — Human Rebel
Flying
{7 generic}, {tap}: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
3/3 Mercadian Masques · Rare$0.43
Creature — Lizard Mercenary
This creature can't be blocked by Walls.
1/1 Mercadian Masques · Common$0.11
Creature — Human Rebel Scout
Flying
{2 generic}{white}: This creature gains protection from the color of your choice until end of turn.
1/4 Mercadian Masques · Rare$0.35
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {white}{white}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$1.02
Instant
Sacrifice any number of permanents. You gain 2 life for each permanent sacrificed this way.
Mercadian Masques · Uncommon$0.30
Creature — Human Cleric
{1 generic}: Prevent the next 1 damage that would be dealt to this creature this turn.
1/2 Mercadian Masques · Common$0.10
Instant
You may exile a white card from your hand rather than pay this spell's mana cost.
Choose a color. All creatures gain protection from the chosen color until end of turn.
Mercadian Masques · Rare$14.77
Sorcery
Return target green card from your graveyard to your hand.
Mercadian Masques · Uncommon$0.20
Enchantment
{white}, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Visions · Common$0.33
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
Mercadian Masques · Uncommon$0.13
Creature — Human Pirate
Flying
This creature can block only creatures with flying.
3/1 Mercadian Masques · Common$0.07
Creature — Human Pirate
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3 generic}.
This creature can block only creatures with flying.
3/2 Mercadian Masques · Rare$0.47
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1 generic}.
1/1 Mercadian Masques · Common$0.14
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2 generic}.
2/2 Mercadian Masques · Uncommon$0.32
Artifact
{2 generic}, {tap}: Shuffle target nontoken permanent you control into its owner's library.
Mercadian Masques · Rare$0.52
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Tap target land.
Mercadian Masques · Rare$7.54
Creature — Insect
Flying
Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
1/1 Mercadian Masques · Uncommon$0.32
Creature — Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
3/3 Mercadian Masques · Uncommon$0.05
Instant
If you control a Swamp, you may pay 2 life rather than pay this spell's mana cost.
Target creature gets +2/+0 until end of turn.
Mercadian Masques · Common$0.11
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/1 Mercadian Masques · Common$0.08
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
4/4 Mercadian Masques · Rare$1.04
Land
This land enters tapped.
{tap}: Put a storage counter on this land.
{tap}, Remove any number of storage counters from this land: Add {green} for each storage counter removed this way.
Mercadian Masques · Uncommon$0.61