Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
335 cards · showing 181–240 (page 4 of 6) · 2 ms
Instant
Kicker {2 generic} (You may pay an additional {2} as you cast this spell.)
Counter target spell if its mana value is 2 or less. If this spell was kicked, counter that spell if its mana value is 4 or less instead.
Invasion · Common$0.16
Enchantment
{1 generic}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
Invasion · Common$0.22
Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the greatest mana value may change the target or targets. If two or more cards are tied for greatest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
Invasion · Rare$1.06
Enchantment
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
Invasion · Uncommon$0.28
Enchantment
Whenever a player casts a creature spell, destroy all Reflections. Then that player creates an X/X white Reflection creature token, where X is the mana value of that spell.
Invasion · Rare$0.46
Creature — Zombie
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1 generic}{black}{black}. If you do, return it to your hand.
{1 generic}{red}{red}, Sacrifice this creature: It deals 2 damage to any target.
2/1 Invasion · Rare$0.16
Creature — Elf Druid
As this creature enters, choose a color.
{tap}: Add {green}.
{tap}: Add one mana of the chosen color.
1/1 Mirage · Common$0.15
Creature — Elf Druid
When this creature enters, add one mana of any color.
2/1 Invasion · Common$0.21
Creature — Elf Scout
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2 Invasion · Common$0.25
Creature — Human Wizard
{2 generic}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.)
2/1 Invasion · Uncommon$0.10
Creature — Kavu
Flash
Haste
3/1 Invasion · Rare$0.43
Creature — Bird
Flying
{1 generic}: This creature becomes the color of your choice until end of turn.
2/2 Invasion · Uncommon$0.21
Creature — Elephant
{green}: Target creature blocks this creature this turn if able.
2/2 Invasion · Common$0.08
Creature — Rat
When this creature enters, target opponent discards a card.
1/1 Urza's Destiny · Common$0.15
Creature — Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
2/2 Invasion · Common$0.06
Enchantment
{1 generic}, Pay 2 life: This enchantment deals 1 damage to any target.
Invasion · Rare$0.28
Instant
Destroy two target nonblack creatures. You lose 5 life.
Tempest · Uncommon$0.08
Instant
Return target permanent to its owner's hand. Then that player discards a card.
Invasion · Common$0.09
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Invasion · Common$0.07
Instant
Return target creature to its owner's hand.
Draw a card.
Invasion · Common$0.10
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
Invasion · Rare$0.15
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.
Invasion · Common$0.23
Instant
You gain 3 life.
Draw a card.
Invasion · Common$0.06
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
Invasion · Uncommon$0.43
Legendary Creature — Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
4/6 Invasion · Rare$0.44
Creature — Crab
Vigilance
When this creature dies, draw a card.
1/3 Invasion · Uncommon$0.07
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {red}{green}{white}.
3/3 Invasion · Uncommon$0.18
Legendary Creature — Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2 generic}{green}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6 Invasion · Rare$0.22
Creature — Kavu
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
1/1 Invasion · Common$0.15
Creature — Kavu
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3 Invasion · Uncommon$0.26
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Destroy all creatures. They can't be regenerated.
Invasion · Rare$0.30
Creature — Leech
First strike
Red spells you cast cost {red} more to cast.
2/2 Invasion · Rare$0.24
Creature — Djinn
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.12
Creature — Cat Beast Warrior
Trample, protection from blue and from red
5/5 Invasion · Rare$0.31
Land
This land enters tapped.
{tap}: Add {blue} or {black}.
Invasion · Uncommon$0.18
Creature — Human Cleric Archer
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{tap}: This creature deals 1 damage to any target.
1/1 Invasion · Uncommon$0.19
Instant
Prevent all damage that would be dealt to you this turn by a source of your choice. Whenever damage from a black or red source is prevented this way this turn, you gain that much life.
Invasion · Uncommon$0.17
Creature — Leech
Flying
Blue spells you cast cost {blue} more to cast.
2/2 Invasion · Rare$0.32
Enchantment
Whenever a player kicks a spell, you create a 1/1 green Saproling creature token.
Invasion · Rare$0.44
Sorcery
You may cast this spell as though it had flash if you pay {2 generic} more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.
Invasion · Rare$0.53
Sorcery
Kicker {green} (You may pay an additional {G} as you cast this spell.)
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
Invasion · Common$0.08
Creature — Cat
This creature can't attack unless a black or green creature also attacks.
2/1 Invasion · Common$0.14
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+1.
Invasion · Common$0.10
Instant
Kicker {red} (You may pay an additional {R} as you cast this spell.)
Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Invasion · Common$0.20
Sorcery
Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.
Invasion · Uncommon$0.94
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Invasion · Uncommon$0.22
Artifact
{tap}: Add {white} or {blue}.
Invasion · Uncommon$0.26
Enchantment
Your opponents play with their hands revealed.
Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Invasion · Uncommon$0.27
Creature — Kavu
{red}: This creature gains haste until end of turn.
4/4 Invasion · Common$0.14
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{white}: Return this Aura to its owner's hand.
Exodus · Common$0.12
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)
{blue}: Return this Aura to its owner's hand.
Tempest · Common$0.25
Creature — Human Wizard
Kicker {1 generic}{black} (You may pay an additional {1}{B} as you cast this spell.)
When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
1/1 Invasion · Uncommon$0.21
Enchantment
{1 generic}{red}, Sacrifice a creature: Destroy target nonbasic land.
Invasion · Uncommon$0.29
Land
This land enters tapped.
{tap}: Add {red} or {green}.
Invasion · Uncommon$0.16
Creature — Phyrexian Barbarian Zombie
Protection from white
2/2 Invasion · Common$0.15
Creature — Merfolk
Protection from Kavu
2/2 Invasion · Common$0.15
Instant
Simoon deals 1 damage to each creature target opponent controls.
Visions · Uncommon$0.20
Creature — Kavu
This creature gets +1/+1 as long as no opponent controls a white or blue creature.
1/1 Invasion · Uncommon$0.13
Creature — Elemental
Kicker {red} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, if this creature wasn't kicked, sacrifice it.
5/3 Invasion · Rare$0.16