Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
369 cards · showing 181–240 (page 4 of 7) · 1 ms
4 banned cards hidden — show them
Creature — Elemental Beast
At end of combat, destroy all creatures blocking or blocked by this creature.
2/4 Ice Age · Uncommon$0.25
Creature — Human Soldier
{tap}: Target creature gets +1/+1 until end of turn. When that creature leaves the battlefield this turn, sacrifice this creature. Activate only during combat and only if defending player controls no snow lands.
1/1 Ice Age · Common$0.18
Creature — Human Knight
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
{white}{white}: This creature gets +0/+2 until end of turn.
1/1 Ice Age · Rare$1.45
Creature — Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/5 Ice Age · Rare$0.94
Creature — Human Soldier
{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
2/5 Ice Age · Rare$0.21
Creature — Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Ice Age · Uncommon$0.24
Creature — Human Knight
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Ice Age · Common$0.20
Creature — Human Warrior
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
1/1 Ice Age · Common$0.29
Creature — Human Knight
Protection from white
{black}: This creature gains first strike until end of turn.
{black}{black}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.38
Creature — Human Wizard
{2 generic}{red}: Target creature gets +1/+0 until end of turn.
{blue}{blue}: Target creature you control gains flying until end of turn. Sacrifice it at the beginning of the next end step.
1/1 Ice Age · Uncommon$0.28
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Ice Age · Common$0.19
Creature — Human Wizard Sorcerer
{tap}, Discard a nonblack card: Draw a card.
{tap}, Discard a black card: Draw two cards, then discard one of them.
1/1 Ice Age · Common$0.09
Creature — Vampire
At the beginning of each end step, if a creature dealt damage by this creature this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of this creature.
3/3 Ice Age · Uncommon$0.34
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {white} or {blue}. Put a depletion counter on this land.
Ice Age · Rare$1.19
Artifact
Whenever a player casts a blue spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.98
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Ice Age · Common$0.25
Land
This land doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from this land.
{tap}: Add {black} or {red}. Put a depletion counter on this land.
Ice Age · Rare$1.14
Creature — Zombie
Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
2/3 Ice Age · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Ice Age · Uncommon$0.14
Enchantment
Whenever an opponent casts a green spell, you may pay {black}{black}. If you do, look at that player's hand and choose a card from it. The player discards that card.
{black}{black}: Return this enchantment to its owner's hand.
Ice Age · Uncommon$0.31
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
*/1+* Ice Age · Rare$0.26
Instant
Target creature gains first strike until end of turn.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Rare$1.00
Creature — Zombie
Whenever this creature blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
2/3 Ice Age · Common$0.19
Enchantment
At the beginning of your upkeep, for each player, this enchantment deals 1 damage to that player unless they pay {black} or {3 generic}.
Ice Age · Uncommon$0.49
Creature — Human Knight
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
1+*/1+* Ice Age · Rare$0.49
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Enchantment — Aura
Enchant creature
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Ice Age · Uncommon$0.20
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Artifact
Whenever a player casts a green spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.48
Legendary Creature — Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1 Ice Age · Rare$6.67
Instant
Cast this spell only during combat on your turn before blockers are declared.
You choose which creatures block this combat and how those creatures block.
Whenever a creature attacks and isn't blocked this combat, untap it and remove it from combat.
Ice Age · Uncommon$0.26
Enchantment
All lands are no longer snow.
Ice Age · Uncommon$0.22
Creature — Human Mercenary
{3 generic}: The next time this creature would deal damage to you this turn, prevent that damage. Any player may activate this ability.
3/3 Ice Age · Rare$0.62
Legendary Creature — Human
Merieke Ri Berit doesn't untap during your untap step.
{tap}: Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
1/1 Ice Age · Rare$2.88
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{blue}, Discard a card: Draw a card.
Ice Age · Rare$2.09
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
Ice Age · Common$0.17
Sorcery
Target player discards a card.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.12
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Ice Age · Uncommon$0.25
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3 generic}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Ice Age · Rare$0.43
Creature — Demon Minion
Protection from black
At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it.
{tap}: Destroy target creature or land.
5/5 Ice Age · Rare$1.05
Creature — Demon Minion
At the beginning of your upkeep, this creature deals 2 damage to you unless you pay {black}{black}.
{tap}: Target creature gets +3/-2 until end of turn.
4/4 Ice Age · Rare$0.77
Creature — Illusion
{blue}: Counter target spell that targets this creature.
1/2 Ice Age · Common$0.10
Creature — Worm
You may choose not to untap this creature during your untap step.
{tap}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Ice Age · Uncommon$0.21
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Ice Age · Rare$0.95
Creature — Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
3/3 Ice Age · Common$0.22
Basic Land — Mountain
({T}: Add {R}.)
Fourth Edition · Common$0.09
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1 Ice Age · Common$0.15
Creature — Giant
{1 generic}{red}{red}: Until end of turn, whenever you cast a black spell, put a +1/+1 counter on this creature.
2/2 Ice Age · Rare$0.58
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Ice Age · Rare$6.73
Creature — Human Wizard
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1 generic} for each music counter on it," it gains that ability.
1/3 Ice Age · Rare$1.13
Enchantment — Aura
Enchant land you control
Cumulative upkeep {1 generic}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."
Ice Age · Rare$0.53
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4 generic}.
Ice Age · Common$10.58
Artifact
Whenever a player casts a white spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Artifact
Cumulative upkeep {3 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If tapped for mana, Plains produce {red}, Islands produce {green}, Swamps produce {white}, Mountains produce {blue}, and Forests produce {black} instead of any other type.
Ice Age · Rare$3.54
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Ice Age · Uncommon$2.20
Creature — Imp
{tap}: Untap target blue creature.
{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1 Ice Age · Common$0.22
Enchantment
Whenever you lose life, for each 1 life you lost, sacrifice a permanent other than this enchantment unless you discard a card. (Damage dealt to you causes you to lose life.)
{black}{black}: Draw a card.
Ice Age · Rare$0.57
Artifact
Whenever a player casts a black spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.36
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Ice Age · Uncommon$0.26
Creature — Orc
This creature can't attack unless at least two other creatures attack.
This creature can't block unless at least two other creatures block.
2/2 Ice Age · Common$0.11