Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
431 cards · showing 181–240 (page 4 of 8) · 2 ms
3 banned cards hidden — show them
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {green} for each storage counter removed this way.
Fifth Edition · Rare$0.86
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2.
Fourth Edition · Common$0.08
Creature — Homarid Warrior
{blue}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
3/3 Fifth Edition · Common$0.11
Instant
Target creature gets +X/+0 until end of turn.
Fourth Edition · Common$0.11
Artifact
At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.
Fourth Edition · Rare$5.26
Creature — Elemental
At the beginning of your upkeep, sacrifice this creature unless you pay {green}{green}.
6/2 Homelands · Common$0.11
Instant
Return all artifacts target player owns to their hand.
Fourth Edition · Rare$1.64
Creature — Minotaur
2/3 Fourth Edition · Common$0.08
Sorcery
Hurricane deals X damage to each creature with flying and each player.
Fourth Edition · Uncommon$0.29
Instant
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
Ice Age · Common$4.51
Creature — Human Soldier
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/4 Fifth Edition · Uncommon$0.17
Creature — Human Soldier Scout
{1 generic}, {tap}: Target creature gains first strike until end of turn.
1/1 Fifth Edition · Common$0.11
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {white} for each storage counter removed this way.
Fifth Edition · Rare$0.76
Sorcery
Create four 1/1 white Citizen creature tokens.
Fifth Edition · Rare$0.37
Land
You may choose not to untap this land during your untap step.
{tap}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.
Ice Age · Uncommon$0.32
Enchantment — Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Ice Age · Common$0.16
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Ice Age · Common$0.15
Instant
Inferno deals 6 damage to each creature and each player.
Fourth Edition · Rare$0.45
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
All creatures get +1/+0 for each time counter on this artifact.
{3 generic}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Ice Age · Rare$0.46
Creature — Cleric
{1 generic}: Add {black}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
1/1 Fifth Edition · Common$0.12
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Fourth Edition · Uncommon$1.80
Artifact
Whenever a player casts a red spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Homelands · Rare$0.33
Creature — Orc
This creature can't block creatures with power 2 or greater.
2/2 Fourth Edition · Common$0.10
Creature — Treefolk
3/5 Fourth Edition · Common$0.17
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Fourth Edition · Rare$2.73
Artifact
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.17
Creature — Giant Cleric
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
3/3 Chronicles · Uncommon$0.18
Artifact
{1 generic}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Fourth Edition · Rare$0.42
Artifact — Book
{2 generic}, {tap}: Draw a card, then discard a card.
Chronicles · Rare$0.13
Artifact
{3 generic}, {tap}: Untap target creature.
Fourth Edition · Rare$0.59
Artifact — Book
{4 generic}, {tap}: Draw a card.
Fourth Edition · Rare$0.15
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
Ice Age · Rare$0.31
Creature — Wurm
Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
6/6 Ice Age · Uncommon$0.22
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Ice Age · Rare$5.62
Artifact
{4 generic}, {tap}: Target creature can't be blocked this turn except by Walls.
Homelands · Uncommon$0.16
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{white}.
Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
Ice Age · Uncommon$0.22
Sorcery
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
Chronicles · Rare$0.32
Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Fourth Edition · Uncommon$0.18
Land
{tap}: Add {colorless}.
{tap}: Add {red} or {green}. This land deals 1 damage to you.
Ice Age · Rare$0.48
Creature — Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
*/* Fourth Edition · Uncommon$0.25
Creature — Insect
Flying
{green}: This creature gets +1/+1 until end of turn.
0/1 Fourth Edition · Uncommon$0.35
Enchantment
Artifacts, creatures, and lands your opponents control enter tapped.
Fourth Edition · Uncommon$0.65
Creature — Skeleton
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
3/1 Ice Age · Common$0.13
Creature — Human Soldier
{tap}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
2/5 Ice Age · Rare$0.21
Creature — Human Soldier
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Ice Age · Uncommon$0.24
Creature — Human Knight
Protection from white
{black}: This creature gains first strike until end of turn.
{black}{black}: This creature gets +1/+0 until end of turn.
2/1 Ice Age · Uncommon$0.38
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +1/+1.
Ice Age · Common$0.19
Creature — Human Wizard Sorcerer
{tap}, Discard a nonblack card: Draw a card.
{tap}, Discard a black card: Draw two cards, then discard one of them.
1/1 Ice Age · Common$0.09
Creature — Minotaur
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
1/4 Homelands · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Ice Age · Uncommon$0.14
Creature — Leviathan
Trample
This creature enters tapped and doesn't untap during your untap step.
At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature.
This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
10/10 Fourth Edition · Rare$0.30
Creature — Human Druid
{tap}: Untap target land.
1/1 Fourth Edition · Uncommon$0.23
Creature — Lhurgoyf
Lhurgoyf's power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1.
*/1+* Ice Age · Rare$0.26
Artifact
You have no maximum hand size.
If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Fourth Edition · Uncommon$3.16
Enchantment
{green}{green}: Counter target black spell.
Fourth Edition · Uncommon$0.30
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Fourth Edition · Uncommon$0.20
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
Fourth Edition · Rare$0.39