Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
406 cards · showing 181–240 (page 4 of 7) · 1 ms
5 banned cards hidden — show them
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Prophecy · Rare$5.67
Enchantment
{2 generic}, Sacrifice a nontoken permanent: Draw a card.
Weatherlight · Rare$2.96
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Weatherlight · Rare$1.06
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Homelands · Rare$0.33
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Fourth Edition · Rare$2.73
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Mercadian Masques · Rare$0.71
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Odyssey · Rare$1.74
Enchantment
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Creatures with flying can't attack or block, and their activated abilities with {tap} in their costs can't be activated.
Visions · Rare$1.05
Enchantment
Whenever a creature with power 4 or greater enters, its controller draws a card.
Invasion · Rare$1.12
Enchantment
At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature of their choice that they controlled since the beginning of the turn.
Planeshift · Rare$0.41
World Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
Homelands · Rare$16.69
World Enchantment
Discard a card: If the discarded card was a land card, this enchantment deals 2 damage to target player or planeswalker. Any player may activate this ability.
Chronicles · Rare$1.06
Enchantment
Whenever a permanent other than this enchantment is put into a graveyard from the battlefield, this enchantment deals 1 damage to each creature and each player.
When no creatures are on the battlefield, sacrifice this enchantment.
Torment · Rare$9.99
Enchantment
Whenever a creature enters, destroy it.
{0 generic}: Destroy this enchantment. You skip your next turn. Any player may activate this ability.
Scourge · Rare$10.47
Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Mercadian Masques · Rare$1.10
Enchantment
Whenever a player casts a red spell, you may pay {red}. If you do, this enchantment deals 1 damage to any target.
Visions · Rare$0.64
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest.
Players can't play lands as long as ten or more lands are on the battlefield.
Exodus · Rare$3.16
Enchantment — Aura
Enchant artifact
Whenever you're dealt damage, put that many vitality counters on this Aura.
At the beginning of your upkeep, you may remove a vitality counter from this Aura. If you do, you gain 1 life.
Fourth Edition · Rare$0.39
Enchantment
All Forests are 1/1 creatures that are still lands.
Fourth Edition · Rare$0.48
Enchantment
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
Urza's Saga · Rare$0.40
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
Urza's Legacy · Rare$0.58
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4 generic} for each creature chosen this way. If the player does, untap those creatures.
Fourth Edition · Rare$0.41
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on this enchantment.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on this enchantment, then this enchantment deals damage to the player equal to the number of cards they drew this way.
Mirage · Rare$0.53
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Homelands · Rare$0.56
Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {colorless}. Any player may activate this ability but only during their turn before the end step.
Nemesis · Rare$0.74
Enchantment
Whenever a creature enters, you may add an amount of {colorless} equal to the number of creatures you control that share a creature type with it.
Onslaught · Rare$56.35
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Fourth Edition · Rare$0.54
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Invasion · Rare$4.79
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Fourth Edition · Rare$4.42
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Exodus · Rare$1.23
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{blue}, Discard a card: Draw a card.
Ice Age · Rare$2.09
Enchantment
{2 generic}{red}{green}, Discard two cards at random: This enchantment deals 4 damage to any target.
Invasion · Rare$0.33
Enchantment
At the beginning of your upkeep, you may put a verse counter on this enchantment.
{green}, Sacrifice this enchantment: Create X 3/3 green Beast creature tokens, where X is the number of verse counters on this enchantment.
Urza's Saga · Rare$0.58
Enchantment
Discard a card: You may tap or untap target artifact, creature, or land.
Exodus · Rare$48.97
Enchantment — Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay {3 generic}. If they don't, this Aura deals 2 damage to that player and you tap that creature.
Ice Age · Rare$0.43
Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
Judgment · Rare$3.11
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Tempest · Rare$8.50
Enchantment
Permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Judgment · Rare$0.51
Enchantment
Soldier creatures have vigilance.
{2 generic}{white}: Create a 1/1 white Soldier creature token.
Onslaught · Rare$0.75
Enchantment
At the beginning of each player's end step, tap all untapped Islands that player controls and this enchantment deals X damage to the player, where X is the number of Islands tapped this way.
Ice Age · Rare$0.95
Enchantment
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game.
Torment · Rare$6.28
Enchantment
Whenever a creature is put into your graveyard from the battlefield, put that card on top of your library.
Stronghold · Rare$18.22
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Ice Age · Rare$6.73
Enchantment
{black}{black}, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.
Nemesis · Rare$0.36
World Enchantment
All creatures lose flying and islandwalk.
Homelands · Rare$0.97
Enchantment — Aura
Enchant land you control
Cumulative upkeep {1 generic}{blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Enchanted land has "{tap}: Target creature gets +2/+2 until end of turn."
Ice Age · Rare$0.53
Enchantment — Aura
Enchant creature
Enchanted creature gets +8/+8 and has trample.
Onslaught · Rare$0.57
Enchantment
Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.
Odyssey · Rare$2.14
Enchantment
When this enchantment enters, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
Planeshift · Rare$0.53
Enchantment
All lands are 2/2 creatures that are still lands.
Tempest · Rare$5.40
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {green}.
Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.
Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
Alliances · Rare$2.40
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Odyssey · Rare$8.75
Enchantment
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When this enchantment leaves the battlefield, you lose the game.
Odyssey · Rare$11.21
Enchantment
Whenever a creature deals damage to you, destroy it.
Urza's Legacy · Rare$11.57
Enchantment
Whenever a creature becomes blocked by a creature with lesser power, destroy the blocking creature.
Whenever a creature blocks a creature with lesser power, destroy the attacking creature.
Tempest · Rare$0.53
World Enchantment
As this enchantment enters, you and an opponent each choose a card name other than a basic land card name.
Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Mirage · Rare$1.66