Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
1,769 cards · showing 181–240 (page 4 of 30) · 6 ms
24 banned cards hidden — show them
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Onslaught · Rare$9.07
Enchantment
Whenever a creature dies, tap all untapped creatures that share a creature type with it or untap all tapped creatures that share a creature type with it.
Scourge · Rare$9.02
Creature — Sliver
Whenever a Sliver deals damage, its controller gains that much life.
3/3 Legions · Rare$9.01
Enchantment
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
Urza's Saga · Rare$8.98
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Urza's Legacy · Rare$8.96
Artifact
No more than two creatures can attack you each combat.
Urza's Legacy · Rare$8.88
Artifact
Whenever a land enters, this artifact deals 2 damage to that land's controller.
Fourth Edition · Rare$8.83
Creature — Spirit
When this creature dies, each player may pay any amount of mana. Then each player creates a number of 1/1 green Squirrel creature tokens equal to the amount of mana they paid this way.
3/4 Weatherlight · Rare$8.75
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.
Odyssey · Rare$8.75
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to them.
Odyssey · Rare$8.69
Artifact
Flashback costs you pay cost {2 generic} less.
Flashback costs your opponents pay cost {2 generic} more.
Odyssey · Rare$8.68
Sorcery
Destroy all creatures with power 4 or greater. They can't be regenerated.
Visions · Rare$8.58
Sorcery
Separate all creatures target player controls into two piles. Destroy all creatures in the pile of that player's choice. They can't be regenerated.
Invasion · Rare$8.57
Enchantment
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
Tempest · Rare$8.50
Artifact
{tap}: Add {red}.
Sacrifice this artifact: Add {red}.
Mercadian Masques · Rare$8.39
Enchantment
Fading 7 (This enchantment enters with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from this enchantment: Create a green Saproling creature token. It has "This token's power and toughness are each equal to the number of fade counters on Saproling Burst."
When this enchantment leaves the battlefield, destroy all tokens created with this enchantment. They can't be regenerated.
Nemesis · Rare$8.34
Enchantment
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Urza's Saga · Rare$8.33
Enchantment
At the beginning of your upkeep, this enchantment deals 1 damage to you.
Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
Mirage · Rare$8.31
Creature — Illusion
Flying
When this creature dies, you gain control of all enchantments. (You don't get to move Auras.)
2/2 Urza's Destiny · Rare$8.25
Artifact
Blue spells you cast cost {1 generic} less to cast.
Tempest · Rare$8.23
Instant
Buyback {2 generic} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Tempest · Rare$8.19
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5 Mirage · Rare$7.92
Sorcery
Exile all permanents. You discard your hand.
Tempest · Rare$7.91
Creature — Atog
{0 generic}: This creature gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
1/2 Visions · Rare$7.83
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Mirage · Rare$7.70
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Alliances · Rare$7.68
Artifact
White spells you cast cost {1 generic} less to cast.
Tempest · Rare$7.67
Enchantment
{1 generic}, Pay 1 life: Draw a card, then discard a card.
Mirage · Rare$7.65
Land
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add {colorless}{blue}.
{1 generic}, {tap}: Scry 1.
Alliances · Rare$7.64
Sorcery
Target player takes an extra turn after this one.
Tempest · Rare$7.64
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Tap target land.
Mercadian Masques · Rare$7.54
Creature — Sliver
All Slivers have "{tap}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
3/3 Legions · Rare$7.52
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, look at the top ten cards of your library, then exile any number of them and put the rest back on top of your library in any order.
When this enchantment leaves the battlefield, shuffle your library.
Weatherlight · Rare$7.50
Enchantment
Players can't untap more than one creature during their untap steps.
Fourth Edition · Rare$7.47
Legendary Creature — Angel
Flying, vigilance
Radiant gets +1/+1 for each other creature on the battlefield with flying.
3/3 Urza's Legacy · Rare$7.43
Creature — Efreet
Flying
{0 generic}: Flip a coin. If you win the flip, this creature phases out. If you lose the flip, sacrifice this creature. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/1 Mirage · Rare$7.28
Enchantment
At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.
Exodus · Rare$7.28
Creature — Faerie Druid
{tap}: You may put a Faerie permanent card from your hand onto the battlefield.
{2 generic}{green}: Target green creature gains protection from black until end of turn.
2/2 Homelands · Rare$7.28
Sorcery
Destroy all lands.
Fourth Edition · Rare$7.21
Creature — Bird Wizard
Flying
{tap}, Tap two untapped Birds you control: Return target permanent to its owner's hand.
1/2 Legions · Rare$7.20
Creature — Elemental Cat
Trample, haste
At the beginning of the end step, sacrifice this creature.
Morph {red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7/1 Onslaught · Rare$7.16
Artifact
{2 generic}, {tap}, Discard your hand: Counter target noncreature spell.
Exodus · Rare$7.11
Creature — Bird
Flying
{tap}: Add one mana of any color.
0/1 Fourth Edition · Rare$7.07
Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Odyssey · Rare$7.07
Artifact
Whenever a player plays a land, that player draws a card.
Stronghold · Rare$7.02
Artifact
Each spell costs {3 generic} more to cast except during its controller's turn.
Urza's Legacy · Rare$6.94
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1/1 Judgment · Rare$6.91
Enchantment
Creatures without flying don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay {2 generic} for each creature chosen this way. If the player does, untap those creatures.
Ice Age · Rare$6.73
Enchantment
At the beginning of each upkeep, untap all creatures and lands.
Stronghold · Rare$6.72
Legendary Creature — Human Knight
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.
Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
1/1 Ice Age · Rare$6.67
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Enchantment
Nonbasic lands are Mountains.
Chronicles · Rare$6.64
Artifact
{tap}: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
{tap}: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Alliances · Rare$6.57
Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Mercadian Masques · Rare$6.57
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Land
This land doesn't untap during your untap step.
At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.
{tap}: Add one mana of any color.
Planeshift · Rare$6.50
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Enchantment
If damage would be dealt to you, put that many delay counters on this enchantment instead.
At the beginning of your upkeep, remove all delay counters from this enchantment. For each delay counter removed this way, you lose 1 life unless you pay {1 generic}{white}.
Odyssey · Rare$6.46
Enchantment
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Odyssey · Rare$6.45
Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Urza's Destiny · Rare$6.38