Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
696 cards · showing 181–240 (page 4 of 12) · 7 ms
1 banned card hidden — show them
Creature — Dwarf
{red}, Sacrifice this creature: Target black creature gets +1/+0 and gains first strike until end of turn.
1/1 Torment · Common$0.36
Creature — Zombie Cat
At the beginning of your upkeep, you may exile a creature card from a graveyard. If you do, put a +1/+1 counter on this creature. If you don't, tap this creature.
1/1 Onslaught · Rare$0.45
Creature — Human Warrior
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
2/3 Fourth Edition · Common$0.05
Creature — Illusion
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When this creature phases out or leaves the battlefield, mill three cards.
{blue}: Until your next upkeep, this creature can't phase out.
2/2 Weatherlight · Rare$0.83
Creature — Human Wizard
This creature can't be blocked.
{blue}, Discard a card: Return this creature to its owner's hand.
1/1 Odyssey · Common$0.20
Creature — Human Cleric
All morph costs cost {2 generic} more. (This doesn't affect the cost to cast creature spells face down.)
1/2 Scourge · Rare$0.21
Creature — Human Soldier
{tap}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.
2/1 Urza's Legacy · Common$0.08
Creature — Faerie
Kicker {3 generic}{blue} (You may pay an additional {3}{U} as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it and with flying.
1/1 Invasion · Common$0.16
Creature — Human Cleric
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
1/1 Urza's Saga · Rare$3.70
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
This creature can't block.
2/2 Visions · Common$0.08
Creature — Human Druid
Whenever an enchantment is put into a graveyard from the battlefield, draw a card.
1/2 Visions · Rare$10.08
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Mirage · Common$0.08
Creature — Zombie Goblin
When this creature dies, target creature gets -1/-1 until end of turn.
1/1 Onslaught · Common$0.09
Creature — Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
1/1 Urza's Destiny · Common$0.23
Creature — Dog
Whenever this creature is dealt damage, you lose that much life.
2/2 Odyssey · Common$0.09
Creature — Human Soldier Ranger
{green}, {tap}: You may put a basic land card from your hand onto the battlefield.
2/1 Invasion · Uncommon$0.29
Creature — Human Wizard
{tap}: This creature deals 1 damage to any target and 1 damage to you.
1/1 Tempest · Common$0.15
Creature — Human Soldier
{1 generic}: This creature gets +1/+1 until end of turn. Any player may activate this ability.
{1 generic}: This creature gets -1/-1 until end of turn. Any player may activate this ability.
2/2 Mercadian Masques · Common$0.21
Creature — Djinn
Flying
At the beginning of your upkeep, this creature deals 1 damage to you.
2/2 Weatherlight · Common$0.06
Creature — Bird
This creature has flying as long as it's enchanted.
1/1 Urza's Destiny · Common$0.14
Creature — Phyrexian Horror
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
4/4 Urza's Saga · Uncommon$0.25
Creature — Wall
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by this creature.
0/2 Urza's Saga · Uncommon$0.16
Creature — Insect
Flying
{black}: Regenerate this creature.
1/1 Urza's Legacy · Common$0.16
Creature — Human
Whenever this creature blocks, it gets +2/+0 until end of turn.
1/1 Homelands · Common$0.11
Creature — Human Cleric
Protection from Goblins
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Onslaught · Common$0.13
Creature — Centaur Shaman
{tap}: Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
2/1 Judgment · Uncommon$0.21
Creature — Imp
Flying
When this creature enters, you lose 2 life.
2/2 Stronghold · Common$0.08
Creature — Bird
Flying, protection from red
1/1 Visions · Common$0.20
Creature — Human Rebel
2/2 Mercadian Masques · Common$0.09
Creature — Human Cleric
{tap}, Sacrifice a red or white creature: This creature deals damage to any target equal to half the sacrificed creature's power, rounded down.
1/1 Ice Age · Uncommon$0.22
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and can't block.
1/1 Odyssey · Common$0.10
Creature — Human Soldier
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.
1/1 Scourge · Common$0.07
Creature — Human Wizard
1/1 Legions · Common$0.03
Creature — Elf Druid
{tap}: Add {green}.
1/1 Ice Age · Common$1.03
Creature — Elf
Creature spells can't be countered.
1/1 Planeshift · Rare$1.06
Creature — Elf Merfolk
Flying
2/2 Apocalypse · Common$0.18
Creature — Merfolk Knight
Protection from red
2/2 Invasion · Common$0.26
Creature — Elf
Cycling {2 generic}{green}{green} ({2}{G}{G}, Discard this card: Draw a card.)
When you cycle this card, Elf creatures get +2/+2 until end of turn.
2/2 Legions · Uncommon$0.14
Creature — Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature.
2/2 Chronicles · Common$0.10
Creature — Dog Spirit
Vigilance
Whenever this creature blocks or becomes blocked by a white creature, this creature gains first strike until end of turn.
1/1 Homelands · Uncommon$0.15
Creature — Bird
Flying
When this creature dies, you may pay {1 generic}{blue}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1 Homelands · Common$0.11
Creature — Slug
{5 generic}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1/1 Chronicles · Common$0.11
Creature — Turtle
This creature gets +0/+3 as long as it's untapped.
1/1 Fourth Edition · Common$0.07
Creature — Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
3/3 Urza's Saga · Rare$211.96
Creature — Cat
Prevent all damage that would be dealt to this creature.
{2 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
1/1 Prophecy · Common$0.17
Creature — Human Soldier
2/2 Onslaught · Common$0.03
Creature — Goblin Artificer
{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1/1 Chronicles · Uncommon$0.18
Creature — Goblin Warrior
{red}: This creature gains flying until end of turn.
1/1 Fourth Edition · Uncommon$0.07
Creature — Goblin Warrior
This creature attacks each combat if able.
2/2 Scourge · Common$0.06
Creature — Goblin
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
2/1 Urza's Saga · Uncommon$2.40
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target Wall.
1/1 Chronicles · Common$0.11
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
2/2 Mirage · Common$0.09
Creature — Goblin
When this creature leaves the battlefield, sacrifice a land.
2/2 Legions · Common$0.07
Creature — Goblin
Flying
This creature can't block.
1/1 Seventh Edition · Uncommon$0.06
Creature — Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
1/1 Legions · Common$0.17
Creature — Goblin
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
1/1 Urza's Saga · Uncommon$9.73
Creature — Goblin Soldier
{red}, Sacrifice this creature: It deals 2 damage to any target.
{white}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
2/2 Apocalypse · Common$0.16
Creature — Goblin
{tap}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
1/2 Legions · Common$0.53
Creature — Goblin
When this creature dies, destroy target Wall.
2/1 Urza's Destiny · Common$0.15
Creature — Goblin
Echo {red} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
2/1 Urza's Saga · Common$0.22