Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
286 cards · showing 181–240 (page 4 of 5) · 2 ms
Creature — Kavu
{red}{green}{white}: Prevent all combat damage blue creatures and black creatures would deal this turn.
3/3 Planeshift · Rare$0.29
Creature — Kavu
Flash
Haste
3/1 Invasion · Rare$0.43
Creature — Human Soldier Archer Ranger
First strike
{green}: Regenerate this creature.
2/2 Tempest · Uncommon$0.19
Creature — Beast
When this creature enters, return a black or red creature you control to its owner's hand.
When this creature enters, each player sacrifices a land of their choice.
3/3 Planeshift · Uncommon$0.11
Creature — Merfolk Goblin
{tap}: This creature deals 1 damage to any target.
1/1 Apocalypse · Common$0.23
Enchantment
{1 generic}, Pay 2 life: This enchantment deals 1 damage to any target.
Invasion · Rare$0.28
Enchantment
Black creatures can't attack unless their controller sacrifices a land of their choice for each black creature they control that's attacking. (This cost is paid as attackers are declared.)
Ice Age · Rare$0.62
Instant
Return target permanent to its owner's hand. Then that player discards a card.
Invasion · Common$0.09
Instant
The next time a source of your choice would deal damage this turn, that damage is dealt to that source's controller instead.
Mirage · Rare$3.53
Enchantment
Whenever an opponent casts a spell that targets you or a creature you control, you may draw a card.
Mirage · Rare$4.79
Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Invasion · Uncommon$0.15
Enchantment
White creatures you control have protection from black.
Black creatures you control have protection from white.
Visions · Rare$3.02
Creature — Crab
Vigilance
When this creature dies, draw a card.
1/3 Invasion · Uncommon$0.07
Instant
Choose one —
• Destroy target nonbasic land.
• Create three 1/1 green Saproling creature tokens.
• Prevent all damage a source of your choice would deal this turn.
Planeshift · Uncommon$0.32
Legendary Creature — Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2 generic}{green}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6 Invasion · Rare$0.22
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
4/5 Mirage · Rare$0.62
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{tap}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
2/3 Chronicles · Rare$0.37
Creature — Cat Beast Warrior
Trample, protection from blue and from red
5/5 Invasion · Rare$0.31
Creature — Human Cleric Archer
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{tap}: This creature deals 1 damage to any target.
1/1 Invasion · Uncommon$0.19
Creature — Atog
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Sacrifice an artifact: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$0.22
Sorcery
Savage Twister deals X damage to each creature.
Mirage · Uncommon$0.14
Creature — Manticore
{4 generic}: This creature gains flying until end of turn.
{1 generic}: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking and only once each turn.
2/4 Mirage · Rare$0.55
Creature — Bird
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
2/2 Planeshift · Uncommon$0.09
Creature — Human Soldier
Protection from black
4/4 Visions · Uncommon$0.16
Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
Mirage · Uncommon$0.16
Enchantment
Your opponents play with their hands revealed.
Sacrifice this enchantment: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Invasion · Uncommon$0.27
Creature — Wurm
Whenever this creature becomes the target of a spell or ability, put a -1/-1 counter on it.
5/5 Tempest · Uncommon$0.21
Legendary Creature — Phyrexian Angel
Flying
Pay 2 life: Return Selenia to its owner's hand.
3/3 Tempest · Rare$5.07
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
1/3 Odyssey · Rare$0.27
Creature — Human Minion
{black}{red}, {tap}: This creature deals 2 damage to target white creature.
2/2 Mirage · Uncommon$0.10
Creature — Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7 Planeshift · Rare$1.97
Creature — Phyrexian Barbarian Zombie
Protection from white
2/2 Invasion · Common$0.15
Creature — Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
3/3 Planeshift · Common$0.14
Instant
Simoon deals 1 damage to each creature target opponent controls.
Visions · Uncommon$0.20
Legendary Creature — Human
6/4 Chronicles · Uncommon$0.19
Legendary Creature — Skeleton
When you control no Islands, sacrifice Skeleton Ship.
{tap}: Put a -1/-1 counter on target creature.
0/3 Ice Age · Rare$6.31
Creature — Spirit
Flying, first strike
2/2 Tempest · Uncommon$0.16
Enchantment — Aura
Enchant creature
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Whenever enchanted creature deals combat damage to an opponent, you may draw a card.
Invasion · Uncommon$0.52
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3 Invasion · Uncommon$0.17
Legendary Creature — Sliver Mutant
{3 generic}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3 generic}: Gain control of target Sliver. (This effect lasts indefinitely.)
7/7 Scourge · Rare$29.52
Legendary Creature — Sliver
{2 generic}: Create a 1/1 colorless Sliver creature token.
7/7 Stronghold · Rare$309.12
Enchantment
At the beginning of your upkeep, target player loses 1 life.
Sacrifice this enchantment: It deals 4 damage to target creature. Activate only as a sorcery.
Invasion · Uncommon$0.22
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5/5 Chronicles · Rare$0.24
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0 generic}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2 Tempest · Rare$1.06
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Whenever enchanted creature is dealt damage, you gain that much life.
Apocalypse · Common$0.24
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
When this creature enters, it deals 1 damage to target player or planeswalker.
5/3 Planeshift · Uncommon$0.26
Enchantment
Pay 1 life: Until your next upkeep, target permanent can't phase out.
Mirage · Uncommon$0.29
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2 and can't be the target of spells.
Ice Age · Uncommon$0.27
Instant
Cast this spell only during combat.
Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Invasion · Rare$0.14
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2/2 Stronghold · Uncommon$0.40
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
{black}: Regenerate this creature.
{green}: This creature becomes the color of your choice until end of turn.
6/6 Apocalypse · Rare$0.13
Instant // Instant
Counter target noncreature spell.
Destroy target nonblack creature. It can't be regenerated.
Invasion · Uncommon$0.06
Instant
As an additional cost to cast this spell, sacrifice a creature.
Spontaneous Combustion deals 3 damage to each creature.
Tempest · Uncommon$0.08
Enchantment
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Visions · Rare$84.28
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, return that card to its owner's hand.
Apocalypse · Common$0.20
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Apocalypse · Uncommon$0.79
Creature — Human Assassin
{3 generic}{blue}, {tap}: Tap target creature.
{3 generic}{black}, {tap}: Destroy target tapped creature.
1/1 Invasion · Rare$0.32
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
Invasion · Uncommon$0.15
Legendary Creature — Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4 Chronicles · Rare$0.05
Creature — Elf Knight
First strike
When this creature enters, return a green or white creature you control to its owner's hand.
4/4 Planeshift · Common$0.12