Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 2,281–2,340 (page 39 of 43) · 2 ms
6 banned cards hidden — show them
Creature — Kraken
This creature can't be blocked.
6/6 Mercadian Masques · Rare$0.72
Creature — Merfolk Wizard
{tap}: Target creature becomes the color of your choice until end of turn.
1/1 Invasion · Common$0.17
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 and has trample.
Mercadian Masques · Common$0.17
Artifact
{tap}: Add {green} or {white}.
Invasion · Uncommon$0.23
Land
This land enters tapped.
{tap}: Add {green}.
{tap}, Sacrifice this land: Add one mana of any color.
Odyssey · Common$0.14
Creature — Elf
{tap}: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
1/2 Legions · Common$1.98
Sorcery
Target player takes two extra turns after this one.
Odyssey · Rare$4.21
Land
This land enters tapped.
{tap}: Add {green}.
{tap}, Sacrifice this land: Add {red}{white}.
Invasion · Common$0.18
Creature — Human Nomad
Discard a card: This creature gets +0/+4 until end of turn.
1/1 Odyssey · Common$0.84
Creature — Beast
Trample
Morph {4 generic}{green}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7/4 Scourge · Common$0.05
Creature — Human Wizard
Kicker {1 generic}{white} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When this creature enters, if it was kicked, destroy target enchantment.
1/2 Invasion · Uncommon$0.22
Sorcery
Target player exiles all cards with flashback from their graveyard.
Odyssey · Rare$0.33
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target player gains 3 life.
1/1 Mercadian Masques · Uncommon$0.15
Artifact
{tap}: Add {white}.
Sacrifice this artifact: Add {white}.
Mercadian Masques · Rare$1.91
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Nemesis · Common$0.17
Creature — Angel
Flying
1/5 Urza's Destiny · Common$0.15
Sorcery
Torrent of Fire deals damage to any target equal to the greatest mana value among permanents you control.
Scourge · Common$0.11
Creature — Elf Druid
Whenever a Beast enters, you may gain 3 life.
3/3 Legions · Uncommon$0.17
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Odyssey · Common$0.12
Creature — Drake
Flying
{white}: This creature gets +0/+1 until end of turn.
2/1 Invasion · Common$0.03
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Target creature gains protection from artifacts until end of turn.
Mercadian Masques · Rare$1.38
Creature — Beast
Morph {6 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
7/6 Onslaught · Uncommon$0.17
Instant
Target nonblack creature gets -1/-1 until end of turn.
Threshold — If there are seven or more cards in your graveyard, instead destroy that creature. It can't be regenerated.
Judgment · Common$0.19
Creature — Sliver
Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.
3/3 Legions · Rare$2.51
Artifact Creature — Spellshaper
{1 generic}, {tap}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
1/1 Mercadian Masques · Uncommon$0.26
Enchantment
{1 generic}: Return target land you control to its owner's hand.
{1 generic}, Discard a land card: Draw a card.
Mercadian Masques · Rare$3.48
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Onslaught · Rare$1.63
Creature — Orgg
6/6 Seventh Edition · Rare$0.14
Creature — Antelope
Discard a card: Prevent all damage that would be dealt to this creature this turn.
1/1 Judgment · Common$0.26
Sorcery
Destroy all enchantments.
Draw a card.
Apocalypse · Common$0.11
Land
This land enters tapped.
{tap}: Add {green}.
Cycling {green} ({G}, Discard this card: Draw a card.)
Onslaught · Common$0.11
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Creature — Human Soldier
{2 generic}{white}, {tap}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
1/3 Scourge · Rare$0.17
Creature — Human Soldier
{tap}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2/3 Mercadian Masques · Uncommon$0.15
Sorcery
Target player mills half their library, rounded down.
Odyssey · Rare$3.18
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Enchantment — Aura
Enchant creature
At the beginning of each upkeep, put a plague counter on this Aura.
Enchanted creature gets -1/-1 for each plague counter on this Aura.
When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.
Odyssey · Rare$0.36
Creature — Vampire
Flying
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 6 life."
4/4 Judgment · Uncommon$0.18
Creature — Werewolf Minion
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +2/+2 and has "When this creature dies, you lose 4 life."
2/2 Judgment · Common$0.12
Enchantment — Aura
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Urza's Destiny · Rare$44.54
Creature — Treefolk Cleric
{2 generic}{white}, {tap}: Prevent the next 2 damage that would be dealt to any target this turn.
2/3 Invasion · Uncommon$0.22
Creature — Beast
Morph {5 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
5/4 Onslaught · Common$0.04
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Nemesis · Common$0.11
Creature — Elf Scout
This creature can't be blocked except by creatures with flying.
1/1 Scourge · Common$0.32
Creature — Bird Soldier
Flying, protection from green
2/3 Odyssey · Uncommon$0.30
Sorcery
Each player sacrifices a land of their choice.
Odyssey · Common$0.19
Creature — Wurm
{2 generic}{red}, {tap}: Destroy target nonbasic land.
3/3 Invasion · Uncommon$0.22
Creature — Horse Rebel
Sacrifice a land: This creature gets +0/+3 until end of turn.
2/3 Prophecy · Common$0.15
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {green}{white}{blue}.
3/3 Invasion · Uncommon$0.24
Instant
Choose one —
• Destroy target enchantment.
• Exile target attacking creature.
• Draw a card, then discard a card.
Planeshift · Uncommon$0.22
Land — Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{tap}: Add {green}, {white}, or {blue}.
Planeshift · Uncommon$0.30
Legendary Creature — Dragon
Flying
Whenever Treva deals combat damage to a player, you may pay {2 generic}{white}. If you do, choose a color, then you gain 1 life for each permanent of that color.
6/6 Invasion · Rare$0.56
Sorcery
Domain — Tribal Flames deals X damage to any target, where X is the number of basic land types among lands you control.
Invasion · Common$0.22
Creature — Elf Wizard
Morph {1 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, creatures of the creature type of your choice get +2/+2 and gain trample until end of turn.
1/1 Legions · Rare$0.57
Artifact Creature — Golem
This creature has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{black}: Regenerate this creature" as long as you control a Zombie.
4/4 Onslaught · Rare$0.25
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
Onslaught · Uncommon$0.40
Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Onslaught · Common$0.29
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: You may tap or untap target artifact, creature, or land.
1/1 Nemesis · Common$0.24
Artifact
{tap}: Add {red} or {green}.
Invasion · Uncommon$0.28
Creature — Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1/2 Prophecy · Common$0.10