Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 2,281–2,340 (page 39 of 90) · 4 ms
Creature — Cleric
{1 generic}: Add {black}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
1/1 Fifth Edition · Common$0.12
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Weatherlight · Rare$1.06
Sorcery
Each player sacrifices a creature of their choice.
Odyssey · Common$0.35
Creature — Worm
When this creature dies, you may pay {1 generic}{black}. If you do, target player discards a card at random.
1/1 Alliances · Common$0.10
Instant
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Torment · Rare$16.87
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Tempest · Uncommon$1.60
Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
Torment · Rare$1.92
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
Planeshift · Common$0.09
Instant
Target player draws two cards.
Visions · Common$0.07
Instant
Untap target creature. It gets +2/+4 until end of turn.
Onslaught · Uncommon$0.10
Creature — Human Spellshaper
{1 generic}{black}{black}, {tap}, Discard a card: Creatures target player controls attack this turn if able.
1/1 Mercadian Masques · Rare$0.43
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Fourth Edition · Uncommon$1.80
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
Mercadian Masques · Common$0.08
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Onslaught · Rare$10.83
Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.)
Draw a card.
Tempest · Uncommon$0.35
Instant
Counter target spell that targets a creature.
Urza's Legacy · Common$0.31
Enchantment
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Mercadian Masques · Uncommon$0.91
Creature — Human Soldier
{tap}: Destroy target creature with power 4 or greater.
1/1 Urza's Saga · Rare$0.88
Enchantment
Creatures don't untap during their controllers' untap steps.
Whenever a creature enters, untap all creatures.
Stronghold · Rare$3.87
Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Tempest · Rare$358.27
Enchantment
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Stronghold · Rare$1.48
Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Mercadian Masques · Common$0.26
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Onslaught · Uncommon$0.09
Sorcery
You gain life equal to the number of creature cards in all graveyards.
Torment · Common$0.16
Enchantment — Aura
Enchant creature
Prevent all damage that would be dealt to enchanted creature.
Mercadian Masques · Common$0.26
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Tempest · Uncommon$0.32
Creature — Angel
Flying, protection from each color
4/4 Odyssey · Rare$3.08
Creature — Drake
Flying
When this creature enters, put target Aura card from a graveyard onto the battlefield under your control attached to this creature.
2/2 Urza's Destiny · Uncommon$0.18
Legendary Creature — Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2 generic} more to cast.
2/2 Homelands · Uncommon$0.24
Artifact
{3 generic}, {tap}: Target creature gains first strike until end of turn.
Mercadian Masques · Uncommon$0.22
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
Urza's Legacy · Rare$13.19
Artifact
Whenever a player casts a red spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.15
Creature — Elephant
Trample
3/3 Mirage · Uncommon$0.21
Instant
Target creature gets +0/+4 until end of turn.
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Urza's Legacy · Common$0.08
Artifact Creature — Chimera
Vigilance
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains vigilance. (This effect lasts indefinitely.)
2/2 Visions · Uncommon$0.16
Enchantment — Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Homelands · Rare$0.33
Creature — Orc
This creature can't block creatures with power 2 or greater.
2/2 Fourth Edition · Common$0.10
Creature — Human Soldier
This creature can block any number of creatures.
Morph {3 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/4 Onslaught · Uncommon$0.12
Creature — Treefolk
3/5 Fourth Edition · Common$0.17
Creature — Insect
When this creature enters, put a +1/+1 counter on target creature.
1/1 Judgment · Common$0.10
Land
This land enters tapped.
{tap}: Add {white}.
{tap}, Sacrifice this land: Add {green}{blue}.
Invasion · Common$0.21
Basic Land — Island
({T}: Add {U}.)
Fourth Edition · Common$0.07
Creature — Fish
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {blue}{blue}{blue}. If you do, untap this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
6/8 Fourth Edition · Rare$0.32
Enchantment
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Fourth Edition · Rare$2.73
Instant
Choose one —
• All creatures get -2/-0 until end of turn.
• Tap target creature.
• Prevent the next 1 damage that would be dealt to any target this turn.
Mirage · Common$0.10
Artifact
Whenever a player casts a white spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.17
Creature — Gargoyle
Flying
When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
{4 generic}{white}: Exile this creature.
2/2 Alliances · Rare$0.93
Creature — Giant Cleric
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
3/3 Chronicles · Uncommon$0.18
Enchantment
You have shroud. (You can't be the target of spells or abilities.)
Mercadian Masques · Rare$0.71
Artifact
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Fourth Edition · Rare$0.21
Creature — Elemental
This creature enters with X +1/+1 counters on it.
0/0 Odyssey · Rare$0.13
Creature — Elf Wizard
{2 generic}{green}, {tap}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.21
Instant
Counter target spell unless its controller pays {2 generic} for each Wizard on the battlefield.
Onslaught · Common$0.19
Legendary Creature — Human Wizard
Face-down creatures get +1/+1.
{2 generic}{blue}: Turn target face-down creature face up.
3/4 Onslaught · Rare$2.10
Artifact
{1 generic}, {tap}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Weatherlight · Uncommon$0.24
Instant
Cast this spell only after combat.
Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it.
Mirage · Rare$1.25
Creature — Jackal
Whenever this creature is dealt damage, it deals that much damage to you.
2/1 Tempest · Uncommon$0.19
Creature — Rabbit Beast
When you cast a spell, return this creature to its owner's hand.
4/5 Exodus · Common$0.20
Creature — Leech
Green spells you cast cost {green} more to cast.
5/5 Invasion · Rare$0.23
Artifact
{1 generic}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Fourth Edition · Rare$0.42