Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 2,221–2,280 (page 38 of 39) · 2 ms
18 banned cards hidden — show them
Enchantment
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Judgment · Uncommon$0.46
Creature — Bird
Flying
When this creature dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1/1 Exodus · Common$0.18
Artifact
At the beginning of your end step, if you control no untapped lands, draw a card.
Prophecy · Rare$0.41
Artifact
{2 generic}: Draw a card. Any player may activate this ability but only during their draw step.
Weatherlight · Rare$6.34
Artifact
At the beginning of your end step, if you control no untapped lands, you gain 2 life.
Prophecy · Uncommon$0.24
Enchantment
Prevent all damage that would be dealt to a creature by another creature if they share a color.
Invasion · Rare$0.42
Artifact
{2 generic}, {tap}: Target creature with power 3 or less gains flying until end of turn.
Ice Age · Uncommon$0.19
Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Onslaught · Rare$15.46
Artifact
At the beginning of each opponent's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
Urza's Legacy · Rare$0.97
Artifact
{3 generic}: Each player mills two cards.
Urza's Saga · Rare$0.71
Instant
Buyback {2 generic} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Tempest · Rare$8.19
Creature — Human Soldier Rebel
{white}, {tap}: Tap target creature.
Morph {white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/2 Onslaught · Uncommon$0.18
Creature — Human Cleric
{1 generic}{white}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1 generic} for each Cleric on the battlefield."
1/3 Legions · Common$0.14
Creature — Frog
{blue}: This creature gains flying until end of turn.
1/3 Exodus · Common$0.19
Artifact
{2 generic}, Exile the top two cards of your library: This artifact deals 1 damage to each creature with flying and each player.
Alliances · Uncommon$0.20
Creature — Drake
Flying
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
When this creature dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2 Apocalypse · Uncommon$0.12
Creature — Merfolk
When this creature enters, shuffle the cards from your hand into your library, then draw that many cards.
1/1 Apocalypse · Common$0.28
Instant
Buyback {5 generic} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.
Tempest · Uncommon$0.39
Creature — Human Knight
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
2/2 Fourth Edition · Uncommon$0.19
Artifact
{2 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove any number of charge counters from this artifact: Add {white}, then add an additional {white} for each charge counter removed this way.
Fourth Edition · Rare$0.50
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Ice Age · Uncommon$0.24
Enchantment — Aura
Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.
Fourth Edition · Uncommon$0.12
Creature — Bird
Flying, first strike
{white}{white}: This creature gets +2/+0 until end of turn. Activate only once each turn.
1/1 Alliances · Common$0.07
Creature — Human Wizard
Morph {1 generic}{blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, change the target of target spell or ability with a single target.
1/2 Legions · Uncommon$0.10
Creature — Faerie
Flying
{tap}: Target creature gains flying until end of turn.
1/1 Tempest · Uncommon$0.18
Creature — Drake
Flying
2/2 Tempest · Common$0.03
Creature — Elemental Spirit
Flying
Menace (This creature can't be blocked except by two or more creatures.)
3/2 Ice Age · Uncommon$0.19
Creature — Spirit
Flying
Creatures can't attack you unless their controller pays {2 generic} for each creature they control that's attacking you.
2/3 Legions · Rare$0.54
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: You may cast creature spells this turn as though they had flash.
Weatherlight · Rare$36.37
Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
Tempest · Rare$0.33
Creature — Human Scout
Flying
When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
3/3 Prophecy · Uncommon$0.15
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Onslaught · Rare$12.12
Instant
Target player sacrifices an attacking creature of their choice.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Uncommon$0.13
Creature — Bird Soldier Warrior
Flying
Morph {2 generic}{white} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, target creature gains first strike until end of turn.
2/1 Legions · Common$0.07
Creature — Sliver
All Sliver creatures have flying.
1/1 Tempest · Common$0.73
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying and first strike.
Ice Age · Uncommon$0.25
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Invasion · Common$0.14
Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
Invasion · Rare$0.33
Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Fourth Edition · Rare$11.79
Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1 generic} or {2 generic}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1 generic}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
Ice Age · Rare$1.61
Land
This land enters tapped.
{tap}: Add {colorless}.
{2 generic}, {tap}, Sacrifice this land: Tap two target lands.
Prophecy · Rare$0.44
Instant
Exile target enchantment.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Scourge · Common$0.11
Artifact Creature — Cat
This creature can't attack or block if an enchantment is on the battlefield.
4/3 Urza's Saga · Uncommon$0.19
Creature — Unicorn Monger
{2 generic}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.28
Creature — Human Cleric
{tap}: This creature deals 1 damage to target player or planeswalker.
{1 generic}{white}{white}, {tap}: Return target creature an opponent controls to its owner's hand.
1/1 Chronicles · Uncommon$0.23
Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1 generic}.
Prophecy · Common$0.15
Creature — Human Wizard
{tap}: Return this creature and target creature you control to their owner's hand.
2/2 Urza's Saga · Common$0.12
Creature — Incarnation
Flying
As long as this card is in your graveyard and you control an Island, creatures you control have flying.
2/2 Judgment · Uncommon$2.13
Land
{tap}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Onslaught · Rare$18.06
Artifact
Whenever a player casts a green spell, you may pay {1 generic}. If you do, you gain 1 life.
Fourth Edition · Uncommon$0.11
Instant
Return target creature and all white Auras you own attached to it to their owners' hands.
Ice Age · Common$0.21
Enchantment
{1 generic}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
Onslaught · Rare$3.65
Instant
You draw two cards, then each other player draws a card.
Odyssey · Common$0.77
Enchantment
{1 generic}: The next time you would draw a card this turn, you gain 5 life instead.
Onslaught · Rare$23.90
Artifact Creature — Horse
This creature enters with four +1/+1 counters on it.
Remove a +1/+1 counter from this creature: Add {colorless}.
0/0 Exodus · Rare$3.81
Instant
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Invasion · Common$0.06
Creature — Nightmare Fish Beast
When this creature enters, exile all cards from your hand.
When this creature leaves the battlefield, return the exiled cards to their owner's hand.
5/5 Judgment · Rare$0.22
Creature — Nightmare Crab
This creature can't be blocked.
When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/6 Judgment · Uncommon$0.27
Creature — Nightmare Drake
Flying
When this creature enters, sacrifice it unless you exile a creature you control other than this creature.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
3/4 Judgment · Common$0.15
Creature — Nightmare Fish Beast
Flying
When this creature enters, you skip your next turn.
When this creature leaves the battlefield, you take an extra turn after this one.
6/1 Judgment · Rare$0.48