Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,161–2,220 (page 37 of 44) · 3 ms
4 banned cards hidden — show them
Creature — Human Cleric Mutant
{7 generic}{white}: You gain 5 life.
1/3 Legions · Common$0.05
Creature — Human Soldier
When this creature enters, you gain 4 life.
3/4 Tempest · Uncommon$0.08
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2/2 Mercadian Masques · Common$0.10
Artifact Creature — Golem
You can't cast creature spells.
3/4 Weatherlight · Uncommon$1.50
Creature — Elf Knight
First strike
When this creature enters, return a green or white creature you control to its owner's hand.
4/4 Planeshift · Common$0.12
Creature — Human Cleric
{tap}: Each player loses 1 life for each Swamp they control.
2/2 Torment · Uncommon$0.25
Creature — Human Wizard
When this creature enters, return target artifact or enchantment to its owner's hand.
1/2 Urza's Saga · Uncommon$0.28
Creature — Wall
Defender (This creature can't attack.)
{blue}, {tap}: This creature deals 1 damage to any target.
0/4 Mercadian Masques · Common$0.13
Creature — Licid
{1 generic}{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.
1/1 Tempest · Uncommon$0.14
Creature — Human Soldier
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
2/2 Legions · Uncommon$0.18
Creature — Giant
{tap}: Target creature you control with toughness less than this creature's power gains flying until end of turn. Destroy that creature at the beginning of the next end step.
3/4 Fourth Edition · Uncommon$0.04
Creature — Kavu
{red}: This creature gets +1/+0 until end of turn.
{white}: This creature gets +0/+1 until end of turn.
3/3 Planeshift · Common$0.07
Creature — Elemental Spirit
This creature can't be blocked by creatures with flying.
4/3 Ice Age · Uncommon$0.25
Creature — Basilisk
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat.
Threshold — As long as there are seven or more cards in your graveyard, all creatures able to block this creature do so.
4/5 Odyssey · Rare$0.36
Creature — Elf Mutant
{7 generic}{green}: This creature gets +5/+5 until end of turn.
2/2 Legions · Common$0.08
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/2 Alliances · Common$0.12
Creature — Elemental
Flying
{blue}, Exile the top card of your library: Tap target creature with flying.
{blue}, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
3/4 Alliances · Uncommon$0.15
Creature — Human Cleric Shaman
{red}: This creature gets +1/+0 until end of turn.
0/4 Alliances · Common$0.08
Creature — Elemental Spirit
Flying
{tap}: This creature deals 2 damage to target creature.
3/3 Ice Age · Rare$0.79
Creature — Human Wizard
{white}, {tap}: Tap target creature.
{black}, {tap}: Target player loses 1 life.
1/1 Invasion · Common$0.18
Creature — Metathran Wizard
Kicker {white} and/or {2 generic}{black} (You may pay an additional {W} and/or {2}{B} as you cast this spell.)
When this creature enters, if it was kicked with its {white} kicker, you gain 3 life.
When this creature enters, if it was kicked with its {2 generic}{black} kicker, destroy target nonblack creature. That creature can't be regenerated.
2/2 Planeshift · Uncommon$0.08
Creature — Bird
Flying
White spells and black spells you cast cost {1 generic} less to cast.
1/1 Planeshift · Common$1.30
Creature — Human Wizard
{white}{white}, {tap}: Target creature gains protection from the color of your choice until end of turn.
{black}{black}, {tap}: Target player loses 2 life and you gain 2 life.
2/2 Invasion · Rare$0.41
Creature — Bird
Flying
Sacrifice a land: Return this creature to its owner's hand.
2/1 Prophecy · Common$0.09
Artifact Creature — Beast
Domain — This spell costs {1 generic} less to cast for each basic land type among lands you control.
Trample
5/5 Planeshift · Uncommon$0.19
Artifact Creature — Golem
When an opponent casts a creature spell, sacrifice this creature.
2/3 Weatherlight · Uncommon$0.15
Creature — Bear
When this creature enters, draw a card.
2/2 Weatherlight · Common$0.26
Creature — Human Knight
{tap}, Pay 1 life: Counter target white spell.
2/2 Ice Age · Rare$0.82
Creature — Human Rogue
Whenever this creature attacks and isn't blocked, you may have defending player play with their hand revealed for as long as this creature remains on the battlefield. If you do, this creature assigns no combat damage this turn.
2/4 Alliances · Uncommon$0.13
Creature — Human Mercenary
When this creature enters, you may return target Mercenary card from your graveyard to your hand.
1/1 Mercadian Masques · Uncommon$0.18
Creature — Phyrexian Zombie Assassin
{tap}, Sacrifice a creature: Destroy target nonblack creature.
2/1 Stronghold · Rare$1.09
Creature — Human Spellshaper
{blue}{blue}, {tap}, Discard a card: Counter target creature spell.
1/1 Nemesis · Uncommon$0.32
Creature — Human Spellshaper
{blue}{blue}, {tap}, Discard a card: Counter target noncreature spell.
1/1 Nemesis · Uncommon$0.27
Creature — Giant Minion
Other black creatures get -1/-1.
4/3 Stronghold · Uncommon$0.14
Creature — Human
Flying
This creature can block only creatures with flying.
3/3 Nemesis · Uncommon$0.08
Creature — Elemental Spirit
Protection from red
{tap}: This creature deals 1 damage to each creature without flying.
3/3 Mirage · Rare$1.08
Creature — Djinn
Trample
This creature gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
6/6 Invasion · Uncommon$0.23
Creature — Human Wizard
{green}, {tap}: Target creature gets +1/+1 until end of turn.
{blue}, {tap}: Put target creature you control on top of its owner's library.
1/1 Invasion · Common$0.10
Creature — Human Wizard
Kicker {1 generic}{green} and/or {2 generic}{blue} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.)
When this creature enters, if it was kicked with its {1 generic}{green} kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its {2 generic}{blue} kicker, draw two cards.
2/2 Planeshift · Uncommon$0.05
Creature — Wall
Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1 generic} less to cast.
0/3 Planeshift · Common$1.32
Creature — Human Wizard
{green}{green}, {tap}: Creatures you control get +2/+2 until end of turn.
{blue}{blue}, {tap}: Return target creature to its owner's hand.
2/2 Invasion · Rare$0.40
Creature — Human Soldier
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
{tap}: Tap target creature with mana value 3 or less.
1/2 Legions · Rare$1.18
Creature — Bird
Flying
1/1 Judgment · Common$0.03
Creature — Wall
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
5/6 Mirage · Rare$0.38
Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
1/3 Onslaught · Rare$0.63
Creature — Human Assassin
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
1/1 Visions · Uncommon$0.55
Creature — Human Wizard
This creature can't be the target of red spells or abilities from red sources.
{tap}: This creature deals 1 damage to any target.
0/1 Mirage · Uncommon$0.12
Creature — Human Knight
Haste
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2 Visions · Common$0.08
Creature — Angel
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
2/3 Urza's Legacy · Uncommon$0.11
Creature — Angel Spirit
Cumulative upkeep {1 generic}{white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3 Alliances · Rare$1.21
Creature — Zombie
Trample
As this creature enters, exile any number of creature cards from your graveyard.
Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
*/* Judgment · Rare$0.22
Creature — Insect
Flying
Whenever this creature attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)
0/1 Alliances · Common$0.15
Creature — Bird Soldier
Flying
{1 generic}: This creature loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
2/6 Legions · Uncommon$0.15
Creature — Human Rebel
{white}{white}: Target attacking creature gets -1/-0 until end of turn.
1/2 Prophecy · Uncommon$0.11
Creature — Human Knight
{1 generic}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
1/3 Alliances · Rare$1.01
Creature — Human Cleric
When this creature dies, exile it, then return another target creature card from your graveyard to your hand.
1/2 Weatherlight · Uncommon$0.28
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2 Apocalypse · Uncommon$0.15
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
1/1 Judgment · Rare$6.91
Creature — Insect Beast
When this creature dies, create four 1/1 green Insect creature tokens.
4/4 Onslaught · Uncommon$0.07
Creature — Elf
When this creature dies, create two 1/1 green Insect creature tokens.
2/2 Onslaught · Common$0.13