Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 2,161–2,220 (page 37 of 87) · 5 ms
31 banned cards hidden — show them
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Urza's Saga · Rare$1.20
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Mirage · Rare$5.19
Sorcery
Kicker {2 generic}{red} and/or {3 generic}{blue} (You may pay an additional {2}{R} and/or {3}{U} as you cast this spell.)
Illuminate deals X damage to target creature. If this spell was kicked with its {2 generic}{red} kicker, it deals X damage to that creature's controller. If this spell was kicked with its {3 generic}{blue} kicker, you draw X cards.
Apocalypse · Uncommon$0.14
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
{2 generic}, Sacrifice this Aura: Draw a card.
Urza's Destiny · Common$0.07
Instant
Counter target artifact or enchantment spell. Its controller gains life equal to its mana value.
Mirage · Uncommon$0.59
Instant // Instant
Target spell or permanent becomes the color of your choice until end of turn.
Destroy target artifact.
Apocalypse · Uncommon$0.09
Creature — Illusion
Flying
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
4/4 Ice Age · Common$0.13
Creature — Illusion
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. This creature gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
2/2 Ice Age · Rare$0.66
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As this enchantment enters, choose two basic land types.
Basic lands of the first chosen type are the second chosen type.
Ice Age · Uncommon$0.30
Creature — Illusion Wall
Defender, flying, first strike
Cumulative upkeep {blue} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
7/4 Ice Age · Common$0.21
Enchantment
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this enchantment enters, you gain 20 life.
When this enchantment leaves the battlefield, you lose 20 life.
Ice Age · Rare$15.92
Creature — Human Wizard
{tap}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
1/1 Onslaught · Common$0.27
Creature — Illusion
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
4/4 Urza's Saga · Rare$0.48
Enchantment — Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1 generic}, Discard a card: Untap this creature."
Odyssey · Common$0.11
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-2.
Fourth Edition · Common$0.10
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Urza's Destiny · Rare$0.29
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Urza's Legacy · Rare$0.93
Creature — Dragon
Flying
Morph {6 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
6/6 Legions · Rare$0.17
Sorcery
Destroy target land.
Draw a card.
Planeshift · Uncommon$0.26
Enchantment — Aura
Enchant creature
Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Ice Age · Common$0.16
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+5.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
Onslaught · Uncommon$0.07
Instant
Buyback {3 generic} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.)
Target creature attacks this turn if able.
Tempest · Uncommon$0.16
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Visions · Common$0.15
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Odyssey · Rare$3.85
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on this Aura.
When enchanted creature dies, this Aura deals X damage to any target, where X is the number of fuse counters on this Aura.
Urza's Destiny · Uncommon$0.28
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Ice Age · Common$0.15
Creature — Djinn
Flying
When this creature enters, each other player may draw up to three cards.
4/4 Mercadian Masques · Uncommon$0.36
Instant
Prevent all damage that would be dealt to target creature this turn.
Chronicles · Common$0.25
Sorcery
Look at the top five cards of your library, then put them back in any order.
Apocalypse · Common$0.10
Creature — Human Soldier
{tap}: Target attacking creature gets +1/+1 until end of turn.
1/1 Visions · Common$0.05
Creature — Rat
{2 generic}{black}: This creature deals 1 damage to each creature and each player.
Threshold — {3 generic}{black}: This creature deals 3 damage to each creature and each player. Activate only if there are seven or more cards in your graveyard.
1/1 Odyssey · Uncommon$0.43
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/-1.
When enchanted creature dies, choose a creature at random this Aura can enchant. Return this card to the battlefield attached to that creature.
Judgment · Uncommon$0.13
Creature — Human Cleric
Morph {3 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, return all Zombie cards from all graveyards to their owners' hands.
2/2 Legions · Common$0.18
Sorcery
Draw four cards. You lose half your life, rounded up.
Mirage · Rare$0.73
Enchantment
Cumulative upkeep—Pay {black} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
If a land is tapped for mana, it produces {black} instead of any other type.
Ice Age · Rare$6.56
Creature — Demon
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap this creature, and an opponent may gain control of a creature you control of their choice for as long as this creature remains on the battlefield.
{tap}: Gain control of target creature for as long as this creature remains on the battlefield.
5/7 Ice Age · Rare$0.91
Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Prophecy · Rare$5.67
Sorcery
As an additional cost to cast this spell, return X Swamps you control to their owner's hand.
Infernal Harvest deals X damage divided as you choose among any number of target creatures.
Visions · Common$0.13
Enchantment
{2 generic}, Sacrifice a nontoken permanent: Draw a card.
Weatherlight · Rare$2.96
Instant
Inferno deals 6 damage to each creature and each player.
Fourth Edition · Rare$0.45
Sorcery
All creatures get -2/-2 until end of turn.
Onslaught · Uncommon$0.10
Instant
Target creature can't be blocked this turn.
Nemesis · Common$0.18
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
All creatures get +1/+0 for each time counter on this artifact.
{3 generic}: Remove a time counter from this artifact. Any player may activate this ability but only during any upkeep step.
Ice Age · Rare$0.46
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
Prophecy · Common$0.11
Creature — Human Wizard
{tap}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
1/1 Onslaught · Common$0.13
Instant
Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Ice Age · Common$0.17
Enchantment
Whenever a creature dies, you may pay {3 generic}. If you do, draw a card.
Alliances · Uncommon$0.21
Creature — Cleric
{1 generic}: Add {black}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
1/1 Fifth Edition · Common$0.12
Enchantment
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt to creatures you control.
Weatherlight · Rare$1.06
Sorcery
Each player sacrifices a creature of their choice.
Odyssey · Common$0.35
Creature — Worm
When this creature dies, you may pay {1 generic}{black}. If you do, target player discards a card at random.
1/1 Alliances · Common$0.10
Instant
As an additional cost to cast this spell, discard X cards.
Search your library for X cards, then shuffle and put those cards on top in any order.
Torment · Rare$16.87
Enchantment
Whenever an opponent casts a green spell, you draw a card.
Tempest · Uncommon$1.60
Sorcery
The next creature spell you cast this turn can't be countered.
Draw a card.
Torment · Rare$1.92
Enchantment — Aura
Enchant creature
Whenever enchanted creature becomes tapped, this Aura deals 2 damage to that creature's controller.
Planeshift · Common$0.09
Instant
Target player draws two cards.
Visions · Common$0.07
Instant
Untap target creature. It gets +2/+4 until end of turn.
Onslaught · Uncommon$0.10
Creature — Human Spellshaper
{1 generic}{black}{black}, {tap}, Discard a card: Creatures target player controls attack this turn if able.
1/1 Mercadian Masques · Rare$0.43
Enchantment — Aura
Enchant creature
Enchanted creature can attack as though it had haste.
{0 generic}: Untap enchanted creature. Activate only during your turn and only once each turn.
Fourth Edition · Uncommon$1.80
Enchantment — Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, this Aura deals 2 damage to that player unless that creature attacked this turn.
Mercadian Masques · Common$0.08