Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,101–2,160 (page 36 of 44) · 2 ms
4 banned cards hidden — show them
Creature — Dwarf
{1 generic}{red}, {tap}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When this creature leaves the battlefield, remove all mine counters from all lands.
1/1 Odyssey · Rare$3.11
Creature — Minotaur
Haste
This creature gets +1/+1 as long as you control a white creature.
This creature gets +1/+1 as long as you control a blue creature.
1/1 Apocalypse · Common$0.06
Creature — Shade
{black}, Sacrifice a Swamp: Put a +1/+1 counter on this creature. Activate only as a sorcery.
1/1 Mirage · Uncommon$0.10
Creature — Spirit
Flying
Pay 1 life: Regenerate this creature.
1/1 Weatherlight · Uncommon$0.17
Creature — Horror Mercenary
Flying
1/1 Mercadian Masques · Common$0.11
Creature — Illusion
{blue}: Counter target spell that targets this creature.
1/2 Ice Age · Common$0.10
Creature — Illusion Sliver
All Slivers have "{1 generic}: This permanent becomes the creature type of your choice in addition to its other types until end of turn."
1/1 Legions · Common$0.22
Creature — Illusion
{1 generic}: This creature becomes the creature type of your choice until end of turn.
{2 generic}{blue}{blue}: This creature gets +2/+2 and gains flying until end of turn.
1/1 Onslaught · Uncommon$0.12
Creature — Illusion Wall
This creature has defender as long as it's a Wall.
{1 generic}: This creature becomes the creature type of your choice until end of turn.
1/4 Onslaught · Common$0.06
Creature — Illusion
Creature spells you cast that share a creature type with this creature cost {1 generic} less to cast.
{tap}: This creature becomes the creature type of your choice until end of turn.
1/3 Scourge · Uncommon$0.22
Creature — Goblin
Sacrifice this creature: It deals 1 damage to any target.
1/1 Tempest · Common$0.25
Creature — Goblin
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
1/1 Stronghold · Uncommon$0.34
Creature — Goblin
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
1/1 Tempest · Common$0.20
Creature — Goblin Warrior
Whenever an opponent casts a spell, this creature gets +2/+2 until end of turn.
1/1 Planeshift · Rare$0.32
Creature — Worm
You may choose not to untap this creature during your untap step.
{tap}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Ice Age · Uncommon$0.21
Creature — Hydra
{1 generic}{red}{red}: Put a +1/+1 counter on this creature.
{tap}, Remove all +1/+1 counters from this creature: It deals damage to any target equal to the number of +1/+1 counters removed this way.
1/1 Urza's Legacy · Rare$0.43
Creature — Human Monk Cleric
When this creature enters, destroy target enchantment.
1/1 Urza's Saga · Common$0.21
Creature — Goblin
1/1 Fourth Edition · Common$0.13
Creature — Plant Dog
Whenever this creature becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on this creature.
1/1 Nemesis · Common$0.11
Creature — Human Cleric
{tap}: Target creature you control gains protection from the color of your choice until end of turn.
1/1 Urza's Legacy · Uncommon$7.96
Creature — Goat
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
1/1 Ice Age · Common$0.15
Creature — Human Scout
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
1/1 Mirage · Common$0.12
Creature — Human Wizard
{tap}: Counter target spell unless its controller pays {1 generic} and 1 life.
1/1 Visions · Uncommon$0.32
Creature — Sliver
All Sliver creatures get +1/+1.
1/1 Tempest · Common$0.89
Creature — Human Wizard
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{tap}: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay {1 generic} for each music counter on it," it gains that ability.
1/3 Ice Age · Rare$1.13
Creature — Ooze
Cumulative upkeep {2 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
1+*/1+* Weatherlight · Rare$0.82
Creature — Bird
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has protection from black.
1/2 Torment · Common$0.08
Creature — Human Nomad Mystic
Vigilance
Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.
1/1 Odyssey · Uncommon$0.16
Creature — Snake
Whenever this creature deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1 generic} before that draw step.
1/1 Fourth Edition · Common$0.10
Creature — Shade
{black}: This creature gets +1/+1 until end of turn unless any player pays {2 generic}.
1/1 Prophecy · Uncommon$0.15
Creature — Insect Druid
{tap}: Add {colorless}{green}.
1/2 Odyssey · Uncommon$0.20
Creature — Insect Druid
{2 generic}{green}, {tap}: Target creature gets +X/+X until end of turn, where X is that creature's power.
1/1 Odyssey · Rare$0.34
Creature — Human Wizard
{green}, {tap}: Add one mana of any color.
{white}, {tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Apocalypse · Common$0.10
Creature — Atog
Exile the top creature card of your graveyard: this creature gets +2/+2 until end of turn.
1/2 Weatherlight · Uncommon$0.32
Creature — Spirit
Haste
At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
1/1 Fourth Edition · Rare$0.72
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target creature can't attack this turn.
1/1 Nemesis · Common$0.06
Creature — Zombie Wizard
{blue}, {tap}: Put target creature you control on top of its owner's library.
{red}, {tap}: Target creature gains first strike until end of turn.
1/1 Invasion · Common$0.14
Creature — Zombie
Blue spells and red spells you cast cost {1 generic} less to cast.
{1 generic}{black}: Regenerate this creature.
1/1 Planeshift · Common$0.42
Creature — Human Wizard
{2 generic}{black}, {tap}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
1/1 Urza's Destiny · Uncommon$0.17
Creature — Mongoose
Shroud (This creature can't be the target of spells or abilities.)
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Uncommon$0.09
Creature — Human Nomad
{white}, {tap}: Tap target creature.
Threshold — {white}{white}, {tap}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.
1/2 Odyssey · Uncommon$0.03
Creature — Kor Nomad Soldier
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
1/1 Stronghold · Common$0.59
Creature — Imp
{tap}: Untap target blue creature.
{tap}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
1/1 Ice Age · Common$0.22
Creature — Human Cleric
{2 generic}{white}, {tap}, Sacrifice this creature: Destroy all enchantments.
1/2 Onslaught · Uncommon$0.23
Creature — Licid
{green}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {green} to end this effect.
{green}: Regenerate enchanted creature.
1/1 Tempest · Uncommon$0.20
Creature — Human Druid
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.
Threshold — All Squirrels get +2/+2 as long as there are seven or more cards in your graveyard.
1/1 Odyssey · Rare$5.42
Creature — Human Cleric
Protection from black
{white}: Target creature gains protection from black until end of turn.
1/1 Invasion · Common$0.35
Creature — Lizard
If you would draw a card, you may skip that draw instead.
1/1 Odyssey · Rare$0.68
Creature — Snake
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
1/3 Weatherlight · Common$0.12
Creature — Human Wizard
{tap}: Target opponent chooses any number of creatures they control. During that player's next turn, the chosen creatures attack if able, and other creatures can't attack. At the beginning of that turn's end step, destroy each of the chosen creatures that didn't attack this turn. Activate only during your turn.
1/1 Tempest · Rare$0.57
Creature — Human Soldier
{tap}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
1/5 Nemesis · Rare$0.19
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Fourth Edition · Uncommon$0.05
Creature — Orc Warrior
{tap}: This creature deals 2 damage to any target and 3 damage to you.
1/3 Ice Age · Uncommon$0.26
Creature — Orc Warrior
{1 generic}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
1/1 Fifth Edition · Uncommon$0.27
Creature — Orc Cleric
{red}{red}, {tap}: Target creature can't be regenerated this turn.
{black}{black}{red}, {tap}: Regenerate target black or green creature.
{red}{green}{green}, {tap}: Regenerate target black or green creature.
1/1 Ice Age · Uncommon$0.23
Creature — Orc
{red}, {tap}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
1/1 Ice Age · Rare$0.43
Creature — Orc
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
1/1 Ice Age · Common$0.86
Creature — Orc
{X}{X}{red}, {tap}, Sacrifice this creature: Destroy X target lands.
1/1 Weatherlight · Uncommon$0.24
Legendary Creature — Human Cleric
{tap}: Prevent the next 3 damage that would be dealt to any target this turn.
1/3 Tempest · Rare$2.07
Creature — Bird
Flying
At the beginning of each end step, if a creature died this turn, put a carrion counter on this creature.
Remove two carrion counters from this creature: This creature gets +1/+1 until end of turn.
1/1 Fourth Edition · Uncommon$0.14