Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,101–2,160 (page 36 of 44) · 3 ms
4 banned cards hidden — show them
Creature — Dwarf Wizard
Whenever this creature deals combat damage to a player, you may have this creature deal 1 damage to target creature that player controls.
1/1 Odyssey · Uncommon$2.55
Creature — Kavu
When this creature enters, return a red or green creature you control to its owner's hand.
When this creature enters, it deals 1 damage to target player or planeswalker.
5/3 Planeshift · Uncommon$0.26
Creature — Goblin
{tap}: This creature deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield.
1/1 Onslaught · Common$0.15
Artifact Creature — Golem
Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
2/2 Invasion · Uncommon$0.18
Creature — Bear Spirit
Whenever this creature attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3/3 Homelands · Uncommon$0.37
Creature — Spirit
As long as this creature is untapped, noncreature artifacts have shroud. (They can't be the targets of spells or abilities.)
2/3 Mirage · Rare$0.80
Creature — Cat Spirit
Protection from green
{black}: Regenerate this creature.
2/1 Apocalypse · Rare$0.19
Creature — Sliver Spirit
All Sliver creatures have "{2 generic}: This creature gets +1/+1 until end of turn."
2/2 Legions · Uncommon$0.27
Creature — Centaur
Creatures you control can't be the targets of blue spells or abilities from blue sources.
3/2 Odyssey · Rare$0.37
Creature — Human Nightmare Barbarian
When this creature enters, discard a card at random.
When this creature leaves the battlefield, draw a card.
3/1 Judgment · Common$0.05
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from this creature: Create a 1/1 green Spike creature token.
0/0 Stronghold · Rare$0.34
Creature — Spike
This creature enters with a +1/+1 counter on it.
When this creature enters, move all +1/+1 counters from all creatures onto it.
0/0 Exodus · Uncommon$1.35
Creature — Spike
This creature enters with four +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.05
Creature — Spike Drone
This creature enters with a +1/+1 counter on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Tempest · Common$0.18
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: You gain 2 life.
0/0 Stronghold · Uncommon$1.52
Creature — Spike
This creature enters with six +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Regenerate this creature.
0/0 Exodus · Rare$0.49
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{2 generic}, Remove a +1/+1 counter from a creature you control: Put a +1/+1 counter on this creature.
0/0 Exodus · Uncommon$0.24
Creature — Spike Soldier
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from this creature: This creature gets +2/+2 until end of turn.
0/0 Stronghold · Uncommon$0.18
Creature — Spike
This creature enters with three +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
{1 generic}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
0/0 Exodus · Rare$0.77
Creature — Spike
This creature enters with two +1/+1 counters on it.
{2 generic}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature.
0/0 Stronghold · Common$0.11
Creature — Drake
Flying
Sacrifice this creature: Counter target spell unless its controller pays {3 generic}.
3/3 Prophecy · Uncommon$0.11
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays {1 generic}.
1/1 Prophecy · Common$0.16
Creature — Drake
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {blue}.
2/1 Stronghold · Common$0.12
Creature — Zombie Beast
Morph {2 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/1 Onslaught · Common$0.04
Creature — Worm Horror
When this creature enters, sacrifice a creature.
{black}: Regenerate this creature.
5/1 Urza's Saga · Uncommon$0.21
Creature — Sliver
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
2/2 Stronghold · Uncommon$0.40
Creature — Wurm
5/4 Stronghold · Common$0.08
Creature — Phyrexian Zombie Mercenary
This creature can't block.
2/2 Nemesis · Common$0.02
Creature — Starfish
{blue}: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1 Alliances · Uncommon$0.27
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Urza's Saga · Common$0.17
Creature — Kor Spirit
Flying
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Common$0.14
Legendary Creature — Demon Spirit
Flying, trample, haste, protection from black
Spirit of the Night has first strike as long as it's attacking.
6/5 Mirage · Rare$7.92
Creature — Human Wizard
{2 generic}: Target green or blue creature gets +0/+1 until end of turn.
2/1 Invasion · Uncommon$0.13
Creature — Beast
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
{black}: Regenerate this creature.
{green}: This creature becomes the color of your choice until end of turn.
6/6 Apocalypse · Rare$0.13
Creature — Phyrexian Zombie Mercenary
At the beginning of your upkeep, this creature deals 3 damage to target creature you control.
3/3 Nemesis · Common$0.10
Creature — Goblin
This creature can't block creatures with power greater than this creature's power.
{red}: This creature gets +1/+0 until end of turn.
1/1 Onslaught · Uncommon$0.19
Creature — Drake
Flying
{red}: This creature gets +1/+0 until end of turn. Activate only once each turn.
2/2 Visions · Uncommon$0.10
Creature — Beast
Reach (This creature can block creatures with flying.)
Morph {4 generic}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Onslaught · Common$0.05
Creature — Hydra
This creature enters with four +1/+1 counters on it.
{1 generic}{red}, Remove a +1/+1 counter from this creature: It deals 1 damage to target creature.
0/0 Stronghold · Rare$0.40
Creature — Spider
Reach (This creature can block creatures with flying.)
Sacrifice a land: This creature deals 1 damage to each creature with flying.
3/5 Prophecy · Uncommon$0.29
Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
1/1 Prophecy · Common$0.34
Creature — Cat
Threshold — This creature gets +2/+2 as long as there are seven or more cards in your graveyard.
3/3 Odyssey · Common$0.10
Creature — Beast
This creature gets +2/+1 as long as you control no untapped lands.
2/1 Prophecy · Common$0.20
Creature — Human Nomad
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1/1 Judgment · Uncommon$0.29
Creature — Wolverine Beast
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.
3/2 Onslaught · Common$0.05
Creature — Monger
{2 generic}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.15
Legendary Creature — Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
1/1 Mercadian Masques · Rare$0.28
Creature — Horror
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
1/1 Urza's Destiny · Common$0.13
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
2/2 Odyssey · Rare$1.60
Creature — Human Druid
{1 generic}{green}, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.
{1 generic}{green}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
2/2 Prophecy · Rare$1.90
Creature — Insect
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
0/0 Onslaught · Rare$0.69
Creature — Human Assassin
{3 generic}{blue}, {tap}: Tap target creature.
{3 generic}{black}, {tap}: Destroy target tapped creature.
1/1 Invasion · Rare$0.32
Creature — Vampire
Flying
{1 generic}{black}, Discard a card: This creature gets +2/+2 until end of turn.
4/4 Odyssey · Rare$0.30
Creature — Cat
This creature can't be blocked by more than one creature.
3/3 Mirage · Common$0.07
Creature — Human Spellshaper
{1 generic}{green}, {tap}, Discard a card: Creatures you control get +1/+1 and gain trample until end of turn.
1/1 Nemesis · Uncommon$0.13
Creature — Antelope Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, return a green creature you control to its owner's hand.
5/4 Visions · Uncommon$0.13
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1/1 Apocalypse · Common$0.78
Creature — Human Soldier
Vigilance
1/4 Exodus · Common$0.08
Legendary Creature — Human Warrior
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
3/4 Chronicles · Rare$0.05
Legendary Creature — Human Rogue
{tap}: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
2/2 Tempest · Rare$0.55