Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,375 cards · showing 2,101–2,160 (page 36 of 90) · 4 ms
Artifact
Activated abilities of creatures cost {1 generic} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Stronghold · Uncommon$1.87
Creature — Dryad
This creature can block creatures with shadow as though it had shadow.
2/1 Tempest · Common$0.14
Creature — Giant
{tap}, Sacrifice a Forest: This creature deals 2 damage to target player or planeswalker.
4/4 Tempest · Rare$0.40
Creature — Treefolk
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
3/4 Tempest · Uncommon$0.28
Enchantment
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Stronghold · Uncommon$0.29
Instant
Heat Ray deals X damage to target creature.
Urza's Saga · Common$0.06
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
Weatherlight · Rare$4.83
Enchantment
Cumulative upkeep {red} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Blue creatures can't block creatures you control.
Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.
Visions · Uncommon$0.24
Creature — Human Soldier
{tap}: This creature deals 2 damage to target attacking or blocking creature.
2/3 Weatherlight · Common$0.12
Enchantment
When this enchantment enters, sacrifice this enchantment unless you sacrifice four creatures.
Tap an untapped Swamp you control: This enchantment deals 1 damage to any target.
Ice Age · Rare$0.54
Creature — Elf Avatar
Trample
Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
*/* Onslaught · Uncommon$0.58
Enchantment
As this enchantment enters, discard your hand.
At the beginning of your draw step, draw an additional card.
Prophecy · Rare$0.30
Creature — Human Soldier
Flying
{1 generic}, {tap}: Add one mana of any color.
1/2 Apocalypse · Common$0.14
Creature — Horror
{tap}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
1/1 Chronicles · Rare$0.51
Creature — Human Barbarian
First strike, haste
Discard a card at random: This creature gains protection from white until end of turn.
2/2 Torment · Rare$0.37
Artifact
Spells cost {1 generic} less to cast.
Visions · Uncommon$1.54
Artifact
{1 generic}, {tap}: Target creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Fourth Edition · Rare$0.52
Artifact
{X}, {tap}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Alliances · Rare$26.14
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}, Sacrifice a creature: Gain control of target creature for as long as you control this artifact and this artifact remains tapped.
Tempest · Rare$4.86
Artifact
Whenever a player casts a red spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.29
Artifact Creature — Dragon Wurm
{2 generic}: This creature gains trample until end of turn.
3/4 Mercadian Masques · Uncommon$0.22
Land
{tap}: Add {colorless}.
{2 generic}, {tap}: Add one mana of any color.
Mercadian Masques · Uncommon$0.32
Creature — Angel
Flying, vigilance
Echo {2 generic}{white}{white} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
3/4 Urza's Saga · Rare$3.77
Enchantment — Aura
Enchant creature
Enchanted creature has "{tap}: This creature deals 1 damage to any target."
Urza's Saga · Common$0.13
Creature — Human Druid
{green}, {tap}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
1/1 Stronghold · Rare$9.48
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+5.
Tempest · Common$0.11
Instant
Target player gains 7 life.
Invasion · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
Planeshift · Common$0.05
Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.
Stronghold · Uncommon$0.32
Instant
Return all green permanents to their owners' hands.
Urza's Saga · Uncommon$0.26
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
2/2 Stronghold · Uncommon$1.48
Land
This land enters tapped with two depletion counters on it.
{tap}, Remove a depletion counter from this land: Add {green}{green}. If there are no depletion counters on this land, sacrifice it.
Mercadian Masques · Common$4.72
Enchantment
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.
Urza's Saga · Uncommon$0.24
Enchantment
When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.
Urza's Legacy · Rare$11.18
Enchantment
When an opponent casts an artifact spell, if this permanent is an enchantment, it becomes a 5/3 Soldier creature with trample.
Urza's Saga · Uncommon$0.38
Enchantment
When an opponent plays a nonbasic land, if this permanent is an enchantment, it becomes a 3/3 Beast creature.
Urza's Saga · Rare$0.44
Creature — Horror
When this creature enters, sacrifice it unless you discard a creature card.
4/4 Weatherlight · Uncommon$0.21
Enchantment
When an opponent controls a creature with power 4 or greater, if this permanent is an enchantment, it becomes a 4/4 Beast creature.
Urza's Saga · Rare$0.48
Enchantment
Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.
Stronghold · Rare$2.81
Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
Urza's Saga · Common$0.35
Enchantment
Whenever an opponent plays a land, if this permanent is an enchantment, it becomes a 3/2 Elk Beast creature.
Whenever you play a land, if this permanent is a creature, it becomes an enchantment.
Urza's Saga · Rare$0.44
Enchantment
Each creature you control can block an additional creature each combat.
Exodus · Uncommon$0.24
Land
{tap}: Add {colorless}.
{tap}, Sacrifice a creature: You gain 1 life.
Mercadian Masques · Rare$0.41
Enchantment
Red creature spells and green creature spells cost {1 generic} more to cast.
Mercadian Masques · Uncommon$0.21
Creature — Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
2/2 Mercadian Masques · Common$0.07
Creature — Giant
3/3 Fourth Edition · Common$0.04
Instant
Counter target spell unless its controller pays {2 generic}.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Scourge · Common$0.11
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
Odyssey · Rare$0.29
Creature — Horse
This creature can't block creatures with power 3 or greater unless you pay {1 generic}.
1/3 Ice Age · Uncommon$0.18
Creature — Giant
When this creature enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
4/4 Mercadian Masques · Uncommon$0.32
Legendary Creature — Lizard Shaman
You may choose not to untap Hivis during your untap step.
{tap}: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
3/4 Mirage · Rare$1.26
Creature — Shade
{black}: This creature gets +1/+1 until end of turn.
1/2 Ice Age · Common$0.16
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
Planeshift · Common$0.30
Enchantment
{2 generic}, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Odyssey · Rare$1.76
Creature — Phyrexian Zombie Dog
Whenever this creature attacks, it gets +2/+0 until end of turn.
3/3 Urza's Saga · Common$0.10
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, you may pay {X}. If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
2/2 Legions · Rare$0.43
Land
This land enters tapped.
You may choose not to untap this land during your untap step.
At the beginning of your upkeep, if this land is tapped, put a storage counter on it.
{tap}, Remove any number of storage counters from this land: Add {green} for each storage counter removed this way.
Fifth Edition · Rare$0.86
Artifact Creature — Golem Warrior
This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
4/4 Prophecy · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
{white}: Enchanted creature gets +0/+1 until end of turn.
Fourth Edition · Common$0.10
Instant
Prevent all combat damage that would be dealt this turn.
Invasion · Common$0.29