Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 2,041–2,100 (page 35 of 44) · 2 ms
4 banned cards hidden — show them
Creature — Beast
Fading 2 (This creature enters with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
2/3 Nemesis · Common$0.10
Creature — Elf
When this creature enters, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1 Nemesis · Common$0.10
Creature — Troll Giant
{1 generic}{green}: Regenerate this creature.
3/3 Tempest · Common$0.18
Creature — Elf Druid Warrior
{tap}: Add {green}.
3/3 Stronghold · Common$0.21
Creature — Vampire
Flying
Discard a creature card: This creature gets +2/+2 until end of turn.
3/3 Tempest · Uncommon$0.18
Creature — Beast
Trample
As this creature enters, choose an opponent.
Skyshroud War Beast's power and toughness are each equal to the number of nonbasic lands the chosen player controls.
*/* Exodus · Rare$0.49
Creature — Bird Soldier
Flying
Discard a card: Return this creature to its owner's hand.
2/1 Torment · Common$0.04
Creature — Phyrexian Minion
When this creature enters, target opponent gains control of it.
At the beginning of your upkeep, this creature deals 2 damage to you.
3/3 Urza's Saga · Rare$1.73
Creature — Kavu
{tap}: Target land becomes a Swamp until end of turn.
2/2 Invasion · Common$0.12
Creature — Goblin
{red}, {tap}: This creature deals 2 damage to target blue creature.
2/2 Planeshift · Common$0.07
Creature — Serpent
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/3 Invasion · Uncommon$0.17
Creature — Phyrexian Imp
Flying
{2 generic}, Sacrifice this creature: Draw a card.
2/1 Urza's Destiny · Common$0.13
Creature — Fish Beast
This creature can't attack unless defending player controls an Island.
Cycling {1 generic}{blue} ({1}{U}, Discard this card: Draw a card.)
6/6 Onslaught · Common$0.06
Creature — Serpent
{3 generic}{blue}: Return this creature to its owner's hand.
4/4 Nemesis · Rare$0.32
Creature — Nightmare Horror
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature enters, exile target green or white creature an opponent controls.
When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1 Torment · Uncommon$0.26
Legendary Creature — Sliver Mutant
{3 generic}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
{3 generic}: Gain control of target Sliver. (This effect lasts indefinitely.)
7/7 Scourge · Rare$29.52
Legendary Creature — Sliver
{2 generic}: Create a 1/1 colorless Sliver creature token.
7/7 Stronghold · Rare$309.12
Creature — Zombie Mutant
{7 generic}{black}: Target creature gets -3/-3 until end of turn.
3/1 Legions · Common$0.17
Creature — Beast
Whenever this creature deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3 Onslaught · Uncommon$0.10
Creature — Beast
{2 generic}{green}: Target Beast creature gets +1/+1 until end of turn.
Morph {1 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/3 Onslaught · Common$0.08
Creature — Homunculus Illusion
This creature can't block or be blocked by creatures with power 2 or greater.
1/1 Nemesis · Common$0.08
Creature — Rhino Beast
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
3/3 Mercadian Masques · Common$0.14
Artifact Creature — Wall
Defender (This creature can't attack.)
{1 generic}: This creature gets +1/+0 until end of turn.
{1 generic}: This creature gets +0/+1 until end of turn.
{3 generic}: This creature deals 1 damage to target creature without flying that's attacking you.
0/4 Ice Age · Rare$0.62
Creature — Dog
{1 generic}, {tap}: Return this creature and target green or blue creature you control to their owner's hand.
1/1 Ice Age · Uncommon$0.24
Legendary Creature — Demon
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
5/5 Chronicles · Rare$0.24
Creature — Human Cleric
{tap}, Sacrifice a black or artifact creature: Add an amount of {black} equal to the sacrificed creature's mana value.
1/2 Alliances · Common$2.28
Artifact Creature — Golem
This creature doesn't untap during your untap step.
At the beginning of your upkeep, you may untap target tapped creature an opponent controls. If you do, untap this creature.
5/3 Ice Age · Rare$0.79
Creature — Human Cleric
{white}, {tap}: Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.
2/2 Alliances · Common$0.13
Creature — Human Wizard Artificer
{tap}: Add {colorless}{colorless}. Spend this mana only to activate abilities of artifacts.
1/1 Ice Age · Uncommon$0.25
Creature — Human Wizard
{tap}, Sacrifice two lands: Draw three cards, then discard one of them.
1/1 Alliances · Common$0.11
Artifact Creature — Soldier
{1 generic}: Choose target opponent. Regenerate this creature. When it regenerates this way, that player may draw a card.
1/1 Alliances · Common$0.16
Artifact Creature — Soldier
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
{1 generic}: This creature gets +1/+0 until end of turn.
2/4 Ice Age · Uncommon$0.24
Artifact Creature — Beast
Whenever this creature becomes tapped, target opponent gains 2 life.
{2 generic}: Regenerate this creature.
4/2 Alliances · Common$0.13
Creature — Human Mercenary
{red}, {tap}: Target player shuffles their library.
1/1 Alliances · Uncommon$0.78
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.
2/2 Stronghold · Rare$2.83
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
{1 generic}{white}: This creature gets +1/+0 until end of turn.
2/1 Tempest · Uncommon$0.25
Creature — Soltari Soldier
{white}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
2/1 Tempest · Rare$0.60
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
1/1 Tempest · Common$0.32
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
{0 generic}: The next time this creature would deal combat damage to an opponent this turn, it deals that damage to target creature instead.
3/2 Tempest · Rare$1.06
Creature — Soltari Knight
Shadow (This creature can block or be blocked by only creatures with shadow.)
This creature has first strike as long as it's attacking.
2/2 Tempest · Common$0.21
Creature — Soltari Monk Cleric
Protection from black
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.22
Creature — Soltari Cleric
Protection from red
Shadow (This creature can block or be blocked by only creatures with shadow.)
2/1 Tempest · Uncommon$0.40
Creature — Soltari Soldier
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature attacks, it gets +1/+1 until end of turn.
1/1 Tempest · Common$0.12
Creature — Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever this creature deals damage to a player, destroy target enchantment that player controls.
2/2 Exodus · Common$0.35
Creature — Illusion
Flying
Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
2/2 Urza's Saga · Rare$0.44
Creature — Human Cleric
{1 generic}{white}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
1/1 Urza's Saga · Uncommon$0.18
Creature — Bird
Flying
Morph {3 generic}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/2 Legions · Common$0.20
Legendary Creature — Human
Bird creatures get +1/+1.
{1 generic}{white}: Target Bird creature gains banding until end of turn. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
2/2 Homelands · Rare$2.22
Creature — Human Wizard Sorcerer
{tap}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
1/1 Fourth Edition · Rare$1.25
Creature — Human Rebel
Whenever this creature deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2 generic}.
2/2 Prophecy · Common$0.12
Creature — Vampire
Flying
Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control.
Morph {black}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
3/4 Scourge · Rare$0.49
Creature — Nightmare Horror
Flying
When this creature enters, target player loses 3 life.
When this creature leaves the battlefield, that player gains 3 life.
3/2 Torment · Common$0.12
Creature — Human
{1 generic}{white}, {tap}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
1/1 Urza's Saga · Rare$0.81
Creature — Human Cleric
{white}, Exile a creature card from your graveyard: You gain 1 life.
2/1 Weatherlight · Common$0.09
Creature — Human Cleric
Whenever another creature enters, you gain 1 life.
1/1 Exodus · Common$3.02
Creature — Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on this creature.
1/1 Odyssey · Uncommon$0.28
Creature — Spirit
Pay 3 life: Put a +1/+1 counter on this creature.
2/2 Tempest · Uncommon$0.12
Creature — Nightmare Orgg
Trample
When this creature enters, you lose all but 1 life.
When this creature leaves the battlefield, you gain life equal to the life you lost when it entered.
6/6 Judgment · Uncommon$0.39
Creature — Zombie Avatar
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
*/* Onslaught · Uncommon$0.25
Creature — Human Knight
{white}{white}, {tap}: Destroy target red permanent.
3/3 Weatherlight · Rare$0.52