Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 2,041–2,100 (page 35 of 39) · 2 ms
18 banned cards hidden — show them
Sorcery
Tap up to three target creatures without flying.
Stronghold · Common$0.11
Creature — Merfolk Wizard
{tap}: Target creature becomes the color of your choice until end of turn.
1/1 Invasion · Common$0.17
Creature — Merfolk Warrior
{tap}: Target land becomes an Island until end of turn.
1/1 Stronghold · Common$0.19
Instant
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
Mirage · Uncommon$0.10
Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
Visions · Uncommon$0.26
Artifact
At the beginning of your upkeep, put a time counter on this artifact.
{1 generic}, {tap}, Sacrifice this artifact: This artifact deals damage equal to the number of time counters on it to each creature and each player.
Ice Age · Rare$0.49
Sorcery
Put target creature on top of its owner's library.
Tempest · Common$0.07
Creature — Elemental
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2 generic}{blue}{blue}, {tap}: Return target permanent that isn't enchanted to its owner's hand.
0/2 Fourth Edition · Rare$0.44
Sorcery
Target player takes two extra turns after this one.
Odyssey · Rare$4.21
Sorcery
Target player takes an extra turn after this one.
Tempest · Rare$7.64
Creature — Drake
Flying
When another creature enters, return this creature to its owner's hand.
3/3 Weatherlight · Uncommon$0.13
Artifact Creature — Chimera
Flying
Sacrifice this creature: Put a +2/+2 counter on target Chimera creature. It gains flying. (This effect lasts indefinitely.)
2/2 Visions · Uncommon$0.17
Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Urza's Legacy · Uncommon$1.43
Creature — Human Nomad
Discard a card: This creature gets +0/+4 until end of turn.
1/1 Odyssey · Common$0.84
Instant
Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.
Visions · Rare$37.57
Legendary Creature — Human Advisor
4/4 Chronicles · Uncommon$0.16
Creature — Drake
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
2/4 Weatherlight · Common$0.15
Creature — Human Wizard
Kicker {1 generic}{white} (You may pay an additional {1}{W} as you cast this spell.)
Flying
When this creature enters, if it was kicked, destroy target enchantment.
1/2 Invasion · Uncommon$0.22
Creature — Human Wizard
Whenever this creature becomes blocked by a creature, gain control of that creature at end of combat.
1/1 Weatherlight · Rare$1.82
Creature — Serpent
At the beginning of your upkeep, mill seven cards.
7/7 Weatherlight · Rare$1.25
Instant
Discard all the cards in your hand, then draw that many cards.
Urza's Saga · Common$0.98
Creature — Human Spellshaper
{white}, {tap}, Discard a card: Target player gains 3 life.
1/1 Mercadian Masques · Uncommon$0.15
Artifact
{tap}: Add {white}.
Sacrifice this artifact: Add {white}.
Mercadian Masques · Rare$1.91
Sorcery
Exile target creature with the greatest power among creatures on the battlefield. (If two or more creatures are tied for greatest power, target any one of them.)
Nemesis · Common$0.17
Creature — Angel
Flying
1/5 Urza's Destiny · Common$0.15
Artifact
{tap}, Sacrifice this artifact: Exile target player's graveyard.
Chronicles · Common$0.40
Artifact
At the beginning of your upkeep, put a pain counter on this artifact.
At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it.
{1 generic}, {tap}, Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
Tempest · Rare$0.49
Sorcery
Target creature can't be blocked this turn.
Draw a card.
Odyssey · Common$0.12
Artifact
{tap}: Tap target artifact you don't control.
Weatherlight · Uncommon$0.25
Creature — Drake
Flying
{white}: This creature gets +0/+1 until end of turn.
2/1 Invasion · Common$0.03
Land
{tap}: Add {colorless}.
{1 generic}, {tap}: Target creature gains protection from artifacts until end of turn.
Mercadian Masques · Rare$1.38
Artifact Creature — Spellshaper
{1 generic}, {tap}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
1/1 Mercadian Masques · Uncommon$0.26
Creature — Human Nomad
At the beginning of your upkeep, put a currency counter on this creature.
Remove two currency counters from this creature: Untap target basic land. Activate only during an opponent's upkeep.
1/1 Homelands · Common$0.12
Enchantment
{1 generic}: Return target land you control to its owner's hand.
{1 generic}, Discard a land card: Draw a card.
Mercadian Masques · Rare$3.48
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Onslaught · Rare$1.63
Creature — Spirit
Flying
{tap}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
1/4 Tempest · Rare$0.69
Creature — Human
{tap}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.
1/1 Urza's Legacy · Common$0.19
Creature — Antelope
Discard a card: Prevent all damage that would be dealt to this creature this turn.
1/1 Judgment · Common$0.26
Enchantment
You don't lose the game for having 0 or less life.
When you have 20 or more life, you lose the game.
Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Torment · Rare$6.66
Artifact Creature — Licid
{1 generic}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1 generic} to end this effect.
Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
2/2 Exodus · Uncommon$0.23
Creature — Human Soldier
{2 generic}{white}, {tap}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: This creature deals 3 damage to target attacking creature without flying.
1/3 Scourge · Rare$0.17
Creature — Human Soldier
{tap}: Target unblocked attacking creature becomes blocked. Activate only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)
2/3 Mercadian Masques · Uncommon$0.15
Sorcery
Target player mills half their library, rounded down.
Odyssey · Rare$3.18
Enchantment — Aura
Enchant creature
As this Aura enters, choose a land type.
When this Aura enters, draw a card.
Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Invasion · Common$0.17
Enchantment — Aura
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
Urza's Destiny · Rare$44.54
Creature — Human
When this creature enters, you may return target artifact card from your graveyard to your hand.
2/2 Exodus · Uncommon$0.10
Enchantment
{2 generic}{blue}{blue}: Draw a card.
Exodus · Uncommon$0.13
Creature — Bird Soldier
Flying, protection from green
2/3 Odyssey · Uncommon$0.30
Creature — Horse Rebel
Sacrifice a land: This creature gets +0/+3 until end of turn.
2/3 Prophecy · Common$0.15
Artifact
{2 generic}, Sacrifice this artifact: Target creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Visions · Rare$1.32
Artifact
{3 generic}, {tap}: Put a hatchling counter on this artifact.
Sacrifice this artifact: Choose one. Activate only if there are two or more hatchling counters on this artifact.
• You may put a creature card from your hand onto the battlefield.
• Return target creature card from your graveyard to the battlefield.
Chronicles · Rare$0.42
Instant
Choose one —
• Target creature gains flying until end of turn.
• Target creature becomes the creature type of your choice until end of turn.
• Look at the top four cards of your library, then put them back in any order.
Onslaught · Common$0.29
Creature — Human Spellshaper
{blue}, {tap}, Discard a card: You may tap or untap target artifact, creature, or land.
1/1 Nemesis · Common$0.24
Artifact Creature — Construct
This creature enters with three +1/+1 counters on it.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
1/1 Fourth Edition · Rare$0.27
Creature — Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
1/2 Prophecy · Common$0.10
Creature — Spirit
Flying
At the beginning of your end step, tap all lands you control.
3/4 Prophecy · Rare$0.26
Instant
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Homelands · Rare$0.72
Creature — Human Cleric
You have shroud. (You can't be the target of spells or abilities.)
2/2 Onslaught · Rare$2.03
Artifact
When this artifact enters, draw a card.
Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
Invasion · Rare$3.24
Creature — Wolf
First strike (This creature deals combat damage before creatures without first strike.)
1/1 Fourth Edition · Common$0.10