Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 1,921–1,980 (page 33 of 39) · 1 ms
18 banned cards hidden — show them
Creature — Human Spellshaper
{blue}{blue}, {tap}, Discard a card: Counter target creature spell.
1/1 Nemesis · Uncommon$0.32
Creature — Human Spellshaper
{blue}{blue}, {tap}, Discard a card: Counter target noncreature spell.
1/1 Nemesis · Uncommon$0.27
Creature — Human
Flying
This creature can block only creatures with flying.
3/3 Nemesis · Uncommon$0.08
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature's activated abilities can't be activated.
Torment · Uncommon$0.14
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Nemesis · Uncommon$3.34
Instant
Cast this spell only if you were dealt damage this turn by a red instant or sorcery spell.
Suffocation deals 4 damage to the controller of the last red instant or sorcery spell that dealt damage to you this turn.
Draw a card at the beginning of the next turn's upkeep.
Alliances · Uncommon$0.19
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+3.
{white}: Return enchanted creature to its owner's hand.
Visions · Common$0.10
Instant
Return all lands to their owners' hands.
Urza's Saga · Rare$5.24
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
Cycling {1 generic}{white} ({1}{W}, Discard this card: Draw a card.)
When you cycle this card, you may prevent the next 1 damage that would be dealt to any target this turn.
Onslaught · Uncommon$0.13
Artifact
You may spend white mana as though it were red mana.
Fourth Edition · Rare$0.58
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}{blue}.
Blue creatures get +1/+1.
Fourth Edition · Common$0.18
Enchantment — Aura
Enchant land
Enchanted land has "{tap}: Counter target spell unless its controller pays {1 generic}."
Prophecy · Uncommon$0.66
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Planeshift · Rare$0.21
Creature — Wall
Defender (This creature can't attack.)
Green spells and blue spells you cast cost {1 generic} less to cast.
0/3 Planeshift · Common$1.32
Artifact
{2 generic}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Ice Age · Uncommon$0.91
Creature — Human Soldier
This creature doesn't untap during your untap step.
Whenever another creature enters, untap this creature.
{tap}: Tap target creature with mana value 3 or less.
1/2 Legions · Rare$1.18
Creature — Bird
Flying
1/1 Judgment · Common$0.03
Creature — Wall
Defender (This creature can't attack.)
Flying
This creature can't block creatures with power 2 or less.
5/6 Mirage · Rare$0.38
Creature — Human Wizard
Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.
1/3 Onslaught · Rare$0.63
Creature — Human Wizard
This creature can't be the target of red spells or abilities from red sources.
{tap}: This creature deals 1 damage to any target.
0/1 Mirage · Uncommon$0.12
Instant
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Planeshift · Uncommon$0.30
Creature — Angel
Flying
Whenever this creature blocks, it gets +0/+2 until end of turn.
2/3 Urza's Legacy · Uncommon$0.11
Creature — Angel Spirit
Cumulative upkeep {1 generic}{white} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3 Alliances · Rare$1.21
Land
This land enters tapped.
{tap}: Add {blue}.
{tap}, Sacrifice this land: Add {blue}{blue}.
Fifth Edition · Uncommon$0.68
Instant
Any number of target creatures become the color of your choice until end of turn.
Draw a card.
Invasion · Uncommon$0.52
Creature — Bird Soldier
Flying
{1 generic}: This creature loses flying until end of turn.
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
2/6 Legions · Uncommon$0.15
Creature — Human Rebel
{white}{white}: Target attacking creature gets -1/-0 until end of turn.
1/2 Prophecy · Uncommon$0.11
Legendary Artifact
{tap}: Target legendary creature gets +2/+2 until end of turn.
Stronghold · Rare$0.41
Instant
Exile target creature. Its controller gains life equal to its power.
Fourth Edition · Uncommon$1.07
Creature — Human Knight
{1 generic}: This creature's power becomes the toughness of target creature blocking or being blocked by this creature minus 1 until end of turn, and its toughness becomes 1 plus the power of that creature until end of turn.
1/3 Alliances · Rare$1.01
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
3/3 Legions · Rare$5.68
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Odyssey · Common$0.14
Creature — Sliver
All Sliver creatures have first strike.
1/1 Tempest · Common$0.33
Artifact
Fading 4 (This artifact enters with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land they control for each fade counter on this artifact.
Nemesis · Rare$28.80
Legendary Creature — Serpent
Trample
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.)
7/7 Mirage · Rare$5.58
Sorcery
Each player sacrifices the creature they control with the greatest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for greatest, that player chooses one.
Weatherlight · Rare$0.52
Land
{tap}: Add {colorless}.
{tap}: Add one mana of any color. This land deals 3 damage to you.
Odyssey · Rare$3.57
Creature — Human Rebel
Whenever this creature becomes the target of a spell or ability, it gets +0/+3 until end of turn.
1/3 Mercadian Masques · Common$0.20
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.
Sacrifice this Aura: Destroy target enchantment.
Odyssey · Uncommon$0.16
Artifact
{2 generic}, {tap}: Target creature with power 2 or less can't be blocked this turn.
Fourth Edition · Uncommon$0.14
Artifact
You may choose not to untap this artifact during your untap step.
{2 generic}, {tap}: Target creature gets +1/+1 for as long as this artifact remains tapped.
Fourth Edition · Uncommon$0.10
Artifact Creature — Dragon
Flying; trample; rampage 4 (Whenever this creature becomes blocked, it gets +4/+4 until end of turn for each creature blocking it beyond the first.)
5/5 Mirage · Rare$5.91
Enchantment
{white}, Sacrifice an enchantment: Destroy target enchantment.
{3 generic}{blue}{blue}: Counter target enchantment spell.
Invasion · Uncommon$0.27
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent has phasing. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
Mirage · Common$0.15
Creature — Drake
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
3/2 Mirage · Common$0.12
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{blue}{blue}: This creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
2/2 Visions · Uncommon$0.08
Creature — Imp
Flying
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Whenever this creature phases out, discard a card.
Whenever this creature phases in, draw a card.
1/1 Mirage · Rare$1.00
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Teferi's Isle enters tapped.
{tap}: Add {blue}{blue}.
Mirage · Rare$10.98
Enchantment
As this enchantment enters, choose a color.
Creatures of the chosen color without flying can't attack you.
Invasion · Rare$0.93
Artifact
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
Visions · Rare$15.96
World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Visions · Rare$2.44
Instant
Counter target spell or ability an opponent controls that targets a land you control. If a permanent's ability is countered this way, destroy that permanent.
Draw two cards.
Invasion · Rare$10.25
Enchantment
Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Weatherlight · Uncommon$1.07
Artifact Creature — Dragon
This creature gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
2/2 Invasion · Rare$0.39
Enchantment
Whenever a player discards a card, you may pay {1 generic}{blue}. If you do, you may tap or untap target permanent.
Judgment · Rare$0.27
Creature — Human Wizard
When this creature enters, look at target opponent's hand.
2/2 Urza's Destiny · Common$0.05
Enchantment
Your opponents play with their hands revealed.
Urza's Saga · Uncommon$0.52
Instant
Cast this spell only during the declare attackers step.
Target creature can't be blocked this turn.
Chronicles · Rare$0.35
Artifact Creature — Thopter
Tap an untapped creature you control: This creature gains flying until end of turn.
3/1 Tempest · Uncommon$0.18
Artifact
{2 generic}, {tap}: This artifact deals 1 damage to target player or planeswalker.
Mirage · Uncommon$0.28