Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,563 cards · showing 1,921–1,980 (page 33 of 43) · 4 ms
6 banned cards hidden — show them
Legendary Creature — Centaur Druid
Tap an untapped Druid you control: Add {green}.
2/2 Odyssey · Rare$3.12
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Mercadian Masques · Common$0.07
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
2/2 Onslaught · Common$0.10
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{black}: This creature gets +1/+1 until end of turn."
Onslaught · Uncommon$0.18
Enchantment — Aura
Enchant creature
Enchanted creature has "{black}: This creature gets +1/+1 until end of turn."
When enchanted creature dies, return that card to the battlefield under your control.
Torment · Common$0.16
Artifact
{2 generic}, {tap}, Sacrifice this artifact: Add {black}{red}. Draw a card. (Activate only as an instant.)
Odyssey · Uncommon$0.25
Land
{1 generic}, {tap}: Add {black}{red}.
Odyssey · Rare$0.28
Creature — Human Wizard
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Whenever this creature deals combat damage to a player, you may draw a card.
1/3 Odyssey · Rare$0.27
Creature — Beast
Trample
Whenever this creature attacks, it gets +3/+0 until end of turn for each other attacking Beast.
4/4 Onslaught · Uncommon$0.17
Creature — Beast
Morph {4 generic}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, destroy target land.
3/2 Legions · Common$0.12
Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
Judgment · Rare$0.65
Creature — Horror
When this creature dies, distribute three -1/-1 counters among one, two, or three target creatures. For each -1/-1 counter you put on a creature this way, remove a -1/-1 counter from that creature at the beginning of the next end step.
3/3 Torment · Rare$0.47
Enchantment
As this enchantment enters, choose a creature type.
Creatures of the chosen type get +1/+1.
Onslaught · Rare$3.98
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Odyssey · Common$0.19
Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
Prophecy · Rare$0.25
Creature — Zombie Cleric
{tap}: Each player loses 1 life for each Zombie on the battlefield.
1/1 Onslaught · Common$0.42
Creature — Human Rebel
{2 generic}{white}: The next time target attacking creature would deal combat damage to this creature this turn, that creature deals that damage to itself instead.
1/3 Prophecy · Uncommon$0.13
Enchantment — Aura
Enchant creature
Enchanted creature has protection from green and from blue.
Apocalypse · Common$0.38
Creature — Human Cleric
{tap}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
1/3 Judgment · Common$0.28
Creature — Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
2/3 Onslaught · Uncommon$0.23
Enchantment
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Planeshift · Uncommon$0.25
Creature — Sliver
Slivers can't be blocked except by Slivers.
2/2 Legions · Uncommon$1.39
Creature — Shapeshifter
{3 generic}{blue}, Exile this creature: You may put a creature card from your hand onto the battlefield. If you do, that creature gains haste until end of turn. At the beginning of the next end step, sacrifice that creature. If you do, return this card to the battlefield.
1/1 Odyssey · Rare$0.57
Instant
Target land becomes the basic land type of your choice until end of turn.
Draw a card.
Apocalypse · Common$0.22
Creature — Human Wizard
Kicker {1 generic}{black} (You may pay an additional {1}{B} as you cast this spell.)
When this creature enters, if it was kicked, destroy target nonblack creature. It can't be regenerated.
1/1 Invasion · Uncommon$0.21
Enchantment
{1 generic}{red}, Sacrifice a creature: Destroy target nonbasic land.
Invasion · Uncommon$0.29
Land
This land enters tapped.
{tap}: Add {red} or {green}.
Invasion · Uncommon$0.16
Land
{tap}: Add {colorless}.
{tap}: Add {blue} or {red}. This land deals 1 damage to you.
Apocalypse · Rare$0.22
Creature — Wurm
Trample
When this creature enters, return a red or green creature you control to its owner's hand.
7/7 Planeshift · Rare$1.97
Creature — Phyrexian Barbarian Zombie
Protection from white
2/2 Invasion · Common$0.15
Creature — Human Soldier
Sacrifice this creature: It deals 2 damage to any target.
2/2 Mercadian Masques · Common$0.02
Creature — Merfolk
Protection from Kavu
2/2 Invasion · Common$0.15
Creature — Bird Soldier Ranger
Flying
Islandcycling {2 generic} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
3/4 Scourge · Common$0.03
Instant
Until end of turn, all creatures gain "{tap}: Tap target creature."
Mercadian Masques · Uncommon$0.30
Sorcery
Shower of Coals deals 2 damage to each of up to three targets.
Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if there are seven or more cards in your graveyard.
Odyssey · Uncommon$0.13
Instant
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Planeshift · Common$0.11
Creature — Goblin
Haste
When this creature enters, tap all other creatures.
1/1 Nemesis · Rare$0.54
Creature — Serpent
Whenever this creature attacks, defending player may pay {4 generic}. If that player doesn't, this creature can't be blocked this turn.
4/4 Prophecy · Rare$0.30
Sorcery
As an additional cost to cast this spell, discard X cards.
Sickening Dreams deals X damage to each creature and each player.
Torment · Uncommon$2.72
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens.
{1 generic}{red}, Sacrifice a Goblin: This creature deals 2 damage to any target.
2/2 Scourge · Rare$0.26
Enchantment — Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Urza's Destiny · Common$5.97
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1 generic}{white}. If you do, return that card to your hand.
Onslaught · Rare$0.18
Creature — Human Mercenary Assassin
{3 generic}{black}: Destroy target blocking creature at end of combat.
2/1 Mercadian Masques · Rare$0.53
Creature — Specter
Flying
Whenever this creature deals combat damage to a player, that player discards two cards.
Morph {3 generic}{black}{black} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/4 Onslaught · Rare$0.51
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
1/3 Nemesis · Common$0.06
Creature — Kor Soldier
Whenever this creature becomes blocked, untap it.
3/5 Nemesis · Uncommon$0.09
Creature — Spider
Reach
{X}{green}{green}: This creature deals X damage to each creature with flying.
2/7 Onslaught · Rare$0.47
Creature — Beast
When this creature enters, tap all lands you control.
3/3 Prophecy · Common$0.08
Creature — Drake
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
3/3 Planeshift · Common$0.14
Creature — Human Knight
First strike, protection from red
2/2 Scourge · Uncommon$0.22
Creature — Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as there are seven or more cards in your graveyard.
6/6 Judgment · Rare$0.94
Creature — Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4/4 Mercadian Masques · Common$0.14
Creature — Dryad Spellshaper
{1 generic}{green}, {tap}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1 Mercadian Masques · Uncommon$0.18
Legendary Creature — Elemental
Trample
{green}: Regenerate Silvos.
8/5 Onslaught · Rare$0.36
Sorcery
Each player sacrifices an enchantment of their choice.
Odyssey · Common$0.09
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.
Planeshift · Common$0.13
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
Planeshift · Common$0.16
Enchantment — Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has "{2 generic}{blue}: Target creature becomes the color of your choice until end of turn."
Planeshift · Common$0.16
Instant
If an opponent controls a Mountain and you control a Plains, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.
Nemesis · Uncommon$0.19
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
All damage that would be dealt to target creature this turn is dealt to you instead.
Nemesis · Rare$0.39