Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,861–1,920 (page 32 of 44) · 3 ms
4 banned cards hidden — show them
Creature — Human Cleric
{tap}: Choose target permanent you control. Creatures you control gain protection from each of that permanent's colors until end of turn.
1/2 Planeshift · Rare$0.55
Creature — Human Cleric
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
1/1 Fourth Edition · Common$0.04
Creature — Human Cleric
Domain — {tap}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
1/1 Planeshift · Common$0.14
Creature — Human Cleric
{tap}: Prevent the next 2 damage that would be dealt to any target this turn.
1/2 Urza's Saga · Common$0.16
Creature — Human Cleric
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
1/4 Urza's Saga · Uncommon$0.10
Artifact Creature — Golem
When a spell or ability an opponent controls causes you to discard this card, return this card from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
3/3 Mirage · Uncommon$0.15
Creature — Squid Beast
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
You may choose not to untap this creature during your untap step.
{tap}: Tap target creature. That creature doesn't untap during its controller's untap step for as long as this creature remains tapped.
2/2 Mercadian Masques · Rare$0.55
Creature — Crocodile
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
6/5 Mirage · Common$0.09
Creature — Merfolk
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
1/1 Urza's Saga · Common$0.24
Creature — Serpent
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
3/4 Urza's Saga · Uncommon$0.26
Creature — Human Soldier Warrior
First strike (This creature deals combat damage before creatures without first strike.)
{red}: This creature gets +1/+0 until end of turn.
1/3 Tempest · Common$0.07
Creature — Phyrexian Zombie Knight
First strike
{1 generic}{black}: Regenerate this creature.
2/2 Urza's Saga · Uncommon$0.16
Creature — Leech
Flying
Blue spells you cast cost {blue} more to cast.
2/2 Invasion · Rare$0.32
Creature — Merfolk
When this creature enters, exile all artifact and enchantment cards from all graveyards.
When this creature leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
2/2 Mercadian Masques · Rare$0.51
Creature — Beast
{blue}: Mill a card. If a land card was milled this way, this creature can't be blocked this turn.
3/3 Mercadian Masques · Uncommon$0.17
Creature — Merfolk
Whenever this creature becomes blocked, you may draw three cards.
1/1 Mercadian Masques · Rare$1.98
Creature — Merfolk Soldier
If an opponent controls a Mountain and you control an Island, you may cast this spell without paying its mana cost.
Flying
1/3 Mercadian Masques · Uncommon$0.35
Creature — Merfolk
When this creature attacks or blocks, put it on top of its owner's library at end of combat.
5/5 Mercadian Masques · Common$0.19
Creature — Merfolk
When this creature becomes blocked, return it to its owner's hand.
1/2 Mercadian Masques · Common$0.20
Creature — Atog
Exile two cards from your graveyard: This creature gets +1/+1 until end of turn.
Sacrifice an artifact: This creature gets +1/+1 until end of turn.
1/2 Odyssey · Uncommon$0.22
Creature — Elemental Cat
Trample
This creature enters with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from this creature.
0/0 Odyssey · Rare$0.25
Creature — Ape
{blue}{black}, {tap}, Sacrifice this creature: Target creature gets -3/-3 until end of turn. Draw a card.
3/3 Apocalypse · Common$0.07
Creature — Cat
2/1 Fourth Edition · Rare$0.13
Creature — Manticore
{4 generic}: This creature gains flying until end of turn.
{1 generic}: This creature deals 2 damage to target attacking or blocking creature. Activate only if this creature is attacking or blocking and only once each turn.
2/4 Mirage · Rare$0.55
Creature — Bird
Flying
When this creature enters, return a white or blue creature you control to its owner's hand.
When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
2/2 Planeshift · Uncommon$0.09
Creature — Ogre
Whenever this creature blocks or becomes blocked by a creature, this creature deals 1 damage to that creature at end of combat.
3/3 Weatherlight · Common$0.06
Creature — Salamander
Whenever this creature attacks, you may have it deal 1 damage to each creature without flying defending player controls.
2/1 Exodus · Uncommon$0.28
Creature — Human Soldier
Protection from black
4/4 Visions · Uncommon$0.16
Creature — Wurm
7/6 Ice Age · Common$0.19
Creature — Beast
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
1/5 Judgment · Rare$0.27
Creature — Boar Monger
{2 generic}: Target player discards a card. Any player may activate this ability but only as a sorcery.
3/3 Mercadian Masques · Uncommon$0.28
Creature — Cat
This creature can't attack unless a black or green creature also attacks.
2/1 Invasion · Common$0.14
Creature — Zombie
2/2 Fourth Edition · Common$0.03
Creature — Human
{green}, {tap}, Sacrifice this creature: Destroy target artifact.
1/1 Chronicles · Common$0.11
Creature — Zombie
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
2/2 Fourth Edition · Uncommon$0.17
Creature — Fish
At the beginning of your upkeep, sacrifice this creature unless you pay {1 generic}{blue}.
3/3 Exodus · Common$0.13
Creature — Avatar
Trample
Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
Cycling {3 generic} ({3}, Discard this card: Draw a card.)
6/6 Legions · Rare$0.31
Creature — Cat
This creature gets +3/+3 as long as you control no untapped lands.
3/3 Prophecy · Uncommon$0.21
Creature — Wurm
At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand.
7/7 Urza's Saga · Rare$0.45
Creature — Human Wizard
Morph {blue} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
1/1 Scourge · Common$0.15
Creature — Beast
This spell can't be countered.
Protection from blue
3/4 Tempest · Uncommon$0.12
Creature — Bird
Flying
When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
2/2 Onslaught · Common$0.04
Creature — Bird
Flying
When this creature dies, each opponent discards a card.
2/2 Onslaught · Common$0.04
Creature — Harpy Beast
Flying
{1 generic}{black}: Regenerate this creature.
2/2 Tempest · Uncommon$0.15
Creature — Human Wizard
When this creature enters, you may return target instant card from your graveyard to your hand.
2/2 Exodus · Uncommon$0.13
Creature — Faerie
Flying
1/1 Fourth Edition · Common$0.15
Creature — Serpent
This creature can't attack unless defending player controls an Island.
6/6 Tempest · Common$0.05
Creature — Merfolk Wizard
{tap}: Add {colorless}.
{1 generic}, {tap}: Add {blue}.
1/1 Mirage · Common$0.17
Creature — Serpent
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
5/5 Fourth Edition · Common$0.10
Creature — Beast
{tap}: Target land becomes the basic land type of your choice until end of turn.
3/3 Planeshift · Common$0.15
Creature — Elemental Spirit
{blue}: This creature gets +1/+0 until end of turn.
2/3 Ice Age · Uncommon$0.23
Creature — Faerie
Flying, protection from red
1/1 Homelands · Uncommon$0.20
Creature — Troll
{blue}: Regenerate this creature. Activate only if this creature blocked or was blocked by a blue creature this turn.
2/1 Homelands · Uncommon$0.16
Creature — Human Mercenary
{3 generic}, {tap}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
2/2 Nemesis · Rare$3.78
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1 generic}{red}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
2/2 Mirage · Common$0.13
Creature — Merfolk
When you control no Islands, sacrifice this creature.
You may choose not to untap this creature during your untap step.
{tap}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
0/1 Fifth Edition · Uncommon$0.27
Creature — Human Soldier
Whenever this creature attacks, you may tap target creature.
2/2 Urza's Saga · Uncommon$0.10
Creature — Human Advisor
{3 generic}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
1/3 Alliances · Uncommon$0.12
Creature — Spirit
Untap all permanents you control during each other player's untap step.
2/4 Legions · Rare$15.74
Creature — Elf
{tap}: Untap target creature.
2/1 Tempest · Common$2.54