Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,305 cards · showing 1,861–1,920 (page 32 of 39) · 2 ms
18 banned cards hidden — show them
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.24
Artifact
Spells cost {1 generic} more to cast.
Exodus · Rare$14.09
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Odyssey · Uncommon$0.27
Creature — Drake
Flying
Sacrifice this creature: Counter target spell unless its controller pays {3 generic}.
3/3 Prophecy · Uncommon$0.11
Creature — Drake
Flying (This creature can't be blocked except by creatures with flying or reach.)
Sacrifice this creature: Counter target spell unless its controller pays {1 generic}.
1/1 Prophecy · Common$0.16
Creature — Drake
Flying
At the beginning of your upkeep, sacrifice this creature unless you pay {blue}.
2/1 Stronghold · Common$0.12
Creature — Starfish
{blue}: Regenerate this creature.
At the beginning of each end step, if this creature regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
0/1 Alliances · Uncommon$0.27
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Urza's Saga · Common$0.17
Enchantment
Whenever a player discards a card, you may pay {white}. If you do, create a 1/1 white Spirit creature token with flying.
Judgment · Uncommon$0.14
Creature — Kor Spirit
Flying
{0 generic}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
2/2 Stronghold · Common$0.14
Instant
Tap target untapped creature you control. If you do, it deals damage equal to its power to target attacking or blocking creature an opponent controls.
Flashback—{1 generic}{white}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Torment · Common$0.10
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Fourth Edition · Uncommon$0.25
Enchantment
At the beginning of your upkeep, if there are no Reflection tokens on the battlefield, create a 2/2 white Reflection creature token.
{0 generic}: Destroy target Reflection.
Tempest · Rare$1.11
Enchantment
As long as you control a permanent of each color, prevent all damage that would be dealt to you.
Invasion · Rare$20.55
Creature — Human Wizard
{2 generic}: Target green or blue creature gets +0/+1 until end of turn.
2/1 Invasion · Uncommon$0.13
Enchantment
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)
When a creature you control attacks, sacrifice this enchantment.
Nemesis · Rare$0.71
Enchantment
Whenever a spell or ability an opponent controls causes you to discard a card, you gain 2 life and you may draw a card.
Mercadian Masques · Rare$6.47
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.
Odyssey · Uncommon$0.33
Creature — Human Nomad
{tap}: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
1/1 Judgment · Uncommon$0.29
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Onslaught · Common$0.18
Artifact
{tap}: Prevent the next 1 damage that would be dealt to target creature this turn.
Tempest · Common$0.16
Enchantment
Sorcery spells cost {3 generic} more to cast.
Mercadian Masques · Rare$0.41
Artifact
Players can't cycle cards.
Scourge · Rare$0.39
Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Ice Age · Rare$0.57
Land
{tap}: Add {colorless}.
{6 generic}: This land becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
Tempest · Uncommon$0.17
Instant // Instant
Prevent the next 2 damage that would be dealt to target creature this turn.
Return target permanent to its owner's hand.
Invasion · Uncommon$0.15
Creature — Human Flagbearer
While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.
1/1 Apocalypse · Common$0.78
Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
Onslaught · Rare$1.13
Creature — Human Soldier
Vigilance
1/4 Exodus · Common$0.08
Enchantment
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Odyssey · Uncommon$2.06
Artifact
This artifact enters tapped.
{tap}: Add one mana of any color that a basic land you control could produce.
Planeshift · Uncommon$0.31
Sorcery
You gain 3 life for each black creature target opponent controls.
Seventh Edition · Uncommon$0.24
Creature — Human Cleric Mutant
{7 generic}{white}: You gain 5 life.
1/3 Legions · Common$0.05
Enchantment
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {blue}.
Fourth Edition · Rare$9.65
Enchantment
Prevent all combat damage that would be dealt to and dealt by creatures you control.
Mercadian Masques · Rare$5.29
Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
Tempest · Rare$2.75
Creature — Human Soldier
When this creature enters, you gain 4 life.
3/4 Tempest · Uncommon$0.08
Creature — Human Rebel
Vigilance (Attacking doesn't cause this creature to tap.)
2/2 Mercadian Masques · Common$0.10
Enchantment — Aura
Enchant artifact
You control enchanted artifact.
Fourth Edition · Uncommon$0.19
Enchantment — Aura
Enchant enchantment
You control enchanted enchantment.
Tempest · Uncommon$8.70
Artifact
{3 generic}, {tap}: Exile target card from a graveyard.
{1 generic}, Sacrifice this artifact: Exile target card from a graveyard.
Odyssey · Uncommon$0.18
Artifact Creature — Golem
You can't cast creature spells.
3/4 Weatherlight · Uncommon$1.50
Creature — Human Cleric
{tap}: Each player loses 1 life for each Swamp they control.
2/2 Torment · Uncommon$0.25
Creature — Human Wizard
When this creature enters, return target artifact or enchantment to its owner's hand.
1/2 Urza's Saga · Uncommon$0.28
Instant
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Scourge · Rare$10.17
Creature — Wall
Defender (This creature can't attack.)
{blue}, {tap}: This creature deals 1 damage to any target.
0/4 Mercadian Masques · Common$0.13
Creature — Licid
{1 generic}{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.
1/1 Tempest · Uncommon$0.14
Creature — Human Soldier
Whenever a player cycles a card, this creature gets +2/+2 until end of turn.
2/2 Legions · Uncommon$0.18
Artifact
As long as this artifact is untapped, each player chooses artifact, creature, or land during their untap step. That player can untap only permanents of the chosen type this step.
Urza's Destiny · Rare$2.63
Artifact
Each player may play an additional land during each of their turns.
Whenever a land is tapped for mana, return it to its owner's hand.
Alliances · Rare$4.08
Creature — Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
1/2 Alliances · Common$0.12
Creature — Elemental
Flying
{blue}, Exile the top card of your library: Tap target creature with flying.
{blue}, Exile the top card of your library: If the exiled card is a snow land, this creature gets +1/+1 until end of turn.
3/4 Alliances · Uncommon$0.15
Creature — Bird
Flying
White spells and black spells you cast cost {1 generic} less to cast.
1/1 Planeshift · Common$1.30
Creature — Bird
Flying
Sacrifice a land: Return this creature to its owner's hand.
2/1 Prophecy · Common$0.09
Enchantment
As this enchantment enters, choose a color.
{white}: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Mercadian Masques · Uncommon$0.37
Artifact Creature — Beast
Domain — This spell costs {1 generic} less to cast for each basic land type among lands you control.
Trample
5/5 Planeshift · Uncommon$0.19
Artifact Creature — Golem
When an opponent casts a creature spell, sacrifice this creature.
2/3 Weatherlight · Uncommon$0.15
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {white} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Torment · Uncommon$0.25
Enchantment — Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
Invasion · Common$0.13
Instant
Target player draws X cards.
Urza's Saga · Rare$0.24