Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
2,637 cards · showing 1,801–1,860 (page 31 of 44) · 4 ms
4 banned cards hidden — show them
Creature — Human Pirate
Flying
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {3 generic}.
This creature can block only creatures with flying.
3/2 Mercadian Masques · Rare$0.47
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1 generic}.
1/1 Mercadian Masques · Common$0.14
Creature — Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {2 generic}.
2/2 Mercadian Masques · Uncommon$0.32
Artifact Creature — Golem
{1 generic}, Sacrifice this creature: Add {red}{green}{white}.
3/3 Invasion · Uncommon$0.18
Legendary Creature — Dragon
Flying
Whenever Rith deals combat damage to a player, you may pay {2 generic}{green}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
6/6 Invasion · Rare$0.22
Creature — Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
{green}: Regenerate this creature.
2/1 Visions · Common$0.18
Creature — Insect
Flying
Whenever this creature becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
1/1 Mercadian Masques · Uncommon$0.32
Creature — Bird
This creature enters with four shell counters on it.
At the beginning of your upkeep, remove a shell counter from this creature.
As long as this creature has no shell counters on it, it gets +3/+2 and has flying.
0/1 Weatherlight · Uncommon$0.31
Creature — Badger Beast
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
3/3 Mercadian Masques · Uncommon$0.05
Creature — Basilisk
Whenever this creature blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
4/5 Mirage · Rare$0.62
Creature — Goblin
You can't cast Rock Jockey if you've played a land this turn.
You can't play lands if this creature was cast this turn.
3/3 Scourge · Common$0.04
Creature — Elemental
Double strike (This creature deals both first-strike and regular combat damage.)
Morph {4 generic}{red}{red} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/3 Legions · Rare$0.31
Legendary Creature — Elf Druid
{tap}: Add {green} for each Forest you control.
2/1 Urza's Destiny · Rare$64.94
Creature — Elephant
When this creature enters, sacrifice it unless you sacrifice a Forest.
3/3 Weatherlight · Common$0.19
Creature — Kavu
Whenever this creature attacks alone, it gets +2/+0 until end of turn.
1/1 Invasion · Common$0.15
Creature — Human Rogue Mercenary
Flying
At the beginning of your upkeep, put a wage counter on this creature. You may pay {2 generic} for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
3/4 Alliances · Rare$0.53
Creature — Elemental
Morph {5 generic}{green}{green} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature is turned face up, you may put a creature card from your hand onto the battlefield.
6/5 Scourge · Rare$0.26
Creature — Beast
{2 generic}{green}, {tap}, Sacrifice this creature: Destroy all enchantments of the color of your choice.
2/3 Planeshift · Common$0.13
Creature — Sliver
This spell can't be countered.
Sliver spells can't be countered.
2/2 Legions · Uncommon$6.28
Creature — Spider
Whenever this creature blocks, it gets +1/+0 and gains first strike until end of turn.
2/2 Homelands · Uncommon$0.17
Creature — Wurm
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
6/6 Tempest · Common$0.24
Creature — Kavu
When this creature dies, you may exile it. If you do, shuffle all creature cards from your graveyard into your library.
4/3 Invasion · Uncommon$0.26
Creature — Lizard
{1 generic}{green}: This creature gets +2/+2 until end of turn. Activate only once each turn.
2/2 Tempest · Common$0.02
Creature — Crocodile
Sacrifice a Forest: Regenerate this creature.
3/2 Exodus · Common$0.20
Creature — Merfolk
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2 Nemesis · Common$0.09
Creature — Merfolk
{tap}, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
1/1 Tempest · Uncommon$0.35
Creature — Merfolk
{tap}: This creature deals 1 damage to any target.
1/1 Tempest · Common$0.14
Creature — Merfolk
{tap}: Gain control of target creature for as long as that creature is enchanted.
2/3 Tempest · Rare$0.50
Creature — Merfolk Wizard
{1 generic}{blue}: Look at the top card of target player's library.
1/1 Exodus · Common$0.18
Creature — Merfolk Shaman
You may cast Aura spells with enchant creature as though they had flash.
2/2 Tempest · Rare$0.78
Creature — Merfolk Rogue
{blue}: This creature gains flying until end of turn.
Whenever this creature deals combat damage to a player, you may pay {2 generic}. If you do, search that player's library for a card and exile it, then the player shuffles.
1/2 Nemesis · Rare$2.53
Legendary Creature — Dragon
Flying, haste
6/5 Onslaught · Rare$0.23
Artifact Creature — Thopter
Flying
{2 generic}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/2 Homelands · Common$0.25
Creature — Zombie Cleric
Whenever this creature or another Cleric dies, create a 2/2 black Zombie creature token.
2/2 Onslaught · Rare$19.21
Creature — Zombie Giant
Whenever this creature attacks or blocks, sacrifice it unless you exile a card from your graveyard.
3/3 Odyssey · Uncommon$0.34
Creature — Human Assassin
{tap}: Destroy target tapped creature.
1/1 Fourth Edition · Rare$0.38
Creature — Human Cleric
{2 generic}, Exile the top card of your library: You gain 1 life.
1/1 Alliances · Common$0.07
Legendary Creature — Faerie
You may choose not to untap Rubinia Soulsinger during your untap step.
{tap}: Gain control of target creature for as long as you control Rubinia Soulsinger and Rubinia Soulsinger remains tapped.
2/3 Chronicles · Rare$0.37
Creature — Leech
First strike
Red spells you cast cost {red} more to cast.
2/2 Invasion · Rare$0.24
Creature — Djinn
First strike
This creature gets -2/-2 as long as white is the most common color among all permanents or is tied for most common.
5/5 Invasion · Uncommon$0.12
Creature — Human Wizard
{2 generic}{blue}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
2/2 Onslaught · Uncommon$0.11
Creature — Dryad
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
2/1 Mercadian Masques · Common$0.08
Creature — Elemental
Trample
At the beginning of your upkeep, you may put a +1/+1 counter on this creature.
4/4 Mercadian Masques · Rare$1.04
Creature — Human Spellshaper
{green}, {tap}, Discard a card: Regenerate target creature.
2/2 Mercadian Masques · Common$0.13
Creature — Dryad
If an opponent controls an Island and you control a Forest, you may cast this spell without paying its mana cost.
2/1 Mercadian Masques · Uncommon$0.23
Artifact Creature — Golem
Fading 5 (This creature enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/* Nemesis · Uncommon$0.24
Creature — Badger
Whenever this creature attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and this creature assigns no combat damage this turn.
2/2 Homelands · Rare$0.84
Creature — Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
2/3 Mercadian Masques · Uncommon$0.32
Creature — Snake
Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay {2 generic} before that step. (A player with ten or more poison counters loses the game.)
2/2 Mirage · Common$0.15
Creature — Cat Beast Warrior
Trample, protection from blue and from red
5/5 Invasion · Rare$0.31
Creature — Drake
Flying, first strike
3/2 Exodus · Uncommon$0.08
Creature — Cat
First strike
2/1 Ice Age · Common$0.08
Creature — Human Cleric
{1 generic}{white}, Sacrifice this creature: Reveal cards from the top of your library until you reveal a white card. Put that card into your hand and exile all other cards revealed this way.
1/1 Tempest · Rare$0.58
Creature — Horse
Whenever this creature becomes blocked, you gain 1 life.
1/1 Mercadian Masques · Common$0.20
Creature — Human Minion
Sacrifice a creature: Target player discards two cards. Activate only as a sorcery.
2/2 Odyssey · Uncommon$0.66
Creature — Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/3 Onslaught · Common$0.16
Creature — Bird
Flying
When this creature enters, look at the top four cards of your library, then put them back in any order.
1/1 Weatherlight · Common$0.07
Creature — Human Monger
{2 generic}: Target creature gains flying until end of turn. Any player may activate this ability.
3/3 Mercadian Masques · Uncommon$0.27
Creature — Human Cleric
{white}{white}, {tap}: Prevent the next 4 damage that would be dealt this turn to target creature you control. Tap that creature. It doesn't untap during your next untap step.
0/2 Homelands · Common$0.08
Creature — Human Cleric Archer
{tap}: Prevent the next 1 damage that would be dealt to any target this turn.
{tap}: This creature deals 1 damage to any target.
1/1 Invasion · Uncommon$0.19