Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
5,176 cards · showing 1,801–1,860 (page 31 of 87) · 18 ms
31 banned cards hidden — show them
Creature — Bird
Flying
When this creature dies, you may pay {1 generic}{blue}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1 Homelands · Common$0.11
Creature — Insect
{green}, Sacrifice this creature: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
3/3 Visions · Common$0.08
Creature — Insect
4/2 Urza's Legacy · Common$0.08
Creature — Crab
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
3/3 Tempest · Common$0.13
Instant
Target creature gets +3/+3 until end of turn.
Fourth Edition · Common$0.05
Creature — Insect
Reach (This creature can block creatures with flying.)
2/4 Mirage · Common$0.08
Creature — Octopus
3/3 Seventh Edition · Common$0.10
Creature — Oyster
You may choose not to untap this creature during your untap step.
{tap}: For as long as this creature remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When this creature leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3 Homelands · Uncommon$0.29
Creature — Slug
{5 generic}: At the beginning of your next upkeep, choose a basic land type. This creature gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
1/1 Chronicles · Common$0.11
Creature — Spider
Reach (This creature can block creatures with flying.)
2/4 Fourth Edition · Common$0.02
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Fourth Edition · Common$0.04
Creature — Turtle
This creature gets +0/+3 as long as it's untapped.
1/1 Fourth Edition · Common$0.07
Creature — Spider
{1 generic}{red}{green}, {tap}: Exile this creature and target creature without flying that's attacking you.
2/3 Ice Age · Uncommon$0.20
Creature — Boar Beast
Trample
5/5 Judgment · Common$0.10
Creature — Hyena
This creature can't block black creatures.
3/2 Mirage · Common$0.11
Enchantment — Aura
Enchant creature
Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Alliances · Common$0.10
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if this card is in your graveyard, you may discard a card. If you do, return this card to your hand.
6/1 Onslaught · Rare$0.92
Creature — Drake
Flying
When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
3/3 Urza's Saga · Rare$211.96
Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.)
Cycling {2 generic} ({2}, Discard this card: Draw a card.)
Scourge · Uncommon$0.17
Enchantment
Sacrifice a snow Mountain: Prevent all combat damage that would be dealt this turn.
Ice Age · Rare$2.13
Creature — Wall
Defender (This creature can't attack.)
0/7 Ice Age · Uncommon$0.30
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay {white}{blue}.
All Mountains are Plains.
Ice Age · Rare$0.53
Creature — Beast
Whenever a player casts a blue spell, this creature gets +2/+2 until end of turn.
4/4 Apocalypse · Common$0.06
Creature — Bird Cleric
Flying
{5 generic}{white}: The next time damage would be dealt to this creature and/or you this turn, that damage is dealt to any target instead.
3/3 Onslaught · Rare$0.42
Artifact
{tap}: Look at target player's hand.
Fourth Edition · Uncommon$0.54
Creature — Licid
{blue}, {tap}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {blue} to end this effect.
Enchanted creature has flying.
2/2 Stronghold · Uncommon$0.14
Creature — Angel
Flying
{blue}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
2/2 Invasion · Common$0.21
Creature — Human Wizard Mutant
{7 generic}{blue}: This creature gets +3/+3 and gains flying until end of turn.
3/3 Legions · Common$0.04
Creature — Cat
Prevent all damage that would be dealt to this creature.
{3 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
2/2 Prophecy · Uncommon$0.21
Creature — Cat
Prevent all damage that would be dealt to this creature.
{2 generic}: Until end of turn, this creature loses "Prevent all damage that would be dealt to this creature." Any player may activate this ability.
1/1 Prophecy · Common$0.17
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Invasion · Rare$0.38
Enchantment
White spells cost {3 generic} more to cast.
Activated abilities of white enchantments cost {3 generic} more to activate.
Fourth Edition · Uncommon$0.41
Creature — Zombie Minion
Flying
Threshold — As long as there are seven or more cards in your graveyard, this creature has "When this creature enters, nonblack creatures get -2/-2 until end of turn."
2/2 Torment · Uncommon$0.26
Enchantment
Creatures you control get +1/+1.
Urza's Saga · Rare$0.36
Creature — Incarnation
Flying
{2 generic}{white}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
3/3 Judgment · Rare$0.34
Creature — Human Soldier
2/2 Onslaught · Common$0.03
Creature — Beast
Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Beast card you reveal in your hand.)
4/4 Legions · Common$0.05
Creature — Jellyfish Beast
When this creature enters, you may return target land to its owner's hand.
1/3 Mercadian Masques · Uncommon$0.13
Creature — Human Cleric
Noncreature spells cost {1 generic} more to cast.
2/1 Legions · Rare$6.31
Creature — Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
3/3 Onslaught · Uncommon$0.13
Creature — Goblin Artificer
{tap}: Flip a coin. If you win the flip, draw a card. If you lose the flip, counter target artifact spell you control that isn't the target of an ability from another creature named Goblin Artisans.
1/1 Chronicles · Uncommon$0.18
Creature — Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2 Legions · Uncommon$0.56
Creature — Goblin Warrior
{red}: This creature gains flying until end of turn.
1/1 Fourth Edition · Uncommon$0.07
Creature — Goblin Berserker
First strike, haste
2/2 Urza's Destiny · Uncommon$0.15
Enchantment
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a fuse counter on this enchantment. If you lose the flip, remove a fuse counter from this enchantment.
Remove five fuse counters from this enchantment and sacrifice it: It deals 20 damage to target player or planeswalker.
Weatherlight · Rare$16.30
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Tempest · Uncommon$3.05
Creature — Goblin Warrior
This creature attacks each combat if able.
2/2 Scourge · Common$0.06
Creature — Goblin
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
2/1 Urza's Saga · Uncommon$2.40
Creature — Goblin Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.)
2/2 Seventh Edition · Common$0.14
Creature — Goblin
{tap}, Sacrifice a Forest: Add three mana in any combination of {red} and/or {green}.
3/3 Legions · Uncommon$0.32
Creature — Goblin
{tap}, Sacrifice this creature: Destroy target Wall.
1/1 Chronicles · Common$0.11
Creature — Goblin Mutant
{tap}: This creature deals 1 damage to any target.
{X}{red}, {tap}, Sacrifice this creature: It deals X damage to any target.
4/4 Legions · Uncommon$0.16
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
2/2 Mirage · Common$0.09
Enchantment
{2 generic}: This enchantment deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of this enchantment.
Urza's Destiny · Rare$0.87
Creature — Goblin
When this creature leaves the battlefield, sacrifice a land.
2/2 Legions · Common$0.07
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items they revealed. The player who revealed the fewest items then loses half their life, rounded up. If two or more players are tied for fewest, each loses half their life, rounded up.
Planeshift · Rare$1.48
Creature — Goblin
When this creature dies, destroy target land.
2/1 Urza's Destiny · Common$0.13
Creature — Goblin
Flying
This creature can't block.
1/1 Seventh Edition · Uncommon$0.06
Creature — Goblin Mutant
This creature can't attack unless you control more creatures than defending player.
This creature can't block unless you control more creatures than attacking player.
6/6 Legions · Rare$0.31
Creature — Goblin
Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
1/1 Legions · Common$0.17