Catalog
Card data and images via Scryfall; card images © Wizards of the Coast. Prices are the cheapest tournament-legal paper printing (TCGplayer market, via Scryfall). Pure Premodern is unofficial Fan Content.
3,539 cards · showing 1,741–1,800 (page 30 of 59) · 5 ms
32 banned cards hidden — show them
Creature — Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
7/7 Fourth Edition · Rare$0.40
Creature — Zombie
Other Zombie creatures get +1/+1.
{1 generic}{black}, {tap}: Return target Zombie card from your graveyard to your hand.
2/2 Planeshift · Rare$2.18
Legendary Creature — Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{black}: Regenerate Lord of Tresserhorn.
10/4 Alliances · Rare$3.58
Creature — Human Knight
As this creature enters, choose an opponent.
Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.
1+*/1+* Ice Age · Rare$0.49
Artifact
At the beginning of your upkeep, you may put a petal counter on this artifact.
{tap}, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
Urza's Saga · Rare$0.36
Artifact Creature — Dragon
Flying
{tap}: Add one mana of any color.
4/4 Invasion · Rare$0.55
Land
If this land would enter, sacrifice two untapped lands instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{tap}: Add three mana of any one color.
Weatherlight · Rare$45.46
Creature — Satyr Beast
All creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
5/4 Mercadian Masques · Uncommon$0.28
Creature — Human Nomad
{white}: This creature gets +0/+1 until end of turn.
{2 generic}: This creature can block an additional creature this turn.
1/4 Odyssey · Uncommon$0.10
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Fourth Edition · Uncommon$0.14
Instant
Cast this spell only if an opponent cast a creature spell this turn.
You may put a green creature card from your hand onto the battlefield.
Mirage · Rare$3.47
Enchantment
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
Urza's Saga · Rare$0.40
Enchantment
When an opponent has 10 or less life, if this permanent is an enchantment, it becomes a 3/2 Jackal creature.
Urza's Destiny · Uncommon$0.16
Enchantment
When a creature is put into an opponent's graveyard from the battlefield, if this permanent is an enchantment, it becomes a 3/2 Phyrexian Imp creature with flying.
Urza's Legacy · Rare$0.58
Creature — Imp
Flying
{tap}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate only during an opponent's turn and only before combat.
1/1 Tempest · Rare$1.24
Enchantment — Aura
Enchant creature
Cumulative upkeep {green} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Ice Age · Uncommon$0.20
Instant
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Invasion · Rare$15.15
Legendary Creature — Human Spellshaper
{2 generic}{white}{white}, {tap}, Discard two cards: Destroy all creatures except for Mageta. Those creatures can't be regenerated.
3/3 Prophecy · Rare$2.70
Instant
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
Fourth Edition · Rare$2.78
Artifact
{4 generic}, {tap}: Put a charge counter on this artifact.
{tap}, Remove three charge counters from this artifact: Take an extra turn after this one.
Mercadian Masques · Rare$3.32
Enchantment
White creatures and blue creatures can't block.
Mercadian Masques · Uncommon$0.25
Artifact
{4 generic}: Put a pressure counter on this artifact.
{tap}, Sacrifice this artifact: It deals damage equal to the number of pressure counters on it to any target.
Visions · Uncommon$0.21
Creature — Sliver
All Slivers have "{tap}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
3/3 Legions · Rare$7.52
Enchantment
{red}, Sacrifice a land: This enchantment deals 1 damage to each creature without flying.
Odyssey · Uncommon$0.17
Creature — Elemental Dinosaur
This creature enters with five +1/+1 counters on it.
At the beginning of your upkeep, you may remove a +1/+1 counter from this creature. If you don't, sacrifice this creature and it deals damage equal to the number of +1/+1 counters on it to each creature without flying and each player.
0/0 Tempest · Rare$0.38
Enchantment
Blue creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped blue creatures they control and pay {4 generic} for each creature chosen this way. If the player does, untap those creatures.
Fourth Edition · Rare$0.41
Artifact
If a creature with a magnet counter on it attacks, all creatures with magnet counters on them attack if able.
Whenever a creature with a magnet counter on it attacks, all creatures with magnet counters on them block that creature this turn if able.
{1 generic}, {tap}: Put a magnet counter on target creature.
Tempest · Rare$0.66
Creature — Treefolk
Domain — For each basic land type among lands you control, this creature has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)
2/6 Planeshift · Rare$0.39
Creature — Lhurgoyf
Haste (This creature can attack and {T} as soon as it comes under your control.)
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.
*/* Odyssey · Rare$0.84
Creature — Human Wizard
{1 generic}{blue}, {tap}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
1/1 Ice Age · Rare$0.64
Creature — Djinn
Flying (This creature can't be blocked except by creatures with flying or reach.)
5/6 Fourth Edition · Rare$0.09
Legendary Creature — Bird Soldier
Flying
{3 generic}{white}{white}, Sacrifice Major Teroh: Exile all black creatures.
2/3 Torment · Rare$0.55
Artifact
Whenever a player casts a green spell, you may pay {3 generic}. If you do, untap target permanent.
Ice Age · Uncommon$0.48
Enchantment
{1 generic}{black}{black}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
Odyssey · Uncommon$0.25
Enchantment
Cumulative upkeep {1 generic} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, put a growth counter on this enchantment.
At the beginning of each opponent's draw step, that player draws an additional card for each growth counter on this enchantment, then this enchantment deals damage to the player equal to the number of cards they drew this way.
Mirage · Rare$0.53
Enchantment — Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Homelands · Rare$0.56
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Exodus · Uncommon$0.29
Enchantment
At the beginning of each player's end step, put a charge counter on this enchantment for each untapped land that player controls.
Remove a charge counter from this enchantment: Add {colorless}. Any player may activate this ability but only during their turn before the end step.
Nemesis · Rare$0.74
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Fourth Edition · Rare$0.95
Artifact
{1 generic}, {tap}: Add one mana of any color.
Planeshift · Uncommon$0.09
Enchantment
Whenever a creature enters, you may add an amount of {colorless} equal to the number of creatures you control that share a creature type with it.
Onslaught · Rare$56.35
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Fourth Edition · Rare$0.54
Creature — Leech
You may choose not to untap this creature during your untap step.
{tap}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
1/1 Urza's Saga · Uncommon$0.26
Enchantment
Players can't cast spells that share a color with the spell most recently cast this turn.
Invasion · Rare$4.79
Artifact
{tap}: Add {colorless}.
{1 generic}, {tap}: Add one mana of any color.
Mirage · Uncommon$0.22
Sorcery
Search your library for any number of land cards, exile them, then shuffle.
Tempest · Rare$5.36
Instant
Tap all lands target player controls and that player loses all unspent mana.
Fourth Edition · Rare$0.42
Sorcery
Lands target player controls don't untap during their next untap step.
Prophecy · Uncommon$0.33
Artifact
Whenever a land an opponent controls is tapped for mana, tap all lands that player controls that could produce any type of mana that land could produce.
Weatherlight · Rare$18.07
Enchantment
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Fourth Edition · Rare$4.42
Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Exodus · Rare$1.23
Instant
You gain 5 life.
When a spell or ability an opponent controls causes you to discard this card, you gain 2 life, and you return this card from your graveyard to your hand at the beginning of the next end step.
Mirage · Uncommon$0.24
Enchantment
As this enchantment enters, choose black or red.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {1 generic}{white}.
Whenever a creature of the chosen color deals damage to you or a white creature you control, this enchantment deals that much damage to that creature.
Mirage · Uncommon$0.19
Artifact — Book
When this artifact enters, search your library for five cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
{2 generic}: The next time you would draw a card this turn, instead put the top card of the exiled pile into its owner's hand.
Mirage · Rare$3.43
Sorcery
Search your library for three cards, exile them, then shuffle.
Draw a card.
Invasion · Uncommon$0.21
Artifact Creature — Insect
{2 generic}: This creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
{2 generic}: This creature gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
3/3 Urza's Destiny · Uncommon$0.16
Creature — Phyrexian Zombie Knight
Protection from white
This creature gets +1/+1 for each Plains your opponents control.
2/2 Invasion · Rare$0.60
Legendary Creature — Human Warrior
Maraxus's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
*/* Weatherlight · Rare$1.49
Artifact
This artifact enters tapped.
{tap}: Add {white}.
Mirage · Uncommon$0.21
Creature — Giant
Creatures with power 3 or greater don't untap during their controllers' untap steps.
3/3 Tempest · Rare$2.06